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The additively separable hedonic game (ASHG) is a model of coalition formation games on graphs. In this paper, we intensively and extensively investigate the computational complexity of finding several desirable solutions, such as a Nash…

Computational Complexity · Computer Science 2019-10-23 Tesshu Hanaka , Hironori Kiya , Yasuhide Maei , Hirotaka Ono

Adversarial multiplayer games are an important object of study in multiagent learning. In particular, polymatrix zero-sum games are a multiplayer setting where Nash equilibria are known to be efficiently computable. Towards understanding…

Computer Science and Game Theory · Computer Science 2026-04-13 Alexandros Hollender , Gilbert Maystre , Sai Ganesh Nagarajan

NP complete problem is one of the most challenging issues. The question of whether all problems in NP are also in P is generally considered one of the most important open questions in mathematics and theoretical computer science as it has…

Computational Complexity · Computer Science 2015-05-04 Wenhong Tian , GuoZhong Li , Xinyang Wang , Qin Xiong , Yaqiu Jiang

This paper investigates stochastic generalized dynamic games with coupling chance constraints, where agents have incomplete information about uncertainties satisfying a concentration of measure property. This problem, in general, is…

Systems and Control · Electrical Eng. & Systems 2026-02-06 Seyed Shahram Yadollahi , Hamed Kebriaei , Sadegh Soudjani

The complexity and decidability of various decision problems involving the shuffle operation are studied. The following three problems are all shown to be $NP$-complete: given a nondeterministic finite automaton (NFA) $M$, and two words $u$…

Formal Languages and Automata Theory · Computer Science 2019-03-08 Joey Eremondi , Oscar H. Ibarra , Ian McQuillan

A deck of $n$ cards is shuffled by repeatedly moving the top card to one of the bottom $k_n$ positions uniformly at random. We give upper and lower bounds on the total variation mixing time for this shuffle as $k_n$ ranges from a constant…

Probability · Mathematics 2007-05-23 Sharad Goel

We introduce a concept of efficiency for which we can prove that it applies to all paddable languages, but still does not conflict with potential worst case intractability. Note that the family of paddable languages apparently includes all…

Computational Complexity · Computer Science 2016-09-01 Andras Farago

The paper shows that smooth fictitious play converges to a neighborhood of a pure-strategy Nash equilibrium with probability 1 in almost all $N\times 2$ ($N$-player, two-action) potential games. The neighborhood of convergence may be made…

Computer Science and Game Theory · Computer Science 2019-12-03 Brian Swenson , H. Vincent Poor

An election over a finite set of candidates is called single-crossing if, as we sweep through the list of voters from left to right, the relative order of every pair of candidates changes at most once. Such elections have many attractive…

Computer Science and Game Theory · Computer Science 2019-06-25 Nathann Cohenn , Edith Elkind , Foram Lakhani

This paper introduces mathematical optimization as a new method for proving impossibility results in the field of card-based cryptography. While previous impossibility proofs were often limited to cases involving a small number of cards,…

Cryptography and Security · Computer Science 2025-11-07 Shunnosuke Ikeda , Kazumasa Shinagawa

The physics-based simulation game Angry Birds has been heavily researched by the AI community over the past five years, and has been the subject of a popular AI competition that is currently held annually as part of a leading AI conference.…

Computational Complexity · Computer Science 2020-01-17 Matthew Stephenson , Jochen Renz , Xiaoyu Ge

We give the first quasipolynomial upper bound $\phi n^{\text{polylog}(n)}$ for the smoothed complexity of the SWAP algorithm for local Graph Partitioning (also known as Bisection Width), where $n$ is the number of nodes in the graph and…

Data Structures and Algorithms · Computer Science 2023-05-26 Xi Chen , Chenghao Guo , Emmanouil-Vasileios Vlatakis-Gkaragkounis , Mihalis Yannakakis

Consider a card guessing game with complete feedback in which a deck of $n$ cards ordered $1,\dots, n$ is riffle-shuffled once. With the goal to maximize the number of correct guesses, a player guesses cards from the top of the deck one at…

Combinatorics · Mathematics 2022-07-22 Tipaluck Krityakierne , Thotsaporn Aek Thanatipanonda

We study the Gilbert-Shannon-Reeds model for riffle shuffles and ask 'How many times must a deck of cards be shuffled for the deck to be in close to random order?'. In 1992, Bayer and Diaconis gave a solution which gives exact and…

Combinatorics · Mathematics 2009-05-29 Sami Assaf , Persi Diaconis , K. Soundararajan

Motivated by the results for Magic: The Gathering presented in [CBH20] and [Bid20], we study a (different) computability problem about winning strategies in Yu-Gi-Oh! Trading Card Game, a popular card game developed and published by Konami.…

Logic · Mathematics 2026-03-12 Orazio Nicolosi , Federico Pisciotta , Lorenzo Bresolin

This paper introduces the Poker Hand History (PHH) file format, designed to standardize the recording of poker hands across different game variants. Despite poker's widespread popularity in the mainstream culture as a mind sport and its…

Artificial Intelligence · Computer Science 2024-09-02 Juho Kim

Noncooperative game theory provides a normative framework for analyzing strategic interactions. However, for the toolbox to be operational, the solutions it defines will have to be computed. In this paper, we provide a single reduction that…

Computer Science and Game Theory · Computer Science 2007-05-23 Vincent Conitzer , Tuomas Sandholm

The Shapley value is the solution concept in cooperative game theory that is most used in both theoretical as practical settings. Unfortunately, computing the Shapley value is computationally intractable in general. This paper focuses on…

Computer Science and Game Theory · Computer Science 2022-08-30 Tom C. van der Zanden , Hans L. Bodlaender , Herbert J. M. Hamers

For many fundamental problems in computational topology, such as unknot recognition and $3$-sphere recognition, the existence of a polynomial-time solution remains unknown. A major algorithmic tool behind some of the best known algorithms…

Computational Geometry · Computer Science 2024-03-08 Benjamin A. Burton , Alexander He

In this paper we extend the investigation into the transition from sure to probabilistic sniping as introduced in Menkveld and Zoican \cite{mz2017}. In that paper, the authors introduce a stylized version of a competitive game in which high…

Mathematical Finance · Quantitative Finance 2020-09-14 Somayeh Kokabisaghi , Eric J Pauwels , Andre B Dorsman
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