Related papers: PhyRPR: Training-Free Physics-Constrained Video Ge…
We propose VideoRFSplat, a direct text-to-3D model leveraging a video generation model to generate realistic 3D Gaussian Splatting (3DGS) for unbounded real-world scenes. To generate diverse camera poses and unbounded spatial extent of…
The increased demand for 3D data in AR/VR, robotics and gaming applications, gave rise to powerful generative pipelines capable of synthesizing high-quality 3D objects. Most of these models rely on the Score Distillation Sampling (SDS)…
Recent advances in diffusion-based video generation have achieved remarkable visual realism but still struggle to obey basic physical laws such as gravity, inertia, and collision. Generated objects often move inconsistently across frames,…
Video generation serves as a cornerstone for building world models, where multimodal contextual inference stands as the defining test of capability. In this end, we present SkyReels-V3, a conditional video generation model, built upon a…
Recent video generation approaches increasingly rely on planning intermediate control signals such as object trajectories to improve temporal coherence and motion fidelity. However, these methods mostly employ single-shot plans that are…
This paper investigates a solution for enabling in-context capabilities of video diffusion transformers, with minimal tuning required for activation. Specifically, we propose a simple pipeline to leverage in-context generation:…
Generating high-quality 3D content from text, single images, or sparse view images remains a challenging task with broad applications. Existing methods typically employ multi-view diffusion models to synthesize multi-view images, followed…
Recent advances in the diffusion models have significantly improved text-to-image generation. However, generating videos from text is a more challenging task than generating images from text, due to the much larger dataset and higher…
Generating robot demonstrations through simulation is widely recognized as an effective way to scale up robot data. Previous work often trained reinforcement learning agents to generate expert policies, but this approach lacks sample…
Text-to-video generation has been dominated by diffusion-based or autoregressive models. These novel models provide plausible versatility, but are criticized for improper physical motion, shading and illumination, camera motion, and…
We introduce bounded generation as a generalized task to control video generation to synthesize arbitrary camera and subject motion based only on a given start and end frame. Our objective is to fully leverage the inherent generalization…
Driving video generation has achieved much progress in controllability, video resolution, and length, but fails to support fine-grained object-level controllability for diverse driving videos, while preserving the spatiotemporal…
GANs are able to perform generation and manipulation tasks, trained on a single video. However, these single video GANs require unreasonable amount of time to train on a single video, rendering them almost impractical. In this paper we…
Diffusion-based video generation has achieved significant progress, yet generating multiple actions that occur sequentially remains a formidable task. Directly generating a video with sequential actions can be extremely challenging due to…
Modern video codecs and learning-based approaches struggle for semantic reconstruction at extremely low bit-rates due to reliance on low-level spatiotemporal redundancies. Generative models, especially diffusion models, offer a new paradigm…
Diffusion models have achieved remarkable progress in the field of video generation. However, their iterative denoising nature requires a large number of inference steps to generate a video, which is slow and computationally expensive. In…
Learning to represent and generate videos from unlabeled data is a very challenging problem. To generate realistic videos, it is important not only to ensure that the appearance of each frame is real, but also to ensure the plausibility of…
A key problem in computational material science deals with understanding the effect of material distribution (i.e., microstructure) on material performance. The challenge is to synthesize microstructures, given a finite number of…
Generating long, high-quality videos remains a challenge due to the complex interplay of spatial and temporal dynamics and hardware limitations. In this work, we introduce MaskFlow, a unified video generation framework that combines…
This paper addresses the issue of modifying the visual appearance of videos while preserving their motion. A novel framework, named MagicProp, is proposed, which disentangles the video editing process into two stages: appearance editing and…