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Digital human avatars aim to simulate the dynamic appearance of humans in virtual environments, enabling immersive experiences across gaming, film, virtual reality, and more. However, the conventional process for creating and animating…

Computer Vision and Pattern Recognition · Computer Science 2025-10-15 Felix Taubner , Ruihang Zhang , Mathieu Tuli , Sherwin Bahmani , David B. Lindell

Despite excellent progress has been made, the performance of deep learning based algorithms still heavily rely on specific datasets, which are difficult to extend due to labor-intensive labeling. Moreover, because of the advancement of new…

Computer Vision and Pattern Recognition · Computer Science 2021-04-20 Zhen Wei , Bingkun Liu , Weinong Wang , Yu-Wing Tai

Present image based visual servoing approaches rely on extracting hand crafted visual features from an image. Choosing the right set of features is important as it directly affects the performance of any approach. Motivated by recent…

Robotics · Computer Science 2017-06-13 Aseem Saxena , Harit Pandya , Gourav Kumar , Ayush Gaud , K. Madhava Krishna

To integrate digital humans into everyday life, there is a strong demand for generating high-quality, fine-grained disentangled 3D avatars that support expressive animation and simulation capabilities, ideally from low-cost textual inputs.…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Xiaokun Sun , Zhenyu Zhang , Ying Tai , Hao Tang , Zili Yi , Jian Yang

To improve the experiences of face-to-face conversation with avatar, this paper presents a novel conversation system. It is composed of two sequence-to-sequence models respectively for listening and speaking and a Generative Adversarial…

Computer Vision and Pattern Recognition · Computer Science 2019-08-22 Zezhou Chen , Zhaoxiang Liu , Huan Hu , Jinqiang Bai , Shiguo Lian , Fuyuan Shi , Kai Wang

In this research paper we suggest how to extract a face from an image, modify it, characterize it in terms of high-level properties, and apply it to the creation of a personalized avatar. In this research work we tested, we implemented the…

Computer Vision and Pattern Recognition · Computer Science 2012-10-24 Vibekananda Dutta , Dr Nishtha Kesswani , Deepti Gahalot

Dynamic facial expression generation from natural language is a crucial task in Computer Graphics, with applications in Animation, Virtual Avatars, and Human-Computer Interaction. However, current generative models suffer from datasets that…

Graphics · Computer Science 2025-08-19 Yaron Aloni , Rotem Shalev-Arkushin , Yonatan Shafir , Guy Tevet , Ohad Fried , Amit Haim Bermano

Learning an animatable and clothed human avatar model with vivid dynamics and photorealistic appearance from multi-view videos is an important foundational research problem in computer graphics and vision. Fueled by recent advances in…

Computer Vision and Pattern Recognition · Computer Science 2025-11-07 Heming Zhu , Guoxing Sun , Christian Theobalt , Marc Habermann

With the growing demand for real-time video enhancement in live applications, existing methods often struggle to balance speed and effective exposure control, particularly under uneven lighting. We introduce RRNet (Rendering Relighting…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Wenlong Yang , Canran Jin , Weihang Yuan , Chao Wang , Lifeng Sun

Classical Visual Servoing (VS) rely on handcrafted visual features, which limit their generalizability. Recently, a number of approaches, some based on Deep Neural Networks, have been proposed to overcome this limitation by comparing…

Robotics · Computer Science 2022-01-21 Nicholas Adrian , Van-Thach Do , Quang-Cuong Pham

Automatic continuous time, continuous value assessment of a patient's pain from face video is highly sought after by the medical profession. Despite the recent advances in deep learning that attain impressive results in many domains, pain…

Computer Vision and Pattern Recognition · Computer Science 2017-01-18 Joy Egede , Michel Valstar , Brais Martinez

While high fidelity and efficiency are central to the creation of digital head avatars, recent methods relying on 2D or 3D generative models often experience limitations such as shape distortion, expression inaccuracy, and identity…

Computer Vision and Pattern Recognition · Computer Science 2024-05-28 Xiaochen Zhao , Jingxiang Sun , Lizhen Wang , Jinli Suo , Yebin Liu

Despite recent progress in developing animatable full-body avatars, realistic modeling of clothing - one of the core aspects of human self-expression - remains an open challenge. State-of-the-art physical simulation methods can generate…

This paper introduces a new model to generate rhythmically relevant non-verbal facial behaviors for virtual agents while they speak. The model demonstrates perceived performance comparable to behaviors directly extracted from the data and…

Computer Vision and Pattern Recognition · Computer Science 2023-11-23 Alice Delbosc , Magalie Ochs , Nicolas Sabouret , Brian Ravenet , Stéphane Ayache

The capacity to create realistic virtual humans has progressed significantly, and such characters can be found in many applications across entertainment, education and health. As an essential element of interactive virtual humans,…

Graphics · Computer Science 2026-05-12 Haoyang Du , Yinghan Xu , John Dingliana , Brian Keegan , Rachel McDonnell , Cathy Ennis

The problem of rig inversion is central in facial animation as it allows for a realistic and appealing performance of avatars. With the increasing complexity of modern blendshape models, execution times increase beyond practically feasible…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Stevo Racković , Cláudia Soares , Dušan Jakovetić

In this paper, we use deep neural networks for inverting face sketches to synthesize photorealistic face images. We first construct a semi-simulated dataset containing a very large number of computer-generated face sketches with different…

Computer Vision and Pattern Recognition · Computer Science 2016-10-25 Yağmur Güçlütürk , Umut Güçlü , Rob van Lier , Marcel A. J. van Gerven

We present PrismAvatar: a 3D head avatar model which is designed specifically to enable real-time animation and rendering on resource-constrained edge devices, while still enjoying the benefits of neural volumetric rendering at training…

Computer Vision and Pattern Recognition · Computer Science 2025-02-12 Prashant Raina , Felix Taubner , Mathieu Tuli , Eu Wern Teh , Kevin Ferreira

Visual scene understanding is a fundamental task in computer vision that aims to extract meaningful information from visual data. It traditionally involves disjoint and specialized algorithms for different tasks that are tailored for…

Computer Vision and Pattern Recognition · Computer Science 2024-12-09 Américo Pereira , Pedro Carvalho , Luís Côrte-Real

Realistic hair motion is crucial for high-quality avatars, but it is often limited by the computational resources available for real-time applications. To address this challenge, we propose a novel neural approach to predict physically…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Tuur Stuyck , Gene Wei-Chin Lin , Egor Larionov , Hsiao-yu Chen , Aljaz Bozic , Nikolaos Sarafianos , Doug Roble