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200 papers

The objective of this work is to manipulate visual timelines (e.g. a video) through natural language instructions, making complex timeline editing tasks accessible to non-expert or potentially even disabled users. We call this task…

Computer Vision and Pattern Recognition · Computer Science 2024-11-20 Alejandro Pardo , Jui-Hsien Wang , Bernard Ghanem , Josef Sivic , Bryan Russell , Fabian Caba Heilbron

Technological developments have produced methods that can generate educational videos from input text or sound. Recently, the use of deep learning techniques for image and video generation has been widely explored, particularly in…

Multimedia · Computer Science 2026-01-27 M. E. ElAlami , S. M. Khater , M. El. R. Rehan

The large number of reasonably priced computers, Internet broadband connectivity and rich education content has created a global phenomenon by which information and communication technology (ICT) has used to remodel education. E-learning…

Computers and Society · Computer Science 2017-07-11 Ahmad Tasnim Siddiqui , Mehedi Masud

Adapting instruction to the fine-grained needs of individual students is a powerful application of recent advances in large language models. These generative AI models can create tasks that correspond to students' interests and enact…

Computers and Society · Computer Science 2026-04-15 Candace Walkington , Mingyu Feng , Itffini Pruitt-Britton , Theodora Beauchamp , Andrew Lan

Real-world videos naturally portray complex interactions among distinct physical objects, effectively forming dynamic compositions of visual elements. However, most current video generation models synthesize scenes holistically and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-11 Guofeng Zhang , Angtian Wang , Jacob Zhiyuan Fang , Liming Jiang , Haotian Yang , Alan Yuille , Chongyang Ma

A key challenge in manipulation is learning a policy that can robustly generalize to diverse visual environments. A promising mechanism for learning robust policies is to leverage video generative models, which are pretrained on large-scale…

Online Learning Management Systems (LMSs), such as Blackboard and Canvas, have existed for decades. Yet, course readings, when provided at all, consistently exist as simple digital twins to their real-life counterparts. While online tools…

Human-Computer Interaction · Computer Science 2025-01-08 Audrey Olson , Pratyusha Maiti , Ashok Goel

Despite tremendous progress in dexterous manipulation, current visuomotor policies remain fundamentally limited by two challenges: they struggle to generalize under perceptual or behavioral distribution shifts, and their performance is…

Robotics · Computer Science 2025-08-04 Junbang Liang , Pavel Tokmakov , Ruoshi Liu , Sruthi Sudhakar , Paarth Shah , Rares Ambrus , Carl Vondrick

Video grounding aims to locate the timestamps best matching the query description within an untrimmed video. Prevalent methods can be divided into moment-level and clip-level frameworks. Moment-level approaches directly predict the…

Computer Vision and Pattern Recognition · Computer Science 2023-03-15 Xing Cheng , Xiangyu Wu , Dong Shen , Hezheng Lin , Fan Yang

Generative Artificial Intelligence (GenAI) offers numerous opportunities to revolutionise teaching and learning in Computing Education (CE). However, educators have expressed concerns that students may over-rely on GenAI and use these tools…

Computers and Society · Computer Science 2024-12-17 Tony Haoran Feng , Andrew Luxton-Reilly , Burkhard C. Wünsche , Paul Denny

Text-to-video generation task has witnessed a notable progress, with the generated outcomes reflecting the text prompts with high fidelity and impressive visual qualities. However, current text-to-video generation models are invariably…

Computer Vision and Pattern Recognition · Computer Science 2024-05-15 Andrew Shin , Yusuke Mori , Kunitake Kaneko

Generative AI, which is capable of transforming static content into dynamic learning experiences, holds the potential to revolutionize student engagement in educational contexts. However, questions still remain around whether or not these…

We explore the automatic generation of interactive, scenario-based lessons designed to train novice human tutors who teach middle school mathematics online. Employing prompt engineering through a Retrieval-Augmented Generation approach with…

Academic presentation videos have become an essential medium for research communication, yet producing them remains highly labor-intensive, often requiring hours of slide design, recording, and editing for a short 2 to 10 minutes video.…

Computer Vision and Pattern Recognition · Computer Science 2025-10-10 Zeyu Zhu , Kevin Qinghong Lin , Mike Zheng Shou

At the current pace of technological advancements, Generative AI models, including both Large Language Models and Large Multi-modal Models, are becoming integral to the developer workspace. However, challenges emerge due to the 'black box'…

Software Engineering · Computer Science 2024-05-06 Gregorio Robles , Christoph Treude , Jesus M. Gonzalez-Barahona , Raula Gaikovina Kula

ContextVis introduces a workflow by integrating generative models to create contextual learning materials. It aims to boost knowledge acquisition through the creation of resources with contextual cues. A case study on vocabulary learning…

Human-Computer Interaction · Computer Science 2024-03-20 Bo Shui , Chufan Shi , Yujiu Yang , Xiaomei Nie

Recent advancements in video generation have enabled the development of ``world models'' capable of simulating potential futures for robotics and planning. However, specifying precise goals for these models remains a challenge; text…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Nate Gillman , Yinghua Zhou , Zitian Tang , Evan Luo , Arjan Chakravarthy , Daksh Aggarwal , Michael Freeman , Charles Herrmann , Chen Sun

Video generation models nowadays are capable of generating visually realistic videos, but often fail to adhere to physical laws, limiting their ability to generate physically plausible videos and serve as ''world models''. To address this…

Computer Vision and Pattern Recognition · Computer Science 2025-10-16 Sihui Ji , Xi Chen , Xin Tao , Pengfei Wan , Hengshuang Zhao

Image generation models have evolved from text-conditioned pixel synthesis toward multimodal agents endowed with visual comprehension and tool invocation capabilities. Yet, existing agents remain at the mercy of underlying black-box image…

Computer Vision and Pattern Recognition · Computer Science 2026-05-29 Junyan Ye , Jun He , Zilong Huang , Dongzhi Jiang , Xuan Yang , Rui Chen , Weijia Li

Generative videos have the potential to revolutionize game development by autonomously creating new content. In this paper, we present GameFactory, a framework for action-controlled scene-generalizable game video generation. We first…

Computer Vision and Pattern Recognition · Computer Science 2025-10-31 Jiwen Yu , Yiran Qin , Xintao Wang , Pengfei Wan , Di Zhang , Xihui Liu