Related papers: EditEmoTalk: Controllable Speech-Driven 3D Facial …
Text-based speech editing allows users to edit speech by intuitively cutting, copying, and pasting text to speed up the process of editing speech. In the previous work, CampNet (context-aware mask prediction network) is proposed to realize…
The goal of this paper is to synthesise talking faces with controllable facial motions. To achieve this goal, we propose two key ideas. The first is to establish a canonical space where every face has the same motion patterns but different…
In filmmaking, directors typically allow actors to perform freely based on the script before providing specific guidance on how to present key actions. AI-generated content faces similar requirements, where users not only need automatic…
Recent advances in video diffusion models have unlocked new potential for realistic audio-driven talking video generation. However, achieving seamless audio-lip synchronization, maintaining long-term identity consistency, and producing…
Recently deep generative models have achieved impressive results in the field of automated facial expression editing. However, the approaches presented so far presume a discrete representation of human emotions and are therefore limited in…
Speech-driven facial animation requires accurate correspondence between acoustic signals and facial motion, especially for articulation-related mouth movements. However, directly mapping speech audio to facial coefficients often overlooks…
Speech-driven 3D facial animation aims at generating facial movements that are synchronized with the driving speech, which has been widely explored recently. Existing works mostly neglect the person-specific talking style in generation,…
The generation of stylistic 3D facial animations driven by speech presents a significant challenge as it requires learning a many-to-many mapping between speech, style, and the corresponding natural facial motion. However, existing methods…
Audio-driven talking head generation has drawn much attention in recent years, and many efforts have been made in lip-sync, expressive facial expressions, natural head pose generation, and high video quality. However, no model has yet led…
Facial editing is an important task in vision and graphics with numerous applications. However, existing works are incapable to deliver a continuous and fine-grained editing mode (e.g., editing a slightly smiling face to a big laughing one)…
Given an arbitrary audio clip, audio-driven 3D facial animation aims to generate lifelike lip motions and facial expressions for a 3D head. Existing methods typically rely on training their models using limited public 3D datasets that…
Speech-driven facial animation aims to synthesize lip-synchronized 3D talking faces following the given speech signal. Prior methods to this task mostly focus on pursuing realism with deterministic systems, yet characterizing the…
Significant progress has been made for speech-driven 3D face animation, but most works focus on learning the motion of mesh/geometry, ignoring the impact of dynamic texture. In this work, we reveal that dynamic texture plays a key role in…
Speech-driven 3D facial animation is challenging due to the diversity in speaking styles and the limited availability of 3D audio-visual data. Speech predominantly dictates the coarse motion trends of the lip region, while specific styles…
Emotional talking head synthesis aims to generate talking portrait videos with vivid expressions. Existing methods still exhibit limitations in control flexibility, motion naturalness, and expression quality. Moreover, currently available…
We present a novel audio-driven facial animation approach that can generate realistic lip-synchronized 3D facial animations from the input audio. Our approach learns viseme dynamics from speech videos, produces animator-friendly viseme…
Most of the existing audio-driven 3D facial animation methods suffered from the lack of detailed facial expression and head pose, resulting in unsatisfactory experience of human-robot interaction. In this paper, a novel pose-controllable 3D…
In this project, we aim to build a Text-to-Speech system able to produce speech with a controllable emotional expressiveness. We propose a methodology for solving this problem in three main steps. The first is the collection of emotional…
We present a framework for explicit emotion control in feed-forward, single-image 3D head avatar reconstruction. Unlike existing pipelines where emotion is implicitly entangled with geometry or appearance, we treat emotion as a first-class…
Audio-driven talking face generation aims to synthesize video with lip movements synchronized to input audio. However, current generative techniques face challenges in preserving intricate regional textures (skin, teeth). To address the…