Related papers: MoCha:End-to-End Video Character Replacement witho…
Video head swapping aims to replace the entire head of a video subject, including facial identity, head shape, and hairstyle, with that of a reference image, while preserving the target body, background, and motion dynamics. Due to the lack…
Text-guided video editing, particularly for object removal and addition, remains a challenging task due to the need for precise spatial and temporal consistency. Existing methods often rely on auxiliary masks or reference images for editing…
Generating long, cohesive video stories with consistent characters is a significant challenge for current text-to-video AI. We introduce a method that approaches video generation in a filmmaker-like manner. Instead of creating a video in…
Real-world applications of stereo matching, such as autonomous driving, place stringent demands on both safety and accuracy. However, learning-based stereo matching methods inherently suffer from the loss of geometric structures in certain…
In this work we propose a novel model-based deep convolutional autoencoder that addresses the highly challenging problem of reconstructing a 3D human face from a single in-the-wild color image. To this end, we combine a convolutional…
Generating human videos from a single image while ensuring high visual quality and precise control is a challenging task, especially in complex scenarios involving multiple individuals and interactions with objects. Existing methods, while…
Learned 3D representations of human faces are useful for computer vision problems such as 3D face tracking and reconstruction from images, as well as graphics applications such as character generation and animation. Traditional models learn…
Character video generation is a significant real-world application focused on producing high-quality videos featuring specific characters. Recent advancements have introduced various control signals to animate static characters,…
Training state-of-the-art models for human body pose and shape recovery from images or videos requires datasets with corresponding annotations that are really hard and expensive to obtain. Our goal in this paper is to study whether poses…
Undoubtedly, high-fidelity 3D hair is crucial for achieving realism, artistic expression, and immersion in computer graphics. While existing 3D hair modeling methods have achieved impressive performance, the challenge of achieving…
While recent text-to-video models excel at generating diverse scenes, they struggle with precise motion control, particularly for complex, multi-subject motions. Although methods for single-motion customization have been developed to…
MoCo is effective for unsupervised image representation learning. In this paper, we propose VideoMoCo for unsupervised video representation learning. Given a video sequence as an input sample, we improve the temporal feature representations…
In this paper, we present a streaming end-to-end speech recognition model based on Monotonic Chunkwise Attention (MoCha) jointly trained with enhancement layers. Even though the MoCha attention enables streaming speech recognition with…
We present MoGA, a novel method to reconstruct high-fidelity 3D Gaussian avatars from a single-view image. The main challenge lies in inferring unseen appearance and geometric details while ensuring 3D consistency and realism. Most previous…
Pedestrian detection models in autonomous driving systems often lack robustness due to insufficient representation of dangerous pedestrian scenarios in training datasets. To address this limitation, we present a novel framework for…
For a complete comprehension of multi-person scenes, it is essential to go beyond basic tasks like detection and tracking. Higher-level tasks, such as understanding the interactions and social activities among individuals, are also crucial.…
Pose-guided human image animation aims to synthesize realistic videos of a reference character driven by a sequence of poses. While diffusion-based methods have achieved remarkable success, most existing approaches are limited to…
Video generation models have advanced significantly, yet they still struggle to synthesize complex human movements due to the high degrees of freedom in human articulation. This limitation stems from the intrinsic constraints of pixel-only…
Reconstructing an avatar from a portrait image has many applications in multimedia, but remains a challenging research problem. Extracting reflectance maps and geometry from one image is ill-posed: recovering geometry is a one-to-many…
With the exponential growth of multimedia data, leveraging multimodal sensors presents a promising approach for improving accuracy in human activity recognition. Nevertheless, accurately identifying these activities using both video data…