Related papers: MM-Sonate: Multimodal Controllable Audio-Video Gen…
Existing speech models suffer from competing requirements on token representations by understanding and generation tasks. This discrepancy in representation prevents speech language models from performing instruction-based free-form…
Recent multimodal face generation models address the spatial control limitations of text-to-image diffusion models by augmenting text-based conditioning with spatial priors such as segmentation masks, sketches, or edge maps. This multimodal…
Audio generation, including speech, music and sound effects, has advanced rapidly in recent years. These tasks can be divided into two categories: time-aligned (TA) tasks, where each input unit corresponds to a specific segment of the…
The landscape of joint audio and video generation has been fundamentally transformed by the advent of powerful foundation models. Despite these strides, achieving cohesive multimodal customization for the simultaneous preservation of visual…
Storytelling in real-world videos often unfolds through multiple shots -- discontinuous yet semantically connected clips that together convey a coherent narrative. However, existing multi-shot video generation (MSV) methods struggle to…
Recent multi-modal video generation models have achieved high visual quality, but their prohibitive latency and limited temporal stability hinder real-time deployment. Streaming inference exacerbates these issues, leading to pronounced…
Supervised learning methods can solve the given problem in the presence of a large set of labeled data. However, the acquisition of a dataset covering all the target classes typically requires manual labeling which is expensive and…
Most existing text-to-audio (TTA) generation methods produce mono outputs, neglecting essential spatial information for immersive auditory experiences. To address this issue, we propose a cascaded method for text-to-multisource binaural…
High-quality, large-scale audio captioning is crucial for advancing audio understanding, yet current automated methods often generate captions that lack fine-grained detail and contextual accuracy, primarily due to their reliance on limited…
In this paper, we study zero-shot learning in audio classification through factored linear and nonlinear acoustic-semantic projections between audio instances and sound classes. Zero-shot learning in audio classification refers to…
We introduce and define a novel task-Scene-Aware Visually-Driven Speech Synthesis, aimed at addressing the limitations of existing speech generation models in creating immersive auditory experiences that align with the real physical world.…
Generating sound effects for product-level videos, where only a small amount of labeled data is available for diverse scenes, requires the production of high-quality sounds in few-shot settings. To tackle the challenge of limited labeled…
Target speech separation refers to extracting a target speaker's voice from an overlapped audio of simultaneous talkers. Previously the use of visual modality for target speech separation has demonstrated great potentials. This work…
Generating sound effects with controllable variations is a challenging task, traditionally addressed using sophisticated physical models that require in-depth knowledge of signal processing parameters and algorithms. In the era of…
Voice cloning technologies have found applications in a variety of areas ranging from personalized speech interfaces to advertisement, robotics, and so on. Existing voice cloning systems are capable of learning speaker characteristics and…
Audiobook generation aims to create rich, immersive listening experiences from multimodal inputs, but current approaches face three critical challenges: (1) the lack of synergistic generation of diverse audio types (e.g., speech, sound…
High-quality video generation is crucial for many fields, including the film industry and autonomous driving. However, generating videos with spatiotemporal consistencies remains challenging. Current methods typically utilize attention…
Multimodal music creation requires models that can both generate audio from high-level cues and edit existing mixtures in a targeted manner. Yet most multimodal music systems are built for a single task and a fixed prompting interface,…
Recently, zero-shot text-to-speech (TTS) systems, capable of synthesizing any speaker's voice from a short audio prompt, have made rapid advancements. However, the quality of the generated speech significantly deteriorates when the audio…
This paper presents a multifunctional speech synthesis system that integrates voice cloning and emotion control speech synthesis within a unified framework. The goal of this work is to address longstanding challenges in achieving highly…