Related papers: Instruction-Driven 3D Facial Expression Generation…
While current face animation methods can manipulate expressions individually, they suffer from several limitations. The expressions manipulated by some motion-based facial reenactment models are crude. Other ideas modeled with facial action…
Several works have developed end-to-end pipelines for generating lip-synced talking faces with various real-world applications, such as teaching and language translation in videos. However, these prior works fail to create realistic-looking…
3D facial animation is often produced by manipulating facial deformation models (or rigs), that are traditionally parameterized by expression controls. A key component that is usually overlooked is expression 'style', as in, how a…
In this work, we address the problem of 4D facial expressions generation. This is usually addressed by animating a neutral 3D face to reach an expression peak, and then get back to the neutral state. In the real world though, people show…
Video-driven 3D facial animation transfer aims to drive avatars to reproduce the expressions of actors. Existing methods have achieved remarkable results by constraining both geometric and perceptual consistency. However, geometric…
Facial expression generation is one of the most challenging and long-sought aspects of character animation, with many interesting applications. The challenging task, traditionally having relied heavily on digital craftspersons, remains yet…
Speech-driven 3D facial animation seeks to produce lifelike facial expressions that are synchronized with the speech content and its emotional nuances, finding applications in various multimedia fields. However, previous methods often…
It is in high demand to generate facial animation with high realism, but it remains a challenging task. Existing approaches of speech-driven facial animation can produce satisfactory mouth movement and lip synchronization, but show weakness…
Talking face generation has gained significant attention as a core application of generative models. To enhance the expressiveness and realism of synthesized videos, emotion editing in talking face video plays a crucial role. However,…
Recent talking avatar generation models have made strides in achieving realistic and accurate lip synchronization with the audio, but often fall short in controlling and conveying detailed expressions and emotions of the avatar, making the…
Different people have different facial expressions while speaking emotionally. A realistic facial animation system should consider such identity-specific speaking styles and facial idiosyncrasies to achieve high-degree of naturalness and…
Recently, emotional talking face generation has received considerable attention. However, existing methods only adopt one-hot coding, image, or audio as emotion conditions, thus lacking flexible control in practical applications and failing…
Dynamic facial expression generation from natural language is a crucial task in Computer Graphics, with applications in Animation, Virtual Avatars, and Human-Computer Interaction. However, current generative models suffer from datasets that…
Existing facial expression recognition (FER) methods typically fine-tune a pre-trained visual encoder using discrete labels. However, this form of supervision limits to specify the emotional concept of different facial expressions. In this…
How much can we infer about an emotional voice solely from an expressive face? This intriguing question holds great potential for applications such as virtual character dubbing and aiding individuals with expressive language disorders.…
The transfer of facial expressions from people to 3D face models is a classic computer graphics problem. In this paper, we present a novel, learning-based approach to transferring facial expressions and head movements from images and videos…
Reconstructing 3D faces with facial geometry from single images has allowed for major advances in animation, generative models, and virtual reality. However, this ability to represent faces with their 3D features is not as fully explored by…
The flow-based generative model is a deep learning generative model, which obtains the ability to generate data by explicitly learning the data distribution. Theoretically its ability to restore data is stronger than other generative…
Vivid talking face generation holds immense potential applications across diverse multimedia domains, such as film and game production. While existing methods accurately synchronize lip movements with input audio, they typically ignore…
We present 3DiFACE, a novel method for personalized speech-driven 3D facial animation and editing. While existing methods deterministically predict facial animations from speech, they overlook the inherent one-to-many relationship between…