Related papers: PALUM: Part-based Attention Learning for Unified M…
Dynamic environments that include unstructured moving objects pose a hard problem for Simultaneous Localization and Mapping (SLAM) performance. The motion of rigid objects can be typically tracked by exploiting their texture and geometric…
We present a dual-pathway approach for recognizing fine-grained interactions from videos. We build on the success of prior dual-stream approaches, but make a distinction between the static and dynamic representations of objects and their…
Robot awareness of human actions is an essential research problem in robotics with many important real-world applications, including human-robot collaboration and teaming. Over the past few years, depth sensors have become a standard device…
Current state-of-the-art methods for skeleton-based temporal action segmentation are predominantly supervised and require annotated data, which is expensive to collect. In contrast, existing unsupervised temporal action segmentation methods…
Task-oriented object grasping and rearrangement are critical skills for robots to accomplish different real-world manipulation tasks. However, they remain challenging due to partial observations of the objects and shape variations in…
Markerless motion capture has become an active field of research in computer vision in recent years. Its extensive applications are known in a great variety of fields, including computer animation, human motion analysis, biomedical…
Skeleton based recognition systems are gaining popularity and machine learning models focusing on points or joints in a skeleton have proved to be computationally effective and application in many areas like Robotics. It is easy to track…
Vehicle re-identification (re-ID) focuses on matching images of the same vehicle across different cameras. It is fundamentally challenging because differences between vehicles are sometimes subtle. While several studies incorporate…
Transferring human motion and appearance between videos of human actors remains one of the key challenges in Computer Vision. Despite the advances from recent image-to-image translation approaches, there are several transferring contexts…
Skeleton-based human action recognition is a longstanding challenge due to its complex dynamics. Some fine-grain details of the dynamics play a vital role in classification. The existing work largely focuses on designing incremental neural…
Video-based person re-identification matches video clips of people across non-overlapping cameras. Most existing methods tackle this problem by encoding each video frame in its entirety and computing an aggregate representation across all…
Retargeting motion across characters with varying body shapes while preserving interaction semantics, such as self-contact and near-body proximity, remains a challenging problem. While recent geometry-aware approaches address this by…
Humans interact in rich and diverse ways with the environment. However, the representation of such behavior by artificial agents is often limited. In this work we present \textit{motion concepts}, a novel multimodal representation of human…
Capturing the dependencies between joints is critical in skeleton-based action recognition task. Transformer shows great potential to model the correlation of important joints. However, the existing Transformer-based methods cannot capture…
Whole-body humanoid motion represents a fundamental challenge in robotics, requiring balance, coordination, and adaptability to enable human-like behaviors. However, existing methods typically require multiple training samples per motion,…
Generalization to novel object configurations and instances across diverse tasks and environments is a critical challenge in robotics. Keypoint-based representations have been proven effective as a succinct representation for capturing…
Human character animation is often critical in entertainment content production, including video games, virtual reality or fiction films. To this end, deep neural networks drive most recent advances through deep learning and deep…
The self-supervised pretraining paradigm has achieved great success in learning 3D action representations for skeleton-based action recognition using contrastive learning. However, learning effective representations for skeleton-based…
Deep learning has proved to be very effective in video action recognition. Video violence recognition attempts to learn the human multi-dynamic behaviours in more complex scenarios. In this work, we develop a method for video violence…
Existing methods for reconstructing interactive scenes primarily focus on replacing reconstructed objects with CAD models retrieved from a limited database, resulting in significant discrepancies between the reconstructed and observed…