Related papers: Delaunay Triangulations with Predictions
Consider the Delaunay triangulation T of a set P of points in the plane as a Euclidean graph, in which the weight of every edge is its length. It has long been conjectured that the dilation in T of any pair p, p \in P, which is the ratio of…
This article presents the formal proof of correctness for a plane Delaunay triangulation algorithm. It consists in repeating a sequence of edge flippings from an initial triangulation until the Delaunay property is achieved. To describe…
We consider the problem of counting straight-edge triangulations of a given set $P$ of $n$ points in the plane. Until very recently it was not known whether the exact number of triangulations of $P$ can be computed asymptotically faster…
We consider the complexity of Delaunay triangulations of sets of points in R^3 under certain practical geometric constraints. The spread of a set of points is the ratio between the longest and shortest pairwise distances. We show that in…
In this paper, a novel learning-based network, named DeepDT, is proposed to reconstruct the surface from Delaunay triangulation of point cloud. DeepDT learns to predict inside/outside labels of Delaunay tetrahedrons directly from a point…
We give a fast algorithm for computing an irreducible triangulation $T^\prime$ of an oriented, connected, boundaryless, and compact surface $S$ in $E^d$ from any given triangulation $T$ of $S$. If the genus $g$ of $S$ is positive, then our…
Let $S$ be a planar $n$-point set. A triangulation for $S$ is a maximal plane straight-line graph with vertex set $S$. The Voronoi diagram for $S$ is the subdivision of the plane into cells such that all points in a cell have the same…
We present a numerically robust algorithm for computing the constrained Delaunay tetrahedrization (CDT) of a piecewise-linear complex, which has a 100% success rate on the 4408 valid models in the Thingi10k dataset. We build on the…
The problem of computing the exact stretch factor (i.e., the tight bound on the worst case stretch factor) of a Delaunay triangulation is one of the longstanding open problems in computational geometry. Over the years, a series of upper and…
Triangle meshes remain the most popular data representation for surface geometry. This ubiquitous representation is essentially a hybrid one that decouples continuous vertex locations from the discrete topological triangulation.…
We present a set of rules to guide the design of GPU algorithms. These rules are grounded on the principle of reducing waste in GPU utility to achieve good speed up. In accordance to these rules, we propose GPU algorithms for 2D…
We propose an algorithm for an optimal adaptive selection of points from the design domain of input random variables that are needed for an accurate estimation of failure probability and the determination of the boundary between safe and…
The computation of determinants or their signs is the core procedure in many important geometric algorithms, such as convex hull, volume and point location. As the dimension of the computation space grows, a higher percentage of the total…
Given a set $S$ of $m$ point sites in a simple polygon $P$ of $n$ vertices, we consider the problem of computing the geodesic farthest-point Voronoi diagram for $S$ in $P$. It is known that the problem has an $\Omega(n+m\log m)$ time lower…
We present improved deterministic distributed algorithms for a number of well-studied matching problems, which are simpler, faster, more accurate, and/or more general than their known counterparts. The common denominator of these results is…
We devise a polynomial-time approximation scheme for the classical geometric problem of finding an approximate short path amid weighted regions. In this problem, a triangulated region P comprising of n vertices, a positive weight associated…
The Delaunay filtration $\mathcal{D}_{\bullet}(X)$ of a point cloud $X\subset \mathbb{R}^d$ is a central tool of computational topology. Its use is justified by the topological equivalence of $\mathcal{D}_{\bullet}(X)$ and the offset (i.e.,…
Every surface that is intrinsically polyhedral can be represented by a portalgon: a collection of polygons in the Euclidean plane with some pairs of equally long edges abstractly identified. While this representation is arguably simpler…
In this paper, we analyze the complexity of natural parallelizations of Delaunay refinement methods for mesh generation. The parallelizations employ a simple strategy: at each iteration, they choose a set of ``independent'' points to insert…
Given a set of $n$ points $S$ in the plane, a triangulation $T$ of $S$ is a maximal set of non-crossing segments with endpoints in $S$. We present an algorithm that computes the number of triangulations on a given set of $n$ points in time…