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3D Gaussian Splatting (3DGS) is a technique to create high-quality, real-time 3D scenes from images. This method often produces visual artifacts known as floaters--nearly transparent, disconnected elements that drift in space away from the…

Graphics · Computer Science 2026-01-21 Sooyeun Yang , Cheyul Im , Jee Won Lee , Jongseong Brad Choi

With the emergence of Gaussian Splats, recent efforts have focused on large-scale scene geometric reconstruction. However, most of these efforts either concentrate on memory reduction or spatial space division, neglecting information in the…

Computer Vision and Pattern Recognition · Computer Science 2024-05-29 Butian Xiong , Xiaoyu Ye , Tze Ho Elden Tse , Kai Han , Shuguang Cui , Zhen Li

Recent advances in novel view synthesis have enabled real-time rendering speeds with high reconstruction accuracy. 3D Gaussian Splatting (3D-GS), a foundational point-based parametric 3D scene representation, models scenes as large sets of…

Computer Vision and Pattern Recognition · Computer Science 2025-11-21 Alex Hanson , Allen Tu , Vasu Singla , Mayuka Jayawardhana , Matthias Zwicker , Tom Goldstein

3D Gaussian Splatting (3DGS) has recently unlocked real-time, high-fidelity novel view synthesis by representing scenes using explicit 3D primitives. However, traditional methods often require millions of Gaussians to capture complex…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Anh Thuan Tran , Jana Kosecka

In the domain of 3D scene representation, 3D Gaussian Splatting (3DGS) has emerged as a pivotal technology. However, its application to large-scale, high-resolution scenes (exceeding 4k$\times$4k pixels) is hindered by the excessive…

Computer Vision and Pattern Recognition · Computer Science 2024-04-22 Wenkai Liu , Tao Guan , Bin Zhu , Lili Ju , Zikai Song , Dan Li , Yuesong Wang , Wei Yang

3D Gaussian Splatting (3DGS) enables fast, high-quality novel view synthesis but typically relies on densification followed by pruning to optimize the number of Gaussians. Existing mask-based pruning, such as MaskGS, regularizes the global…

Computer Vision and Pattern Recognition · Computer Science 2025-09-16 Ashkan Taghipour , Vahid Naghshin , Benjamin Southwell , Farid Boussaid , Hamid Laga , Mohammed Bennamoun

3D Gaussian Splatting (3DGS) has recently gained popularity for efficient scene rendering by representing scenes as explicit sets of anisotropic 3D Gaussians. However, most existing work focuses primarily on modeling external surfaces. In…

Image and Video Processing · Electrical Eng. & Systems 2026-01-12 Shuxin Liang , Yihan Xiao , Wenlu Tang

3D Gaussian Splatting (3DGS) has emerged as a promising approach for 3D scene representation, offering a reduction in computational overhead compared to Neural Radiance Fields (NeRF). However, 3DGS is susceptible to high-frequency artifacts…

Computer Vision and Pattern Recognition · Computer Science 2024-09-06 Shen Chen , Jiale Zhou , Lei Li

3D Gaussian splatting (3D-GS) is a new rendering approach that outperforms the neural radiance field (NeRF) in terms of both speed and image quality. 3D-GS represents 3D scenes by utilizing millions of 3D Gaussians and projects these…

Computer Vision and Pattern Recognition · Computer Science 2024-09-26 Joongho Jo , Hyeongwon Kim , Jongsun Park

3D Gaussian Splatting (3D-GS) is a recent 3D scene reconstruction technique that enables real-time rendering of novel views by modeling scenes as parametric point clouds of differentiable 3D Gaussians. However, its rendering speed and model…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Alex Hanson , Allen Tu , Geng Lin , Vasu Singla , Matthias Zwicker , Tom Goldstein

Recent significant advances in 3D scene representation have been driven by 3D Gaussian Splatting (3DGS), which has enabled real-time rendering with photorealistic quality. 3DGS often requires a large number of primitives to achieve high…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Haoran Wang , Guoxi Huang , Fan Zhang , David Bull , Nantheera Anantrasirichai

3D Gaussian splatting (3DGS) has recently emerged as an alternative representation that leverages a 3D Gaussian-based representation and introduces an approximated volumetric rendering, achieving very fast rendering speed and promising…

Computer Vision and Pattern Recognition · Computer Science 2024-08-08 Joo Chan Lee , Daniel Rho , Xiangyu Sun , Jong Hwan Ko , Eunbyung Park

3D Gaussian splatting (3DGS) offers the capability to achieve real-time high quality 3D scene rendering. However, 3DGS assumes that the scene is in a clear medium environment and struggles to generate satisfactory representations in…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Haoran Wang , Nantheera Anantrasirichai , Fan Zhang , David Bull

Advancements in 3D rendering like Gaussian Splatting (GS) allow novel view synthesis and real-time rendering in virtual reality (VR). However, GS-created 3D environments are often difficult to edit. For scene enhancement or to incorporate…

Computer Vision and Pattern Recognition · Computer Science 2024-09-25 Hannah Schieber , Jacob Young , Tobias Langlotz , Stefanie Zollmann , Daniel Roth

Recently, 3D Gaussian Splatting (3DGS) has emerged as an efficient approach for accurately representing scenes. However, despite its superior novel view synthesis capabilities, extracting the geometry of the scene directly from the Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2024-07-18 Yaniv Wolf , Amit Bracha , Ron Kimmel

Recent advancements in 3D Gaussian Splatting have enhanced efficient and high-quality novel view synthesis. However, representing scenes requires a large number of Gaussian points, leading to high storage demands and limiting practical…

Computer Vision and Pattern Recognition · Computer Science 2025-09-17 Liheng Zhang , Weihao Yu , Zubo Lu , Haozhi Gu , Jin Huang

Underwater 3D reconstruction and appearance restoration are hindered by the complex optical properties of water, such as wavelength-dependent attenuation and scattering. Existing Neural Radiance Fields (NeRF)-based methods struggle with…

Computer Vision and Pattern Recognition · Computer Science 2026-01-28 Xinrui Zhang , Yufeng Wang , Shuangkang Fang , Zesheng Wang , Dacheng Qi , Wenrui Ding

While 3D Gaussian Splatting (3DGS) has demonstrated remarkable performance in novel view synthesis and real-time rendering, the high memory consumption due to the use of millions of Gaussians limits its practicality. To mitigate this issue,…

Computer Vision and Pattern Recognition · Computer Science 2025-06-17 Yifei Liu , Zhihang Zhong , Yifan Zhan , Sheng Xu , Xiao Sun

3D Gaussian Splatting (3DGS) has made significant strides in real-time 3D scene reconstruction, but faces memory scalability issues in high-resolution scenarios. To address this, we propose Hierarchical Gaussian Splatting (HRGS), a…

Computer Vision and Pattern Recognition · Computer Science 2025-06-18 Changbai Li , Haodong Zhu , Hanlin Chen , Juan Zhang , Tongfei Chen , Shuo Yang , Shuwei Shao , Wenhao Dong , Baochang Zhang

Accurate 3D reconstruction of dynamic surgical scenes from endoscopic video is essential for robotic-assisted surgery. While recent 3D Gaussian Splatting methods have shown promise in achieving high-quality reconstructions with fast…

Computer Vision and Pattern Recognition · Computer Science 2024-10-15 Jialei Chen , Xin Zhang , Mobarakol Islam , Francisco Vasconcelos , Danail Stoyanov , Daniel S. Elson , Baoru Huang
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