Related papers: DARC: Drum accompaniment generation with fine-grai…
We theoretically study and experimentally demonstrate controlled generation of spatial modes of light via stimulated parametric downconversion (StimPDC) by transferring the spatial structure of a pump beam to the stimulated idler beam. We…
We describe a proof-of-principle implementation of a system for drawing melodies that abstracts away from a note-level input representation via melodic contours. The aim is to allow users to express their musical intentions without…
Diffusion models have shown promising results in cross-modal generation tasks involving audio and music, such as text-to-sound and text-to-music generation. These text-controlled music generation models typically focus on generating music…
While recent generative models can produce engaging music, their utility is limited. The variation in the music is often left to chance, resulting in compositions that lack structure. Pieces extending beyond a minute can become incoherent…
The field of Automatic Music Generation has seen significant progress thanks to the advent of Deep Learning. However, most of these results have been produced by unconditional models, which lack the ability to interact with their users, not…
Rap generation, which aims to produce lyrics and corresponding singing beats, needs to model both rhymes and rhythms. Previous works for rap generation focused on rhyming lyrics but ignored rhythmic beats, which are important for rap…
Visuals can enhance our experience of music, owing to the way they can amplify the emotions and messages conveyed within it. However, creating music visualization is a complex, time-consuming, and resource-intensive process. We introduce…
Generating long-term, coherent, and realistic music-conditioned dance sequences remains a challenging task in human motion synthesis. Existing approaches exhibit critical limitations: motion graph methods rely on fixed template libraries,…
Controllable generation is one of the key requirements for successful adoption of deep generative models in real-world applications, but it still remains as a great challenge. In particular, the compositional ability to generate novel…
We describe a novel approach for generating music using a self-correcting, non-chronological, autoregressive model. We represent music as a sequence of edit events, each of which denotes either the addition or removal of a note---even a…
Conditional generative models typically demand large annotated training sets to achieve high-quality synthesis. As a result, there has been significant interest in designing models that perform plug-and-play generation, i.e., to use a…
Despite the remarkable progress of 3D generation, achieving controllability, i.e., ensuring consistency between generated 3D content and input conditions like edge and depth, remains a significant challenge. Existing methods often struggle…
In this work, we introduce the demonstration of symbolic music generation, focusing on providing short musical motifs that serve as the central theme of the narrative. For the generation, we adopt an autoregressive model which takes musical…
LiDAR-based semantic segmentation is a key component for autonomous mobile robots, yet large-scale annotation of LiDAR point clouds is prohibitively expensive and time-consuming. Although simulators can provide labeled synthetic data,…
Synthesize human motions from music, i.e., music to dance, is appealing and attracts lots of research interests in recent years. It is challenging due to not only the requirement of realistic and complex human motions for dance, but more…
Symbolic music generation faces a fundamental trade-off between efficiency and quality. Fine-grained tokenizations achieve strong coherence but incur long sequences and high complexity, while compact tokenizations improve efficiency at the…
Controllable music generation methods are critical for human-centered AI-based music creation, but are currently limited by speed, quality, and control design trade-offs. Diffusion Inference-Time T-optimization (DITTO), in particular,…
Retrieval-Augmented Generation (RAG) is widely used to ground large language models in external knowledge sources. However, when applied to heterogeneous corpora and multi-step queries, Naive RAG pipelines often degrade in quality due to…
Jamming requires coordination, anticipation, and collaborative creativity between musicians. Current generative models of music produce expressive output but are not able to generate in an \emph{online} manner, meaning simultaneously with…
Automatic music generation is an interdisciplinary research topic that combines computational creativity and semantic analysis of music to create automatic machine improvisations. An important property of such a system is allowing the user…