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We prove computational intractability of variants of checkers: (1) deciding whether there is a move that forces the other player to win in one move is NP-complete; (2) checkers where players must always be able to jump on their turn is…

Computational Complexity · Computer Science 2018-06-15 Jeffrey Bosboom , Spencer Congero , Erik D. Demaine , Martin L. Demaine , Jayson Lynch

A c-coloring of G(n,m)=n x m is a mapping of G(n,m) into {1,...,c} such that no four corners forming a rectangle have the same color. In 2009 a challenge was proposed via the internet to find a 4-coloring of G(17,17). This attracted…

Computational Complexity · Computer Science 2022-12-13 Daniel Apon , William Gasarch , Kevin Lawler

We prove that the problem of counting the number of colourings of the vertices of a graph with at most two colours, such that the colour classes induce connected subgraphs is #P-complete. We also show that the closely related problem of…

Combinatorics · Mathematics 2017-01-24 Andrew J. Goodall , Steven D. Noble

We consider apictorial edge-matching puzzles, in which the goal is to arrange a collection of puzzle pieces with colored edges so that the colors match along the edges of adjacent pieces. We devise an algebraic representation for this…

Computer Vision and Pattern Recognition · Computer Science 2015-07-30 Shahar Z. Kovalsky , Daniel Glasner , Ronen Basri

We consider the problem of deciding, given a sequence of regions, if there is a choice of points, one for each region, such that the induced polyline is simple or weakly simple, meaning that it can touch but not cross itself. Specifically,…

Computational Geometry · Computer Science 2023-04-27 Thijs van der Horst , Tim Ophelders , Bart van der Steenhoven

We consider the following problem: Given a finite set of straight line segments in the plane, determine the positions of a minimal number of points on the segments, from which guards can see all segments. This problem can be interpreted as…

Computational Geometry · Computer Science 2015-03-14 Valentin E. Brimkov

Building on the results published in arxiv:2004.12849 we present a general framework for demonstrating the NP-hardness of satisfying many genres of loop and path puzzles using a 'T-metacell' gadget. We then use this to prove the…

Computational Complexity · Computer Science 2022-02-07 Hadyn Tang

We prove that deciding whether a given input word contains as subsequence every possible permutation of integers $\{1,2,\ldots,n\}$ is coNP-complete. The coNP-completeness holds even when given the guarantee that the input word contains as…

Computational Complexity · Computer Science 2015-07-10 Przemysław Uznański

A perfect matching cut is a perfect matching that is also a cutset, or equivalently a perfect matching containing an even number of edges on every cycle. The corresponding algorithmic problem, Perfect Matching Cut, is known to be…

Computational Complexity · Computer Science 2023-02-24 Édouard Bonnet , Dibyayan Chakraborty , Julien Duron

0-1 Knapsack is a fundamental NP-complete problem. In this article we prove that it remains NP-complete even when the weights of the objects in the packing constraints and their values in the objective function satisfy specific stringent…

Computational Complexity · Computer Science 2009-10-15 Chinmay Karande

We study the complexity of symmetric assembly puzzles: given a collection of simple polygons, can we translate, rotate, and possibly flip them so that their interior-disjoint union is line symmetric? On the negative side, we show that the…

In the popular computer game of Tetris, the player is given a sequence of tetromino pieces and must pack them into a rectangular gameboard initially occupied by a given configuration of filled squares; any completely filled row of the…

Computational Complexity · Computer Science 2007-05-23 Erik D. Demaine , Susan Hohenberger , David Liben-Nowell

We define strict confluent drawing, a form of confluent drawing in which the existence of an edge is indicated by the presence of a smooth path through a system of arcs and junctions (without crossings), and in which such a path, if it…

Computational Geometry · Computer Science 2016-08-12 David Eppstein , Danny Holten , Maarten Löffler , Martin Nöllenburg , Bettina Speckmann , Kevin Verbeek

The Sudoku puzzle has achieved worldwide popularity recently, and attracted great attention of the computational intelligence community. Sudoku is always considered as Satisfiability Problem or Constraint Satisfaction Problem. In this…

Artificial Intelligence · Computer Science 2009-03-11 Zhe Chen

We show that P2T - the problem of deciding whether the edge set of a simple graph can be partitioned into two trees or not - is NP-complete.

Computational Complexity · Computer Science 2010-02-23 Domotor Palvolgyi

In this paper, we prove that optimally solving an $n \times n \times n$ Rubik's Cube is NP-complete by reducing from the Hamiltonian Cycle problem in square grid graphs. This improves the previous result that optimally solving an $n \times…

Computational Complexity · Computer Science 2018-04-30 Erik D. Demaine , Sarah Eisenstat , Mikhail Rudoy

We prove that certain problems naturally arising in knot theory are NP--hard or NP--complete. These are the problems of obtaining one diagram from another one of a link in a bounded number of Reidemeister moves, determining whether a link…

Geometric Topology · Mathematics 2024-07-17 Dale Koenig , Anastasiia Tsvietkova

Ordered matchings, defined as graphs with linearly ordered vertices, where each vertex is connected to exactly one edge, play a crucial role in the area of ordered graphs and their homomorphisms. Therefore, we consider related problems from…

Computational Complexity · Computer Science 2025-12-01 Michal Čertík , Andreas Emil Feldmann , Jaroslav Nešetřil , Paweł Rzążewski

We propose a new kind of sliding-block puzzle, called Gourds, where the objective is to rearrange 1 x 2 pieces on a hexagonal grid board of 2n + 1 cells with n pieces, using sliding, turning and pivoting moves. This puzzle has a single…

Data Structures and Algorithms · Computer Science 2020-11-03 Joep Hamersma , Marc van Kreveld , Yushi Uno , Tom C. van der Zanden

In geographic information systems and in the production of digital maps for small devices with restricted computational resources one often wants to round coordinates to a rougher grid. This removes unnecessary detail and reduces space…

Computational Geometry · Computer Science 2016-09-01 Andre Löffler , Thomas C. van Dijk , Alexander Wolff