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In this work, we introduce a novel approach for creating controllable dynamics in 3D-generated Gaussians using casually captured reference videos. Our method transfers the motion of objects from reference videos to a variety of generated 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-07-09 Zhoujie Fu , Jiacheng Wei , Wenhao Shen , Chaoyue Song , Xiaofeng Yang , Fayao Liu , Xulei Yang , Guosheng Lin

The synthesis of spatiotemporally coherent 4D content presents fundamental challenges in computer vision, requiring simultaneous modeling of high-fidelity spatial representations and physically plausible temporal dynamics. Current…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Xiaoyan Liu , Kangrui Li , Yuehao Song , Jiaxin Liu

Understanding and predicting dynamics of the physical world can enhance a robot's ability to plan and interact effectively in complex environments. While recent video generation models have shown strong potential in modeling dynamic scenes,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Zeyi Liu , Shuang Li , Eric Cousineau , Siyuan Feng , Benjamin Burchfiel , Shuran Song

4D content generation has achieved remarkable progress recently. However, existing methods suffer from long optimization times, a lack of motion controllability, and a low quality of details. In this paper, we introduce DreamGaussian4D…

Computer Vision and Pattern Recognition · Computer Science 2024-06-11 Jiawei Ren , Liang Pan , Jiaxiang Tang , Chi Zhang , Ang Cao , Gang Zeng , Ziwei Liu

Generating dynamic 3D object from a single-view video is challenging due to the lack of 4D labeled data. An intuitive approach is to extend previous image-to-3D pipelines by transferring off-the-shelf image generation models such as score…

Computer Vision and Pattern Recognition · Computer Science 2026-01-30 Zijie Pan , Zeyu Yang , Xiatian Zhu , Li Zhang

Recent advancements in dynamic 3D scene reconstruction have shown promising results, enabling high-fidelity 3D novel view synthesis with improved temporal consistency. Among these, 4D Gaussian Splatting (4DGS) has emerged as an appealing…

Computer Vision and Pattern Recognition · Computer Science 2025-05-20 Seungjun Oh , Younggeun Lee , Hyejin Jeon , Eunbyung Park

Advances in generative modeling have significantly enhanced digital content creation, extending from 2D images to complex 3D and 4D scenes. Despite substantial progress, producing high-fidelity and temporally consistent dynamic 4D content…

Computer Vision and Pattern Recognition · Computer Science 2025-08-01 DongFu Yin , Xiaotian Chen , Fei Richard Yu , Xuanchen Li , Xinhao Zhang

Generating 4D scenes from a single-view video is inherently ill-posed: a single viewpoint lacks the information needed to recover a complete, dynamic scene with full coverage. Existing methods are typically limited to monocular videos,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Tingxi Chen , Ke Hao , Yabo Chen , Zhengxue Cheng , Rong Xie , Li Song , Haibin Huang , Chi Zhang , Xuelong Li

Recent advances in 2D/3D generative models enable the generation of dynamic 3D objects from a single-view video. Existing approaches utilize score distillation sampling to form the dynamic scene as dynamic NeRF or dense 3D Gaussians.…

Computer Vision and Pattern Recognition · Computer Science 2024-08-15 Zijie Wu , Chaohui Yu , Yanqin Jiang , Chenjie Cao , Fan Wang , Xiang Bai

In recent years there have been remarkable breakthroughs in image-to-video generation. However, the 3D consistency and camera controllability of generated frames have remained unsolved. Recent studies have attempted to incorporate camera…

Computer Vision and Pattern Recognition · Computer Science 2024-10-15 Dejia Xu , Yifan Jiang , Chen Huang , Liangchen Song , Thorsten Gernoth , Liangliang Cao , Zhangyang Wang , Hao Tang

To achieve realistic immersion in landscape images, fluids such as water and clouds need to move within the image while revealing new scenes from various camera perspectives. Recently, a field called dynamic scene video has emerged, which…

Computer Vision and Pattern Recognition · Computer Science 2025-04-09 In-Hwan Jin , Haesoo Choo , Seong-Hun Jeong , Heemoon Park , Junghwan Kim , Oh-joon Kwon , Kyeongbo Kong

4D video control is essential in video generation as it enables the use of sophisticated lens techniques, such as multi-camera shooting and dolly zoom, which are currently unsupported by existing methods. Training a video Diffusion…

Computer Vision and Pattern Recognition · Computer Science 2025-01-07 Weikang Bian , Zhaoyang Huang , Xiaoyu Shi , Yijin Li , Fu-Yun Wang , Hongsheng Li

Video-conditioned 4D shape generation aims to recover time-varying 3D geometry and view-consistent appearance directly from an input video. In this work, we introduce a native video-to-4D shape generation framework that synthesizes a single…

Computer Vision and Pattern Recognition · Computer Science 2025-10-08 Jiraphon Yenphraphai , Ashkan Mirzaei , Jianqi Chen , Jiaxu Zou , Sergey Tulyakov , Raymond A. Yeh , Peter Wonka , Chaoyang Wang

This paper tackles the challenge of recovering 4D dynamic scenes from videos captured by as few as four portable cameras. Learning to model scene dynamics for temporally consistent novel-view rendering is a foundational task in computer…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Junsheng Zhou , Zhifan Yang , Liang Han , Wenyuan Zhang , Kanle Shi , Shenkun Xu , Yu-Shen Liu

We propose 4DGT, a 4D Gaussian-based Transformer model for dynamic scene reconstruction, trained entirely on real-world monocular posed videos. Using 4D Gaussian as an inductive bias, 4DGT unifies static and dynamic components, enabling the…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Zhen Xu , Zhengqin Li , Zhao Dong , Xiaowei Zhou , Richard Newcombe , Zhaoyang Lv

Recent advancements in 2D/3D generative techniques have facilitated the generation of dynamic 3D objects from monocular videos. Previous methods mainly rely on the implicit neural radiance fields (NeRF) or explicit Gaussian Splatting as the…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Zhiqi Li , Yiming Chen , Peidong Liu

The advancement of 4D (i.e., sequential 3D) generation opens up new possibilities for lifelike experiences in various applications, where users can explore dynamic objects or characters from any viewpoint. Meanwhile, video generative models…

Graphics · Computer Science 2025-04-08 Yikai Wang , Guangce Liu , Xinzhou Wang , Zilong Chen , Jiafang Li , Xin Liang , Fuchun Sun , Jun Zhu

Traditional 3D content creation tools empower users to bring their imagination to life by giving them direct control over a scene's geometry, appearance, motion, and camera path. Creating computer-generated videos, however, is a tedious…

Computer Vision and Pattern Recognition · Computer Science 2023-12-05 Shengqu Cai , Duygu Ceylan , Matheus Gadelha , Chun-Hao Paul Huang , Tuanfeng Yang Wang , Gordon Wetzstein

Multi-view video reconstruction plays a vital role in computer vision, enabling applications in film production, virtual reality, and motion analysis. While recent advances such as 4D Gaussian Splatting (4DGS) have demonstrated impressive…

Computer Vision and Pattern Recognition · Computer Science 2025-11-17 Zhixin Xu , Hengyu Zhou , Yuan Liu , Wenhan Xue , Hao Pan , Wenping Wang , Bin Wang

Recent developments in 2D visual generation have been remarkably successful. However, 3D and 4D generation remain challenging in real-world applications due to the lack of large-scale 4D data and effective model design. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2024-11-06 Yuyang Zhao , Chung-Ching Lin , Kevin Lin , Zhiwen Yan , Linjie Li , Zhengyuan Yang , Jianfeng Wang , Gim Hee Lee , Lijuan Wang
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