English
Related papers

Related papers: EgoGrasp: World-Space Hand-Object Interaction Esti…

200 papers

With the recent advances in video and 3D understanding, novel 4D spatio-temporal methods fusing both concepts have emerged. Towards this direction, the Ego4D Episodic Memory Benchmark proposed a task for Visual Queries with 3D Localization…

Computer Vision and Pattern Recognition · Computer Science 2023-08-29 Jinjie Mai , Abdullah Hamdi , Silvio Giancola , Chen Zhao , Bernard Ghanem

Anticipation problem has been studied considering different aspects such as predicting humans' locations, predicting hands and objects trajectories, and forecasting actions and human-object interactions. In this paper, we studied the…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Francesco Ragusa , Giovanni Maria Farinella , Antonino Furnari

Monocular 4D human-object interaction (HOI) reconstruction - recovering a moving human and a manipulated object from a single RGB video - remains challenging due to depth ambiguity and frequent occlusions. Existing methods often rely on…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Haoyu Zhang , Wei Zhai , Yuhang Yang , Yang Cao , Zheng-Jun Zha

Various heuristic objectives for modeling hand-object interaction have been proposed in past work. However, due to the lack of a cohesive framework, these objectives often possess a narrow scope of applicability and are limited by their…

Computer Vision and Pattern Recognition · Computer Science 2023-12-27 Shutong Zhang , Yi-Ling Qiao , Guanglei Zhu , Eric Heiden , Dylan Turpin , Jingzhou Liu , Ming Lin , Miles Macklin , Animesh Garg

Hand pose estimation from egocentric video has broad implications across various domains, including human-computer interaction, assistive technologies, activity recognition, and robotics, making it a topic of significant research interest.…

Computer Vision and Pattern Recognition · Computer Science 2024-09-12 Olga Taran , Damian M. Manzone , Jose Zariffa

We propose a method for object-aware 3D egocentric pose estimation that tightly integrates kinematics modeling, dynamics modeling, and scene object information. Unlike prior kinematics or dynamics-based approaches where the two components…

Computer Vision and Pattern Recognition · Computer Science 2022-11-01 Zhengyi Luo , Ryo Hachiuma , Ye Yuan , Kris Kitani

Digital human video generation is gaining traction in fields like education and e-commerce, driven by advancements in head-body animation and lip-syncing technologies. However, realistic Hand-Object Interaction (HOI) - the complex dynamics…

We introduce HOT3D, a publicly available dataset for egocentric hand and object tracking in 3D. The dataset offers over 833 minutes (3.7M+ images) of recordings that feature 19 subjects interacting with 33 diverse rigid objects. In addition…

Reconstructing 3D models of dynamic, real-world objects with high-fidelity textures from monocular frame sequences has been a challenging problem in recent years. This difficulty stems from factors such as shadows, indirect illumination,…

Computer Vision and Pattern Recognition · Computer Science 2025-05-12 Alakh Aggarwal , Ningna Wang , Xiaohu Guo

Generating human grasping poses that accurately reflect both object geometry and user-specified interaction semantics is essential for natural hand-object interactions in AR/VR and embodied AI. However, existing semantic grasping approaches…

Robotics · Computer Science 2026-03-31 Xiaofei Wu , Yi Zhang , Yumeng Liu , Yuexin Ma , Yujiao Shi , Xuming He

Understanding and predicting object motion from egocentric video is fundamental to embodied perception and interaction. However, generating physically consistent 6DoF trajectories remains challenging due to occlusions, fast motion, and the…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Abhishek Saroha , Huajian Zeng , Xingxing Zuo , Daniel Cremers , Xi Wang

Natural interaction with virtual objects in AR/VR environments makes for a smooth user experience. Gestures are a natural extension from real world to augmented space to achieve these interactions. Finding discriminating spatio-temporal…

Computer Vision and Pattern Recognition · Computer Science 2018-08-17 Tejo Chalasani , Jan Ondrej , Aljosa Smolic

Recently, there has been a growing interest in wearable sensors which provides new research perspectives for 360 {\deg} video analysis. However, the lack of 360 {\deg} datasets in literature hinders the research in this field. To bridge…

Computer Vision and Pattern Recognition · Computer Science 2020-10-19 Keshav Bhandari , Mario A. DeLaGarza , Ziliang Zong , Hugo Latapie , Yan Yan

Since humans interact with diverse objects every day, the holistic 3D capture of these interactions is important to understand and model human behaviour. However, most existing methods for hand-object reconstruction from RGB either assume…

Computer Vision and Pattern Recognition · Computer Science 2023-12-01 Zicong Fan , Maria Parelli , Maria Eleni Kadoglou , Muhammed Kocabas , Xu Chen , Michael J. Black , Otmar Hilliges

We introduce an object-aware decoder for improving the performance of spatio-temporal representations on ego-centric videos. The key idea is to enhance object-awareness during training by tasking the model to predict hand positions, object…

Computer Vision and Pattern Recognition · Computer Science 2023-08-16 Chuhan Zhang , Ankush Gupta , Andrew Zisserman

Egocentric videos provide valuable insights into human interactions with the physical world, which has sparked growing interest in the computer vision and robotics communities. A critical challenge in fully understanding the geometry and…

Computer Vision and Pattern Recognition · Computer Science 2025-07-15 Chengbo Yuan , Geng Chen , Li Yi , Yang Gao

Generating high-quality whole-body human object interaction motion sequences is becoming increasingly important in various fields such as animation, VR/AR, and robotics. The main challenge of this task lies in determining the level of…

Computer Vision and Pattern Recognition · Computer Science 2024-12-31 Yonghao Zhang , Qiang He , Yanguang Wan , Yinda Zhang , Xiaoming Deng , Cuixia Ma , Hongan Wang

Being able to map the activities of others into one's own point of view is one fundamental human skill even from a very early age. Taking a step toward understanding this human ability, we introduce EgoExoLearn, a large-scale dataset that…

Computer Vision and Pattern Recognition · Computer Science 2025-03-07 Yifei Huang , Guo Chen , Jilan Xu , Mingfang Zhang , Lijin Yang , Baoqi Pei , Hongjie Zhang , Lu Dong , Yali Wang , Limin Wang , Yu Qiao

Gaze plays a crucial role in revealing human attention and intention, particularly in hand-object interaction scenarios, where it guides and synchronizes complex tasks that require precise coordination between the brain, hand, and object.…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Jie Tian , Ran Ji , Lingxiao Yang , Suting Ni , Yuexin Ma , Lan Xu , Jingyi Yu , Ye Shi , Jingya Wang

Observing surgical practice has historically relied on fixed vantage points or recollections, leaving the egocentric visual perspectives that guide clinical decisions undocumented. Fixed-camera video can capture surgical workflows at the…

‹ Prev 1 8 9 10 Next ›