Related papers: On the parameterized complexity of the Maker-Break…
Given a simple connected undirected graph G = (V, E), a set X \subseteq V(G), and integers k and p, STEINER SUBGRAPH EXTENSION problem asks if there exists a set S \supseteq X with at most k vertices such that G[S] is p-edge-connected. This…
We consider planning problems for graphs, Markov decision processes (MDPs), and games on graphs. While graphs represent the most basic planning model, MDPs represent interaction with nature and games on graphs represent interaction with an…
In the m-\emph{Eternal Domination} game, a team of guard tokens initially occupies a dominating set on a graph $G$. An attacker then picks a vertex without a guard on it and attacks it. The guards defend against the attack: one of them has…
We introduce and study pawn games, a class of two-player zero-sum turn-based graph games. A turn-based graph game proceeds by placing a token on an initial vertex, and whoever controls the vertex on which the token is located, chooses its…
In this paper we study the (a : b) Maker-Breaker Connectivity game, played on the edge-set of the complete graph on n vertices. We determine the winner for almost all values of a and b.
We study the complexity of solving two-player infinite duration games played on a fixed finite graph, where the control of a node is not predetermined but rather assigned randomly. In classic random-turn games, control of each node is…
Avoidance games are games in which two players claim vertices of a hypergraph and try to avoid some structures. These games are studied since the introduction of the game of SIM in 1968, but only few complexity results are known on them. In…
We propose a generalization of positional games, supplementing them with a restriction on the order in which the elements of the board are allowed to be claimed. We introduce poset positional games, which are positional games with an…
A secure set $S$ in a graph is defined as a set of vertices such that for any $X\subseteq S$ the majority of vertices in the neighborhood of $X$ belongs to $S$. It is known that deciding whether a set $S$ is secure in a graph is…
The total isolation game is played on a graph $G$ by two players who take turns playing a vertex such that if $S$ is the set of already played vertices, then a vertex can be selected only if it is adjacent to a vertex that belongs to a…
Inspired by the potential of improving tractability via gap- or above-guarantee parametrisations, we investigate the complexity of Dominating Set when given a suitable lower-bound witness. Concretely, we consider being provided with a…
We study the $(m,b)$ Maker-Breaker percolation game on $\mathbb{Z}^2$, introduced by Day and Falgas-Ravry. As our first result, we show that Breaker has a winning strategy for the $(m,b)$-game whenever $b \geq (2-\frac{1}{14} + o(1))m$,…
Given an integer-valued matrix $A$ of dimension $\ell \times k$ and an integer-valued vector $b$ of dimension $\ell$, the Maker-Breaker $(A,b)$-game on a set of integers $X$ is the game where Maker and Breaker take turns claiming previously…
Given a graph $G(V,E)$, a vertex subset $S$ of $G$ is called an open packing in $G$ if no pair of distinct vertices in $S$ have a common neighbour in $G$. The size of a largest open packing in $G$ is called the open packing number,…
In a graph $G = (V,E)$, a vertex subset $S\subseteq V(G)$ is said to be a dominating set of $G$ if every vertex not in $S$ is adjacent to a vertex in $S$. A dominating set $S$ of $G$ is called a paired-dominating set of $G$ if the induced…
Concurrent parameterized games involve a fixed yet arbitrary number of players. They are described by finite arenas in which the edges are labeled with languages that describe the possible move combinations leading from one vertex to…
Given a graph $G = (V, E)$, a non-empty set $S \subseteq V$ is a defensive alliance, if for every vertex $v \in S$, the majority of its closed neighbours are in $S$, that is, $|N_G[v] \cap S| \geq |N_G[v] \setminus S|$. The decision version…
We consider combinatorial avoidance and achievement games based on graph Ramsey theory: The players take turns in coloring still uncolored edges of a graph G, each player being assigned a distinct color, choosing one edge per move. In…
In a $(1:b)$ biased Maker-Breaker game, how good a strategy is for a player can be measured by the bias range for which its rival can win, choosing an appropriate counterstrategy. Bednarska and {\L}uczak proved that, in the $H$-subgraph…
We study the following Maker/Breaker game. Maker and Breaker take turns in choosing vertices from a given n-uniform hypergraph F, with Maker going first. Maker's goal is to completely occupy a hyperedge and Breaker tries to avoid this. Beck…