Related papers: Deep Learning Based Facial Retargeting Using Local…
In this paper we address the problem of neural face reenactment, where, given a pair of a source and a target facial image, we need to transfer the target's pose (defined as the head pose and its facial expressions) to the source image, by…
Recent advances in 3D face stylization have made significant strides in few to zero-shot settings. However, the degree of stylization achieved by existing methods is often not sufficient for practical applications because they are mostly…
Image generation from scene description is a cornerstone technique for the controlled generation, which is beneficial to applications such as content creation and image editing. In this work, we aim to synthesize images from scene…
In this paper, we present our method for neural face reenactment, called HyperReenact, that aims to generate realistic talking head images of a source identity, driven by a target facial pose. Existing state-of-the-art face reenactment…
We present Neural Voice Puppetry, a novel approach for audio-driven facial video synthesis. Given an audio sequence of a source person or digital assistant, we generate a photo-realistic output video of a target person that is in sync with…
We present a novel learning-based framework for face reenactment. The proposed method, known as ReenactGAN, is capable of transferring facial movements and expressions from monocular video input of an arbitrary person to a target person.…
Many deep learning based 3D face reconstruction methods have been proposed recently, however, few of them have applications in games. Current game character customization systems either require players to manually adjust considerable face…
In this paper, we propose PCPNet, a deep-learning based approach for estimating local 3D shape properties in point clouds. In contrast to the majority of prior techniques that concentrate on global or mid-level attributes, e.g., for shape…
Real-world talking faces often accompany with natural head movement. However, most existing talking face video generation methods only consider facial animation with fixed head pose. In this paper, we address this problem by proposing a…
Head avatar reenactment focuses on creating animatable personal avatars from monocular videos, serving as a foundational element for applications like social signal understanding, gaming, human-machine interaction, and computer vision.…
Facial attribute editing plays a crucial role in synthesizing realistic faces with specific characteristics while maintaining realistic appearances. Despite advancements, challenges persist in achieving precise, 3D-aware attribute…
Over the past years, a substantial amount of work has been done on the problem of facial reenactment, with the solutions coming mainly from the graphics community. Head reenactment is an even more challenging task, which aims at…
Face transfer animates the facial performances of the character in the target video by a source actor. Traditional methods are typically based on face modeling. We propose an end-to-end face transfer method based on Generative Adversarial…
Creating realistic 3D facial animation is crucial for various applications in the movie production and gaming industry, especially with the burgeoning demand in the metaverse. However, prevalent methods such as blendshape-based approaches…
Visual content has become the primary source of information, as evident in the billions of images and videos, shared and uploaded on the Internet every single day. This has led to an increase in alterations in images and videos to make them…
Deep learning advanced face recognition to an unprecedented accuracy. However, understanding how local parts of the face affect the overall recognition performance is still mostly unclear. Among others, face swap has been experimented to…
In this paper, we propose the first sketching system for interactively personalized and photorealistic face caricaturing. Input an image of a human face, the users can create caricature photos by manipulating its facial feature curves. Our…
In recent advances of deep generative models, face reenactment -manipulating and controlling human face, including their head movement-has drawn much attention for its wide range of applicability. Despite its strong expressiveness, it is…
This paper presents a novel approach to synthesize automatically age-progressed facial images in video sequences using Deep Reinforcement Learning. The proposed method models facial structures and the longitudinal face-aging process of…
We present a real-time deep learning framework for video-based facial performance capture -- the dense 3D tracking of an actor's face given a monocular video. Our pipeline begins with accurately capturing a subject using a high-end…