Related papers: Finding Graph Isomorphisms in Heated Spaces in Alm…
In this paper we resolve the complexity of the isomorphism problem on all but finitely many of the graph classes characterized by two forbidden induced subgraphs. To this end we develop new techniques applicable for the structural and…
In the $(G,H)$-isomorphism game, a verifier interacts with two non-communicating players (called provers) by privately sending each of them a random vertex from either $G$ or $H$, whose aim is to convince the verifier that two graphs $G$…
The graph matching optimization problem is an essential component for many tasks in computer vision, such as bringing two deformable objects in correspondence. Naturally, a wide range of applicable algorithms have been proposed in the last…
We develop the methodology of positioning graph vertices relative to each other to solve the problem of determining isomorphism of two undirected graphs. Based on the position of the vertex in one of the graphs, it is determined the…
Graph isomorphism is an important problem as its worst-case time complexity is not yet fully understood. In this study, we try to draw parallels between a related optimization problem called point set registration. A graph can be…
What is the best way to match the nodes of two graphs? This graph alignment problem generalizes graph isomorphism and arises in applications from social network analysis to bioinformatics. Some solutions assume that auxiliary information on…
Graph isomorphism problem is a known hard problem. In this paper, a novel randomized algorithm is proposed for this problem which is very simple and fast. It solves the graph isomorphism problem with running time O(n^2.373) for any pair of…
We solve the subgraph isomorphism problem in planar graphs in linear time, for any pattern of constant size. Our results are based on a technique of partitioning the planar graph into pieces of small tree-width, and applying dynamic…
Finding vertex-to-vertex correspondences in real-world graphs is a challenging task with applications in a wide variety of domains. Structural matching based on graphs connectivities has attracted considerable attention, while the…
Color refinement is a classical technique used to show that two given graphs G and H are non-isomorphic; it is very efficient, although it does not succeed on all graphs. We call a graph G amenable to color refinement if it succeeds in…
As two fundamental problems, graph cuts and graph matching have been investigated over decades, resulting in vast literature in these two topics respectively. However the way of jointly applying and solving graph cuts and matching receives…
A method for improving the efficiency of graph isomorphism testing is presented. The method uses the structure of the graph colored by vertex hash codes as a means of partitioning vertices into equivalence classes, which in turn reduces the…
The graph isomorphism (GI) problem, which asks whether two graphs are structurally identical, occupies a unique position in computational complexity -- it is neither known to be solvable in polynomial time, nor proven to be NP-complete. We…
Large-scale graphs are widely used to represent object relationships in many real world applications. The occurrence of large-scale graphs presents significant computational challenges to process, analyze, and extract information. Graph…
In the recent years, several polynomial algorithms of a dynamical nature have been proposed to address the graph isomorphism problem. In this paper we propose a generalization of an approach exposed in cond-mat/0209112 and find that this…
We present the implementation of an algorithm for graph isomorphism testing, based on ideas about number of walks (of sufficiently large length) between vertices. The algorithm is expanded for strongly regular graphs (SRG-s) by testing the…
The graph isomorphism (GI) problem is the computational problem of finding a permutation of vertices of a given graph $G_1$ that transforms $G_1$ to another given graph $G_2$ and preserves the adjacency. In this work, we propose a quantum…
A graph is said to be circular-arc if the vertices can be associated with arcs of a circle so that two vertices are adjacent if and only if the corresponding arcs overlap. It is proved that the isomorphism of circular-arc graphs can be…
This paper presents a new graph isomorphism invariant, called $\mathfrak{w}$-labeling, that can be used to design a polynomial-time algorithm for solving the graph isomorphism problem for various graph classes. For example, all…
Graph is an abstract representation commonly used to model networked systems and structure. In problems across various fields, including computer vision and pattern recognition, and neuroscience, graphs are often brought into comparison (a…