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Related papers: Choreographing a World of Dynamic Objects

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Existing dynamic scene generation methods mostly rely on distilling knowledge from pre-trained 3D generative models, which are typically fine-tuned on synthetic object datasets. As a result, the generated scenes are often object-centric and…

Computer Vision and Pattern Recognition · Computer Science 2024-11-22 Heng Yu , Chaoyang Wang , Peiye Zhuang , Willi Menapace , Aliaksandr Siarohin , Junli Cao , Laszlo A Jeni , Sergey Tulyakov , Hsin-Ying Lee

To generate dance that temporally and aesthetically matches the music is a challenging problem, as the following factors need to be considered. First, the aesthetic styles and messages conveyed by the motion and music should be consistent.…

Multimedia · Computer Science 2022-07-18 Ho Yin Au , Jie Chen , Junkun Jiang , Yike Guo

Generating realistic 3D indoor scenes from user inputs remains a challenging problem in computer vision and graphics, requiring careful balance of geometric consistency, spatial relationships, and visual realism. While neural generation…

Computer Vision and Pattern Recognition · Computer Science 2025-06-30 Mengqi Zhou , Xipeng Wang , Yuxi Wang , Zhaoxiang Zhang

Generative world models have become essential data engines for autonomous driving, yet most existing efforts focus on videos or occupancy grids, overlooking the unique LiDAR properties. Extending LiDAR generation to dynamic 4D world…

Computer Vision and Pattern Recognition · Computer Science 2025-12-03 Ao Liang , Youquan Liu , Yu Yang , Dongyue Lu , Linfeng Li , Lingdong Kong , Huaici Zhao , Wei Tsang Ooi

We present a new, fast and flexible pipeline for indoor scene synthesis that is based on deep convolutional generative models. Our method operates on a top-down image-based representation, and inserts objects iteratively into the scene by…

Computer Vision and Pattern Recognition · Computer Science 2018-12-03 Daniel Ritchie , Kai Wang , Yu-an Lin

Modeling the dynamics of deformable objects is challenging due to their diverse physical properties and the difficulty of estimating states from limited visual information. We address these challenges with a neural dynamics framework that…

Robotics · Computer Science 2025-11-07 Kaifeng Zhang , Baoyu Li , Kris Hauser , Yunzhu Li

Recent techniques for text-to-4D generation synthesize dynamic 3D scenes using supervision from pre-trained text-to-video models. However, existing representations for motion, such as deformation models or time-dependent neural…

Computer Vision and Pattern Recognition · Computer Science 2024-10-16 Sherwin Bahmani , Xian Liu , Wang Yifan , Ivan Skorokhodov , Victor Rong , Ziwei Liu , Xihui Liu , Jeong Joon Park , Sergey Tulyakov , Gordon Wetzstein , Andrea Tagliasacchi , David B. Lindell

Recent advances in deep learning have enabled the extraction of high-level features from raw sensor data which has opened up new possibilities in many different fields, including computer generated choreography. In this paper we present a…

Artificial Intelligence · Computer Science 2016-05-24 Luka Crnkovic-Friis , Louise Crnkovic-Friis

We introduce Drag4D, an interactive framework that integrates object motion control within text-driven 3D scene generation. This framework enables users to define 3D trajectories for the 3D objects generated from a single image, seamlessly…

Computer Vision and Pattern Recognition · Computer Science 2025-09-29 Minjun Kang , Inkyu Shin , Taeyeop Lee , In So Kweon , Kuk-Jin Yoon

Understanding and predicting dynamics of the physical world can enhance a robot's ability to plan and interact effectively in complex environments. While recent video generation models have shown strong potential in modeling dynamic scenes,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Zeyi Liu , Shuang Li , Eric Cousineau , Siyuan Feng , Benjamin Burchfiel , Shuran Song

Continual learning refers to the ability of humans and animals to incrementally learn over time in a given environment. Trying to simulate this learning process in machines is a challenging task, also due to the inherent difficulty in…

Computer Vision and Pattern Recognition · Computer Science 2021-09-17 Enrico Meloni , Alessandro Betti , Lapo Faggi , Simone Marullo , Matteo Tiezzi , Stefano Melacci

Controllable 3D indoor scene synthesis stands at the forefront of technological progress, offering various applications like gaming, film, and augmented/virtual reality. The capability to stylize and de-couple objects within these scenarios…

Computer Vision and Pattern Recognition · Computer Science 2024-01-25 Yunfan Zhang , Hong Huang , Zhiwei Xiong , Zhiqi Shen , Guosheng Lin , Hao Wang , Nicholas Vun

Recent advancements in generative models have enabled the creation of dynamic 4D content - 3D objects in motion - based on text prompts, which holds potential for applications in virtual worlds, media, and gaming. Existing methods provide…

Computer Vision and Pattern Recognition · Computer Science 2025-05-28 Ohad Rahamim , Ori Malca , Dvir Samuel , Gal Chechik

In this work, we introduce a novel approach for creating controllable dynamics in 3D-generated Gaussians using casually captured reference videos. Our method transfers the motion of objects from reference videos to a variety of generated 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-07-09 Zhoujie Fu , Jiacheng Wei , Wenhao Shen , Chaoyue Song , Xiaofeng Yang , Fayao Liu , Xulei Yang , Guosheng Lin

Constructing simulation scenes that are both visually and physically realistic is a problem of practical interest in domains ranging from robotics to computer vision. This problem has become even more relevant as researchers wielding large…

Video world models aim to simulate dynamic, real-world environments, yet existing methods struggle to provide unified and precise control over camera and multi-object motion, as videos inherently capture dynamics in the projected 2D image…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Sixiao Zheng , Minghao Yin , Wenbo Hu , Xiaoyu Li , Ying Shan , Yanwei Fu

Aided by text-to-image and text-to-video diffusion models, existing 4D content creation pipelines utilize score distillation sampling to optimize the entire dynamic 3D scene. However, as these pipelines generate 4D content from text or…

Computer Vision and Pattern Recognition · Computer Science 2024-12-05 Yuyang Yin , Dejia Xu , Zhangyang Wang , Yao Zhao , Yunchao Wei

View-predictive generative models provide strong priors for lifting object-centric images and videos into 3D and 4D through rendering and score distillation objectives. A question then remains: what about lifting complete multi-object…

Computer Vision and Pattern Recognition · Computer Science 2024-05-24 Wen-Hsuan Chu , Lei Ke , Katerina Fragkiadaki

Current 4D generation methods have achieved noteworthy efficacy with the aid of advanced diffusion generative models. However, these methods lack multi-view spatial-temporal modeling and encounter challenges in integrating diverse prior…

Computer Vision and Pattern Recognition · Computer Science 2024-10-23 Haiyu Zhang , Xinyuan Chen , Yaohui Wang , Xihui Liu , Yunhong Wang , Yu Qiao

Estimating accurate camera poses, 3D scene geometry, and object motion from in-the-wild videos is a long-standing challenge for classical structure from motion pipelines due to the presence of dynamic objects. Recent learning-based methods…

Computer Vision and Pattern Recognition · Computer Science 2025-12-08 Zhuoyuan Wu , Xurui Yang , Jiahui Huang , Yue Wang , Jun Gao
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