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To enhance student learning, we demonstrate an experimental study to analyze student learning outcomes in online and in-class sections of a core data communications course of the Undergraduate IT program in the Information Sciences and…

Physics Education · Physics 2017-12-15 Pouyan Ahmadi , Khondkar Islam. Salman Yousaf

Game-based learning shows real promise for engaging students in well-resourced classrooms, but what about the millions who study in schools with far fewer opportunities? We propose a practical framework for bringing Minecraft Education…

Human-Computer Interaction · Computer Science 2026-03-10 Mohd Ruhul Ameen , Akif Islam , Momen Khandokar Ope

This study investigates behavioral intention to use healthcare metaverse platforms among medical students and physicians in Turkey, where such technologies are in early stages of adoption. A multi-theoretical research model was developed by…

Human-Computer Interaction · Computer Science 2025-10-21 Seckin Damar , Gulsah Hancerliogullari Koksalmis

As more and more face-to-face classes move to online environments, it becomes increasingly important to explore any emerging barriers to students' learning. This work focuses on characterizing student barriers to active learning in…

Human-Computer Interaction · Computer Science 2021-04-13 Reza Hadi Mogavi , Yankun Zhao , Ehsan Ul Haq , Pan Hui , Xiaojuan Ma

Adaptive learning systems can produce substantial learning gains, yet many students engage for too brief or too superficial a period to benefit. A central obstacle is measuring effort. Effort during multi-step problem solving is rarely…

Computers and Society · Computer Science 2026-05-12 Conrad Borchers , Lijin Zhang , Kexin Yang , Tomohiro Nagashima , Benjamin W. Domingue

Due to the pervasive diffusion of personal mobile and IoT devices, many ``smart environments'' (e.g., smart cities and smart factories) will be, among others, generators of huge amounts of data. Currently, this is typically achieved through…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-09-28 Lorenzo Valerio , Andrea Passarella , Marco Conti

In the rapidly evolving educational landscape, the integration of technology has shifted from an enhancement to a cornerstone of educational strategy worldwide. This transition is propelled by advancements in digital technology, especially…

Computers and Society · Computer Science 2025-10-15 Ananth Hariharan

In contemporary educational systems, academic performance indicators play a central role in institutional evaluation and in the interpretation of student trajectories. However, under conditions of rapid technological change, the inferential…

Computers and Society · Computer Science 2026-01-09 H. R. Paz

Social media platforms continue to change our digital relationships nowadays. Therefore, recognizing the complex consequences of infinite scrolling is essential. This paper explores two distinct angles of social media engagement: mindless…

Human-Computer Interaction · Computer Science 2025-04-15 Sanzana Karim Lora , Sadia Afrin Purba , Bushra Hossain , Tanjina Oriana , Ashek Seum , Sadia Sharmin

In this paper we propose a novel framework for decentralized, online learning by many learners. At each moment of time, an instance characterized by a certain context may arrive to each learner; based on the context, the learner can select…

Machine Learning · Computer Science 2015-03-24 Cem Tekin , Mihaela van der Schaar

Classification models are a fundamental component of physical-asset management technologies such as structural health monitoring (SHM) systems and digital twins. Previous work introduced risk-based active learning, an online approach for…

Machine Learning · Computer Science 2022-07-13 Aidan J. Hughes , Lawrence A. Bull , Paul Gardner , Nikolaos Dervilis , Keith Worden

We ran a study on engagement and achievement for a first year undergraduate programming module which used an online learning environment containing tasks which generate automated feedback. Students could also access human feedback from…

Computers and Society · Computer Science 2022-01-05 Beate Grawemeyer , John Halloran , Matthew England , David Croft

This paper introduces a scalable causal inference framework for estimating the immediate, session-level effects of on-demand human tutoring embedded within adaptive learning systems. Because students seek assistance at moments of…

Human-Computer Interaction · Computer Science 2026-02-24 Kirk Vanacore , Danielle R Thomas , Digory Smith , Bibi Groot , Justin Reich , Rene Kizilcec

CollaClassroom is an AI-enhanced platform that embeds large language models (LLMs) into both individual and group study panels to support real-time collaboration. We evaluate CollaClassroom with Bangladeshi university students (N = 12)…

Human-Computer Interaction · Computer Science 2025-11-20 Salman Sayeed , Bijoy Ahmed Saiem , Al-Amin Sany , Sadia Sharmin , A. B. M. Alim Al Islam

There are pronounced differences in the extent to which industrial and academic AI labs use computing resources. We provide a data-driven survey of the role of the compute divide in shaping machine learning research. We show that a compute…

Computers and Society · Computer Science 2024-01-09 Tamay Besiroglu , Sage Andrus Bergerson , Amelia Michael , Lennart Heim , Xueyun Luo , Neil Thompson

Blended learning is generally defined as the combination of traditional face-to-face learning and online learning. This learning mode has been widely used in advanced education across the globe due to the COVID-19 pandemic's social distance…

Computers and Society · Computer Science 2023-09-20 Yu Ye , Gongjin Zhang , Hongbiao Si , Liang Xu , Shenghua Hu , Yong Li , Xulong Zhang , Kaiyu Hu , Fangzhou Ye

While the literature presents various advantages of using blended learning, policymakers must identify the barriers and challenges faced by students that may cripple their online learning experience. Understanding these barriers can help…

Computers and Society · Computer Science 2020-12-04 Bernie S. Fabito , Arlene O. Trillanes , Jeshnile R. Sarmiento

The modern engineering landscape increasingly requires a range of skills to successfully integrate complex systems. Project-based learning is used to help students build professional skills. However, it is typically applied to small teams…

Computers and Society · Computer Science 2014-10-28 Robert Margolies , Maria Gorlatova , John Sarik , Peter Kinget , Ioannis Kymissis , Gil Zussman

A hybrid teaching approach that relied on combining Project Based Learning with Team Based Learning was trialled in an engineering module during the past five years. Our motivation was to expose students to real-world authentic engineering…

Systems and Control · Electrical Eng. & Systems 2021-11-29 Rami Ghannam , Cecilia Chan

Debugging, finding and fixing bugs in code, is a heterogeneous process that shapes novice learners' self-beliefs and motivation in computing. Our Debugging by Design intervention (DbD) provocatively puts students in control over bugs by…

Computers and Society · Computer Science 2023-05-05 Luis Morales-Navarro , Deborah A. Fields , Michael Giang , Yasmin B Kafai