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We consider the problem of video-based person re-identification. The goal is to identify a person from videos captured under different cameras. In this paper, we propose an efficient spatial-temporal attention based model for person…

Computer Vision and Pattern Recognition · Computer Science 2018-10-29 Shivansh Rao , Tanzila Rahman , Mrigank Rochan , Yang Wang

Person re-identification (reID) aims at retrieving a person from images captured by different cameras. For deep-learning-based reID methods, it has been proved that using local features together with global feature could help to give robust…

Computer Vision and Pattern Recognition · Computer Science 2022-01-11 Zhijun He , Hongbo Zhao , Wenquan Feng

3D content creation is referred to as one of the most fundamental tasks of computer graphics. And many 3D modeling algorithms from 2D images or curves have been developed over the past several decades. Designers are allowed to align some…

Graphics · Computer Science 2018-06-25 Zhongping Ji , Xiao Qi , Yigang Wang , Gang Xu , Peng Du , Qing Wu

Facial expression transfer and reenactment has been an important research problem given its applications in face editing, image manipulation, and fabricated videos generation. We present a novel method for image-based facial expression…

Computer Vision and Pattern Recognition · Computer Science 2019-12-16 Chao Yang , Ser-Nam Lim

This paper proposes a new end-to-end neural rendering architecture to transfer appearance and reenact human actors. Our method leverages a carefully designed graph convolutional network (GCN) to model the human body manifold structure,…

Computer Vision and Pattern Recognition · Computer Science 2021-10-25 Thiago L. Gomes , Thiago M. Coutinho , Rafael Azevedo , Renato Martins , Erickson R. Nascimento

With the rapid development of facial manipulation techniques, face forgery detection has received considerable attention in digital media forensics due to security concerns. Most existing methods formulate face forgery detection as a…

Computer Vision and Pattern Recognition · Computer Science 2021-05-07 Shen Chen , Taiping Yao , Yang Chen , Shouhong Ding , Jilin Li , Rongrong Ji

The ability to edit facial expressions has a wide range of applications in computer graphics. The ideal facial expression editing algorithm needs to satisfy two important criteria. First, it should allow precise and targeted editing of…

Computer Vision and Pattern Recognition · Computer Science 2021-07-28 Alara Zindancıoğlu , T. Metin Sezgin

Nowadays, it is possible to scan faces and automatically register them with high quality. However, the resulting face meshes often need further processing: we need to stabilize them to remove unwanted head movement. Stabilization is…

Computer Vision and Pattern Recognition · Computer Science 2024-11-25 Jan Bednarik , Erroll Wood , Vasileios Choutas , Timo Bolkart , Daoye Wang , Chenglei Wu , Thabo Beeler

The face reenactment is a popular facial animation method where the person's identity is taken from the source image and the facial motion from the driving image. Recent works have demonstrated high quality results by combining the facial…

Computer Vision and Pattern Recognition · Computer Science 2020-11-10 Soumya Tripathy , Juho Kannala , Esa Rahtu

High quality facial image editing is a challenging problem in the movie post-production industry, requiring a high degree of control and identity preservation. Previous works that attempt to tackle this problem may suffer from the…

Computer Vision and Pattern Recognition · Computer Science 2021-08-18 Xu Yao , Alasdair Newson , Yann Gousseau , Pierre Hellier

Efficiently aggregating spatial or temporal horizons to acquire compact representations has become a unifying principle in modern deep learning models, yet learning data-adaptive representations for long-horizon sequence data, especially…

Machine Learning · Computer Science 2026-03-30 Yulun Wu , Sravan Kumar Ankireddy , Samuel Sharpe , Nikita Seleznev , Dehao Yuan , Hyeji Kim , Nam H. Nguyen

Physically-based simulation is a powerful approach for 3D facial animation as the resulting deformations are governed by physical constraints, allowing to easily resolve self-collisions, respond to external forces and perform realistic…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Lingchen Yang , Gaspard Zoss , Prashanth Chandran , Markus Gross , Barbara Solenthaler , Eftychios Sifakis , Derek Bradley

Visual Place Recognition (VPR) in areas with similar scenes such as urban or indoor scenarios is a major challenge. Existing VPR methods using global descriptors have difficulty capturing local specific regions (LSR) in the scene and are…

Computer Vision and Pattern Recognition · Computer Science 2022-02-14 Yingfeng Cai , Junqiao Zhao , Jiafeng Cui , Fenglin Zhang , Chen Ye , Tiantian Feng

One-shot talking head video generation uses a source image and driving video to create a synthetic video where the source person's facial movements imitate those of the driving video. However, differences in scale between the source and…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Fa-Ting Hong , Dan Xu

3D pose transfer is one of the most challenging 3D generation tasks. It aims to transfer the pose of a source mesh to a target mesh and keep the identity (e.g., body shape) of the target mesh. Some previous works require key point…

Computer Vision and Pattern Recognition · Computer Science 2021-12-28 Chaoyue Song , Jiacheng Wei , Ruibo Li , Fayao Liu , Guosheng Lin

The human face constantly conveys information, both consciously and subconsciously. However, as basic as it is for humans to visually interpret this information, it is quite a big challenge for machines. Conventional semantic facial feature…

Machine Learning · Computer Science 2016-10-21 Amogh Gudi

Face reenactment aims to generate realistic talking head videos by transferring motion from a driving video to a static source image while preserving the source identity. Although existing methods based on either implicit or explicit…

Computer Vision and Pattern Recognition · Computer Science 2025-07-23 Mingtao Guo , Guanyu Xing , Yanci Zhang , Yanli Liu

Matching local geometric features on real-world depth images is a challenging task due to the noisy, low-resolution, and incomplete nature of 3D scan data. These difficulties limit the performance of current state-of-art methods, which are…

Computer Vision and Pattern Recognition · Computer Science 2017-04-11 Andy Zeng , Shuran Song , Matthias Nießner , Matthew Fisher , Jianxiong Xiao , Thomas Funkhouser

The ability to create realistic, animatable and relightable head avatars from casual video sequences would open up wide ranging applications in communication and entertainment. Current methods either build on explicit 3D morphable meshes…

Computer Vision and Pattern Recognition · Computer Science 2023-03-01 Yufeng Zheng , Wang Yifan , Gordon Wetzstein , Michael J. Black , Otmar Hilliges

Face animation aims at creating photo-realistic portrait videos with animated poses and expressions. A common practice is to generate displacement fields that are used to warp pixels and features from source to target. However, prior…

Computer Vision and Pattern Recognition · Computer Science 2022-10-06 Yatao Zhong , Faezeh Amjadi , Ilya Zharkov