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We present a simple lightweight markerless facial performance capture framework using just a monocular video input that combines Active Appearance Models for feature tracking and prior constraints on 3D shapes into an integrated objective…

Computer Vision and Pattern Recognition · Computer Science 2019-01-17 Shridhar Ravikumar

Facial animation in virtual reality environments is essential for applications that necessitate clear visibility of the user's face and the ability to convey emotional signals. In our scenario, we animate the face of an operator who…

Computer Vision and Pattern Recognition · Computer Science 2023-12-18 Andre Rochow , Max Schwarz , Sven Behnke

Over the past few years, the automatic generation of facial animation for virtual characters has garnered interest among the animation research and industry communities. Recent research contributions leverage machine-learning approaches to…

Graphics · Computer Science 2020-07-21 Eloïse Berson , Catherine Soladié , Vincent Barrielle , Nicolas Stoiber

Faithful real-time facial animation is essential for avatar-mediated telepresence in Virtual Reality (VR). To emulate authentic communication, avatar animation needs to be efficient and accurate: able to capture both extreme and subtle…

Computer Vision and Pattern Recognition · Computer Science 2024-07-19 Shaojie Bai , Te-Li Wang , Chenghui Li , Akshay Venkatesh , Tomas Simon , Chen Cao , Gabriel Schwartz , Ryan Wrench , Jason Saragih , Yaser Sheikh , Shih-En Wei

We present a real-time cloth animation method for dressing virtual humans of various shapes and poses. Our approach formulates the clothing deformation as a high-dimensional function of body shape parameters and pose parameters. In order to…

Graphics · Computer Science 2021-01-11 Nannan Wu , Qianwen Chao , Yanzhen Chen , Weiwei Xu , Chen Liu , Dinesh Manocha , Wenxin Sun , Yi Han , Xinran Yao , Xiaogang Jin

We present Blendshapes GHUM, an on-device ML pipeline that predicts 52 facial blendshape coefficients at 30+ FPS on modern mobile phones, from a single monocular RGB image and enables facial motion capture applications like virtual avatars.…

Computer Vision and Pattern Recognition · Computer Science 2023-09-13 Ivan Grishchenko , Geng Yan , Eduard Gabriel Bazavan , Andrei Zanfir , Nikolai Chinaev , Karthik Raveendran , Matthias Grundmann , Cristian Sminchisescu

We present Reduced Gaussian Blendshapes Avatar (RGBAvatar), a method for reconstructing photorealistic, animatable head avatars at speeds sufficient for on-the-fly reconstruction. Unlike prior approaches that utilize linear bases from 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Linzhou Li , Yumeng Li , Yanlin Weng , Youyi Zheng , Kun Zhou

Visual error metrics play a fundamental role in the quantification of perceived image similarity. Most recently, use cases for them in real-time applications have emerged, such as content-adaptive shading and shading reuse to increase…

Graphics · Computer Science 2023-10-16 João Libório Cardoso , Bernhard Kerbl , Lei Yang , Yury Uralsky , Michael Wimmer

Facial animation is one of the most challenging problems in computer graphics, and it is often solved using linear heuristics like blend-shape rigging. More expressive approaches like physical simulation have emerged, but these methods are…

Graphics · Computer Science 2019-07-25 Yeara Kozlov , Hongyi Xu , Moritz Bächer , Derek Bradley , Markus Gross , Thabo Beeler

Inspired by the effectiveness of 3D Gaussian Splatting (3DGS) in reconstructing detailed 3D scenes within multi-view setups and the emergence of large 2D human foundation models, we introduce Arc2Avatar, the first SDS-based method utilizing…

Computer Vision and Pattern Recognition · Computer Science 2025-01-14 Dimitrios Gerogiannis , Foivos Paraperas Papantoniou , Rolandos Alexandros Potamias , Alexandros Lattas , Stefanos Zafeiriou

Generating faithful visualizations of human faces requires capturing both coarse and fine-level details of the face geometry and appearance. Existing methods are either data-driven, requiring an extensive corpus of data not publicly…

Computer Vision and Pattern Recognition · Computer Science 2023-05-15 Kacper Kania , Stephan J. Garbin , Andrea Tagliasacchi , Virginia Estellers , Kwang Moo Yi , Julien Valentin , Tomasz Trzciński , Marek Kowalski

Muscle-based systems have the potential to provide both anatomical accuracy and semantic interpretability as compared to blendshape models; however, a lack of expressivity and differentiability has limited their impact. Thus, we propose…

Computer Vision and Pattern Recognition · Computer Science 2018-12-10 Michael Bao , Matthew Cong , Stéphane Grabli , Ronald Fedkiw

Human-centric generative models designed for AI-driven storytelling must bring together two core capabilities: identity consistency and precise control over human performance. While recent diffusion-based approaches have made significant…

Computer Vision and Pattern Recognition · Computer Science 2025-10-07 Foivos Paraperas Papantoniou , Stefanos Zafeiriou

This work represents the experimental and development process of system facial expression recognition and facial stress analysis algorithms for an immersive digital learning platform. The system retrieves from users web camera and evaluates…

Computer Vision and Pattern Recognition · Computer Science 2022-10-31 Fabio Cacciatori , Sergei Nikolaev , Dmitrii Grigorev , Anastasiia Archangelskaya

Automatic estimation of skinning transformations is a popular way to deform a single reference shape into a new pose by providing a small number of control parameters. We generalize this approach by efficiently enabling the use of multiple…

Graphics · Computer Science 2016-09-27 Alon Shtern , Matan Sela , Ron Kimmel

Acquisition and rendering of photo-realistic human heads is a highly challenging research problem of particular importance for virtual telepresence. Currently, the highest quality is achieved by volumetric approaches trained in a person…

Computer Vision and Pattern Recognition · Computer Science 2021-01-08 Amit Raj , Michael Zollhoefer , Tomas Simon , Jason Saragih , Shunsuke Saito , James Hays , Stephen Lombardi

To bring digital avatars into people's lives, it is highly demanded to efficiently generate complete, realistic, and animatable head avatars. This task is challenging, and it is difficult for existing methods to satisfy all the requirements…

Computer Vision and Pattern Recognition · Computer Science 2023-04-11 Sijing Wu , Yichao Yan , Yunhao Li , Yuhao Cheng , Wenhan Zhu , Ke Gao , Xiaobo Li , Guangtao Zhai

We propose a method to build in real-time animated 3D head models using a consumer-grade RGB-D camera. Our proposed method is the first one to provide simultaneously comprehensive facial motion tracking and a detailed 3D model of the user's…

Computer Vision and Pattern Recognition · Computer Science 2020-04-23 Diego Thomas

Despite progress in human motion capture, existing multi-view methods often face challenges in estimating the 3D pose and shape of multiple closely interacting people. This difficulty arises from reliance on accurate 2D joint estimations,…

Computer Vision and Pattern Recognition · Computer Science 2024-08-21 Feichi Lu , Zijian Dong , Jie Song , Otmar Hilliges

Animating an avatar that reflects a user's action in the VR world enables natural interactions with the virtual environment. It has the potential to allow remote users to communicate and collaborate in a way as if they met in person.…

Graphics · Computer Science 2022-09-14 Yongjing Ye , Libin Liu , Lei Hu , Shihong Xia