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As consumer Virtual Reality (VR) and Mixed Reality (MR) technologies gain momentum, there's a growing focus on the development of engagements with 3D virtual content. Unfortunately, traditional techniques for content creation, editing, and…

Human-Computer Interaction · Computer Science 2024-05-07 Ying Jiang , Chang Yu , Tianyi Xie , Xuan Li , Yutao Feng , Huamin Wang , Minchen Li , Henry Lau , Feng Gao , Yin Yang , Chenfanfu Jiang

Recently, high-fidelity scene reconstruction with an optimized 3D Gaussian splat representation has been introduced for novel view synthesis from sparse image sets. Making such representations suitable for applications like network…

Computer Vision and Pattern Recognition · Computer Science 2024-01-23 Simon Niedermayr , Josef Stumpfegger , Rüdiger Westermann

Time-series classification (TSC) has advanced significantly with deep learning, yet most models rely solely on raw numerical inputs, overlooking alternative representations. While texture-based encodings such as Gramian Angular Fields (GAF)…

Computer Vision and Pattern Recognition · Computer Science 2026-05-01 Madhumitha Venkatesan , Xuyang Chen , Dongyu Liu

Implicit Neural Representations (INRs) employ neural networks to approximate discrete data as continuous functions. In the context of video data, such models can be utilized to transform the coordinates of pixel locations along with frame…

Computer Vision and Pattern Recognition · Computer Science 2026-02-19 Weronika Smolak-Dyżewska , Dawid Malarz , Kornel Howil , Jan Kaczmarczyk , Marcin Mazur , Przemysław Spurek

Recent works in volume rendering, \textit{e.g.} NeRF and 3D Gaussian Splatting (3DGS), significantly advance the rendering quality and efficiency with the help of the learned implicit neural radiance field or 3D Gaussians. Rendering on top…

Computer Vision and Pattern Recognition · Computer Science 2026-02-06 Xiaobiao Du , Yida Wang , Xin Yu

Most existing 3D referring expression segmentation (3DRES) methods rely on dense, high-quality point clouds, while real-world agents such as robots and mobile phones operate with only a few sparse RGB views and strict latency constraints.…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Changli Wu , Haodong Wang , Jiayi Ji , Yutian Yao , Chunsai Du , Jihua Kang , Yanwei Fu , Liujuan Cao

The emergence of virtual staining technology provides a rapid and efficient alternative for researchers in tissue pathology. It enables the utilization of unlabeled microscopic samples to generate virtual replicas of chemically stained…

Image and Video Processing · Electrical Eng. & Systems 2025-01-08 Junjia Wang , Bo Xiong , You Zhou , Xun Cao , Zhan Ma

We present VIGS-SLAM, a visual-inertial 3D Gaussian Splatting SLAM system that achieves robust real-time tracking and high-fidelity reconstruction. Although recent 3DGS-based SLAM methods achieve dense and photorealistic mapping, their…

Robotics · Computer Science 2026-03-16 Zihan Zhu , Wei Zhang , Moyang Li , Norbert Haala , Marc Pollefeys , Daniel Barath

Blood vessel segmentation is a core task in medical image analysis for the care of vascular diseases and surgical planning, yet the challenges of providing expert vascular annotations pose a major obstacle for the progress of related deep…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Erin Rainville , Melissa Ananian , Tristan Mirolla , Hassan Rivaz , Yiming Xiao

Recent advances in novel view synthesis (NVS) have enabled real-time rendering with 3D Gaussian Splatting (3DGS). However, existing methods struggle with artifacts and missing regions when rendering from viewpoints that deviate from the…

Computer Vision and Pattern Recognition · Computer Science 2025-08-11 Minsu Kim , Subin Jeon , In Cho , Mijin Yoo , Seon Joo Kim

Novel view synthesis (NVS) is crucial in computer vision and graphics, with wide applications in AR, VR, and autonomous driving. While 3D Gaussian Splatting (3DGS) enables real-time rendering with high appearance fidelity, it suffers from…

Computer Vision and Pattern Recognition · Computer Science 2025-12-03 Yancheng Zhang , Guangyu Sun , Chen Chen

In this paper, we introduce the Volumetric Relightable Morphable Model (VRMM), a novel volumetric and parametric facial prior for 3D face modeling. While recent volumetric prior models offer improvements over traditional methods like 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-05-09 Haotian Yang , Mingwu Zheng , Chongyang Ma , Yu-Kun Lai , Pengfei Wan , Haibin Huang

Navigation and mapping on the lunar surface require robust perception under challenging conditions, including poorly textured environments, high-contrast lighting, and limited computational resources. This paper presents a real-time mapping…

Computer Vision and Pattern Recognition · Computer Science 2026-03-20 Guillem Casadesus Vila , Adam Dai , Grace Gao

The recent development of Large Language Models (LLMs) with strong reasoning ability has driven research in various domains such as mathematics, coding, and scientific discovery. Meanwhile, 3D visual grounding, as a fundamental task in 3D…

Computer Vision and Pattern Recognition · Computer Science 2026-01-14 Hsiang-Wei Huang , Kuang-Ming Chen , Wenhao Chai , Cheng-Yen Yang , Jen-Hao Cheng , Jenq-Neng Hwang

3D Gaussian Splatting (3DGS) has revolutionized fast novel view synthesis, yet its opacity-based formulation makes surface extraction fundamentally difficult. Unlike implicit methods built on Signed Distance Fields or occupancy, 3DGS lacks…

Computer Vision and Pattern Recognition · Computer Science 2026-04-09 Diego Gomez , Antoine Guédon , Nissim Maruani , Bingchen Gong , Maks Ovsjanikov

3D Gaussian Splatting (3DGS) has emerged as a powerful representation for real-time, high-performance rendering, enabling a wide range of applications. However, representing 3D scenes with numerous explicit Gaussian primitives imposes…

Computer Vision and Pattern Recognition · Computer Science 2025-11-07 Joo Chan Lee , Jong Hwan Ko , Eunbyung Park

High-quality view synthesis relies on volume rendering, splatting, or surface rendering. While surface rendering is typically the fastest, it struggles to accurately model fuzzy geometry like hair. In turn, alpha-blending techniques excel…

Bokeh rendering is one of the most popular techniques in photography. It can make photographs visually appealing, forcing users to focus their attentions on particular area of image. However, achieving satisfactory bokeh effect usually…

Computer Vision and Pattern Recognition · Computer Science 2024-10-21 Kang Chen , Shijun Yan , Aiwen Jiang , Han Li , Zhifeng Wang

Foundation models for 3D vision have recently demonstrated remarkable capabilities in 3D perception. However, scaling these models to long-sequence image inputs remains a significant challenge due to inference-time inefficiency. In this…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 You Shen , Zhipeng Zhang , Yansong Qu , Xiawu Zheng , Jiayi Ji , Shengchuan Zhang , Liujuan Cao

Achieving real-time Simultaneous Localization and Mapping (SLAM) based on 3D Gaussian splatting (3DGS) in large-scale real-world environments remains challenging, as existing methods still struggle to jointly achieve low-latency pose…