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Our work becomes integrated into the general problem of the stability of the network ad hoc. Some, works attacked this problem. Among these works, we find the modelling of the network ad hoc in the form of a graph. Thus the problem of…
We study hedonic coalition formation games in which cooperation among the players is restricted by a graph structure: a subset of players can form a coalition if and only if they are connected in the given graph. We investigate the…
We define a new escape game in graphs that we call Nemesis. The game is played on a graph having a subset of vertices labeled as exits and the goal of one of the two players, called the fugitive, is to reach one of these exit vertices. The…
We study the discrete Voronoi game, where two players alternately claim vertices of a graph for t rounds. In the end, the remaining vertices are divided such that each player receives the vertices that are closer to his or her claimed…
Given a non empty set $S$ of vertices of a graph, the partiality of a vertex with respect to $S$ is the difference between maximum and minimum of the distances of the vertex to the vertices of $S$. The vertices with minimum partiality…
We study an alternating sum involving factorials and Stirling numbers of the first kind. We give an exponential generating function for these numbers and show they are nonnegative and enumerate the number of increasing trees on $n$ vertices…
In this paper we study a variant of the solitaire game Lights-Out, where the player's goal is to turn off a grid of lights. This variant is a two-player impartial game where the goal is to make the final valid move. This version is playable…
We study the (1:b) Maker-Breaker component game, played on the edge set of a d-regular graph. Maker's aim in this game is to build a large connected component, while Breaker's aim is to not let him do so. For all values of Breaker's bias b,…
In this paper, we formalize Sprague-Grundy theory for combinatorial games in bounded arithmetic. We show that in the presence of Sprague-Grundy numbers, a fairly weak axioms capture PSPACE.
In this paper the Shapley value of digraph (directed graph) games are considered. Digraph games are transferable utility (TU) games with limited cooperation among players, where players are represented by nodes. A restrictive relation…
We consider a simple game, the $k$-regular graph game, in which players take turns adding edges to an initially empty graph subject to the constraint that the degrees of vertices cannot exceed $k$. We show a sharp topological threshold for…
Given a graph $G$ consider a procedure of building a dominating set $D$ in $G$ by adding vertices to $D$ one at a time in such a way that whenever vertex $x$ is added to $D$ there exists a vertex $y\in N_G[x]$ that becomes dominated only…
Temporal graphs are a popular modelling mechanism for dynamic complex systems that extend ordinary graphs with discrete time. Simply put, time progresses one unit per step and the availability of edges can change with time. We consider the…
This work is a contribution to the study of rewrite games. Positions are finite words, and the possible moves are defined by a finite number of local rewriting rules. We introduce and investigate taking-and-merging games, that is, where…
Snake is a classic computer game, which has been around for decades. Based on this game, we study the game of Snake on arbitrary undirected graphs. A snake forms a simple path that has to move to an apple while avoiding colliding with…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
A sequence of vertices in a graph is called a legal dominating sequence if every vertex in the sequence dominates at least one vertex not dominated by those that precede it, and at the end all vertices of the graph are dominated. The Grundy…
Cayley's formula states that the number of labelled trees on $n$ vertices is $n^{n-2}$, and many of the current proofs involve complex structures or rigorous computation. We present a bijective proof of the formula by providing an…
The classical game of {\sc Nim} can be naturally extended and played on an arbitrary hypergraph $\cH \subseteq 2^V \setminus \{\emptyset\}$ whose vertices $V = \{1, \ldots, n\}$ correspond to piles of stones. By one move a player chooses an…
A (Euclidean) greedy drawing of a graph is a drawing in which, for any two vertices $s,t$ ($s \neq t$), there is a neighbor vertex of $s$ that is closer to $t$ than to $s$ in the Euclidean distance. Greedy drawings are important in the…