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Recent 3D generative models can synthesize high-quality assets, but their outputs are typically static: they lack the skeletal rigs, joint hierarchies, and skinning weights required for animation. This limits their use in games, film,…

Graphics · Computer Science 2026-05-14 Nikitas Chatzis , Marios Loizou , Evangelos Kalogerakis

We address the challenge of generating 3D worlds from textual descriptions. We propose SynCity, a training- and optimization-free approach, which leverages the geometric precision of pre-trained 3D generative models and the artistic…

Computer Vision and Pattern Recognition · Computer Science 2025-03-21 Paul Engstler , Aleksandar Shtedritski , Iro Laina , Christian Rupprecht , Andrea Vedaldi

We present Match-and-Fuse - a zero-shot, training-free method for consistent controlled generation of unstructured image sets - collections that share a common visual element, yet differ in viewpoint, time of capture, and surrounding…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Kate Feingold , Omri Kaduri , Tali Dekel

Recent advancements in controllable human image generation have led to zero-shot generation using structural signals (e.g., pose, depth) or facial appearance. Yet, generating human images conditioned on multiple parts of human appearance…

Computer Vision and Pattern Recognition · Computer Science 2024-04-24 Zehuan Huang , Hongxing Fan , Lipeng Wang , Lu Sheng

Open-world 3D reconstruction models have recently garnered significant attention. However, without sufficient 3D inductive bias, existing methods typically entail expensive training costs and struggle to extract high-quality 3D meshes. In…

Computer Vision and Pattern Recognition · Computer Science 2024-08-20 Minghua Liu , Chong Zeng , Xinyue Wei , Ruoxi Shi , Linghao Chen , Chao Xu , Mengqi Zhang , Zhaoning Wang , Xiaoshuai Zhang , Isabella Liu , Hongzhi Wu , Hao Su

This paper presents a method which can track and 3D reconstruct the non-rigid surface motion of human performance using a moving RGB-D camera. 3D reconstruction of marker-less human performance is a challenging problem due to the large…

Computer Vision and Pattern Recognition · Computer Science 2018-10-10 Shafeeq Elanattil , Peyman Moghadam , Simon Denman , Sridha Sridharan , Clinton Fookes

We present SENS, a novel method for generating and editing 3D models from hand-drawn sketches, including those of abstract nature. Our method allows users to quickly and easily sketch a shape, and then maps the sketch into the latent space…

Graphics · Computer Science 2024-02-22 Alexandre Binninger , Amir Hertz , Olga Sorkine-Hornung , Daniel Cohen-Or , Raja Giryes

We study the problem of shape generation in 3D mesh representation from a small number of color images with or without camera poses. While many previous works learn to hallucinate the shape directly from priors, we adopt to further improve…

Computer Vision and Pattern Recognition · Computer Science 2022-04-22 Chao Wen , Yinda Zhang , Chenjie Cao , Zhuwen Li , Xiangyang Xue , Yanwei Fu

Recent developments in 3D generative AI enable users to create bespoke 3D models from text or image prompts. However, these approaches provide limited control over spatial structure, making them ill suited for tasks requiring precise…

Human-Computer Interaction · Computer Science 2026-05-21 Faraz Faruqi , Demircan Tas , Arthur Caetano , Niccolò Meniconi , Oğuz Arslan , Misha Sra , Ruofei Du , Stefanie Mueller , Mustafa Doga Dogan

We present a system that allows users to visualize complex human motion via 3D motion sculptures---a representation that conveys the 3D structure swept by a human body as it moves through space. Given an input video, our system computes the…

Human-Computer Interaction · Computer Science 2019-01-03 Xiuming Zhang , Tali Dekel , Tianfan Xue , Andrew Owens , Qiurui He , Jiajun Wu , Stefanie Mueller , William T. Freeman

While recent advancements in machine learning, such as LLMs, are revolutionizing software development and creative industries, they have had minimal impact on engineers designing mechanical parts, which remains largely a manual process.…

Machine Learning · Computer Science 2025-05-07 Maximilian Mews , Ansar Aynetdinov , Vivian Schiller , Peter Eisert , Alan Akbik

Motion synthesis for diverse object categories holds great potential for 3D content creation but remains underexplored due to two key challenges: (1) the lack of comprehensive motion datasets that include a wide range of high-quality…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Wonkwang Lee , Jongwon Jeong , Taehong Moon , Hyeon-Jong Kim , Jaehyeon Kim , Gunhee Kim , Byeong-Uk Lee

Given a single image of a general object such as a chair, could we also restore its articulated 3D shape similar to human modeling, so as to animate its plausible articulations and diverse motions? This is an interesting new question that…

Computer Vision and Pattern Recognition · Computer Science 2022-07-07 Ji Yang , Xinxin Zuo , Sen Wang , Zhenbo Yu , Xingyu Li , Bingbing Ni , Minglun Gong , Li Cheng

In this paper we present a technique for procedurally generating 3D maps using a set of premade meshes which snap together based on designer-specified visual constraints. The proposed approach avoids size and layout limitations, offering…

Artificial Intelligence · Computer Science 2022-05-03 Rafael C. e Silva , Nuno Fachada , Diogo de Andrade , Nélio Códices

Meshes are fundamental representations of 3D surfaces. However, creating high-quality meshes is a labor-intensive task that requires significant time and expertise in 3D modeling. While a delicate object often requires over $10^4$ faces to…

Graphics · Computer Science 2024-12-13 Zekun Hao , David W. Romero , Tsung-Yi Lin , Ming-Yu Liu

With the explosive growth of 3D content creation, there is an increasing demand for automatically converting static 3D models into articulation-ready versions that support realistic animation. Traditional approaches rely heavily on manual…

Computer Vision and Pattern Recognition · Computer Science 2025-02-19 Chaoyue Song , Jianfeng Zhang , Xiu Li , Fan Yang , Yiwen Chen , Zhongcong Xu , Jun Hao Liew , Xiaoyang Guo , Fayao Liu , Jiashi Feng , Guosheng Lin

This research aims to study a self-supervised 3D clothing reconstruction method, which recovers the geometry shape and texture of human clothing from a single image. Compared with existing methods, we observe that three primary challenges…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Zhedong Zheng , Jiayin Zhu , Wei Ji , Yi Yang , Tat-Seng Chua

3D objects (artefacts) are made to fulfill functions. Designing an object often starts with defining a list of functionalities that it should provide, also known as functional requirements. Today, the design of 3D object models is still a…

Artificial Intelligence · Computer Science 2018-10-18 Mihai Andries , Atabak Dehban , José Santos-Victor

Humans understand the world through the integration of multiple sensory modalities, enabling them to perceive, reason about, and imagine dynamic physical processes. Inspired by this capability, multimodal foundation models (MFMs) have…

Artificial Intelligence · Computer Science 2025-10-07 Xuehai He

We present imGHUM, the first holistic generative model of 3D human shape and articulated pose, represented as a signed distance function. In contrast to prior work, we model the full human body implicitly as a function zero-level-set and…

Computer Vision and Pattern Recognition · Computer Science 2021-08-25 Thiemo Alldieck , Hongyi Xu , Cristian Sminchisescu
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