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Object parts serve as crucial intermediate representations in various downstream tasks, but part-level representation learning still has not received as much attention as other vision tasks. Previous research has established that Vision…
We present implicit displacement fields, a novel representation for detailed 3D geometry. Inspired by a classic surface deformation technique, displacement mapping, our method represents a complex surface as a smooth base surface plus a…
Neural implicit surface representations have emerged as a promising paradigm to capture 3D shapes in a continuous and resolution-independent manner. However, adapting them to articulated shapes is non-trivial. Existing approaches learn a…
We propose a novel iterative numerical method to solve the three-dimensional inverse obstacle scattering problem of recovering the shape of the obstacle from far-field measurements. To address the inherent ill-posed nature of the inverse…
This paper describes new techniques for learning atlas-like representations of 3D surfaces, i.e. homeomorphic transformations from a 2D domain to surfaces. Compared to prior work, we propose two major contributions. First, instead of…
Recent state-of-the-art performances of Vision Transformers (ViT) in computer vision tasks demonstrate that a general-purpose architecture, which implements long-range self-attention, could replace the local feature learning operations of…
Observing certain patches in an image reduces the uncertainty of others. Their realization lowers the distribution entropy of each remaining patch feature, analogous to collapsing a particle's wave function in quantum mechanics. This…
We propose a novel 3D shape parameterization by surface patches, that are oriented by 3D mesh quadrangulation of the shape. By encoding 3D surface detail on local patches, we learn a patch dictionary that identifies principal surface…
This paper presents a novel framework for compactly representing a 3D indoor scene using a set of polycuboids through a deep learning-based fitting method. Indoor scenes mainly consist of man-made objects, such as furniture, which often…
3D perception of object shapes from RGB image input is fundamental towards semantic scene understanding, grounding image-based perception in our spatially 3-dimensional real-world environments. To achieve a mapping between image views of…
Garment refitting, the task of adapting a garment from a source to a target avatar, must preserve the original design features and fine-scale wrinkles, a challenge exacerbated by significant shape variations and varying poses without…
X-ray tomographic image reconstruction consists of determining an object function from its projections. In many applications such as non-destructive testing, we look for a fault region (air) in a homogeneous, known background (metal). The…
Capturing the shape and spatially-varying appearance (SVBRDF) of an object from images is a challenging task that has applications in both computer vision and graphics. Traditional optimization-based approaches often need a large number of…
We present Deep Shape-from-Template (DeepSfT), a novel Deep Neural Network (DNN) method for solving real-time automatic registration and 3D reconstruction of a deformable object viewed in a single monocular image.DeepSfT advances the…
Object pose estimation enables robots to understand and interact with their environments. Training with synthetic data is necessary in order to adapt to novel situations. Unfortunately, pose estimation under domain shift, i.e., training on…
We introduce a latent 3D representation that models 3D surfaces as probability density functions in 3D, i.e., p(x,y,z), with flow-matching. Our representation is specifically designed for consumption by machine learning models, offering…
In this paper, we present a powerful differentiable surface fitting technique to derive a compact surface representation for a given dense point cloud or mesh, with application in the domains of graphics and CAD/CAM. We have chosen the Loop…
Displacement mapping is an important tool for modeling detailed geometric features. We explore the problem of authoring complex surfaces while ray tracing interactively. Current techniques for ray tracing displaced surfaces rely on…
Gait recognition holds the promise to robustly identify subjects based on walking patterns instead of appearance information. In recent years, this field has been dominated by learning methods based on two principal input representations:…
High fidelity representation of shapes with arbitrary topology is an important problem for a variety of vision and graphics applications. Owing to their limited resolution, classical discrete shape representations using point clouds, voxels…