Related papers: Interactive Machine Learning: From Theory to Scale
Machine learning can provide deep insights into data, allowing machines to make high-quality predictions and having been widely used in real-world applications, such as text mining, visual classification, and recommender systems. However,…
Machine learning has been applied to a broad range of applications and some of them are available online as application programming interfaces (APIs) with either free (trial) or paid subscriptions. In this paper, we study adversarial…
Empirical design in reinforcement learning is no small task. Running good experiments requires attention to detail and at times significant computational resources. While compute resources available per dollar have continued to grow…
Deep convolutional neural networks have achieved great success in various applications. However, training an effective DNN model for a specific task is rather challenging because it requires a prior knowledge or experience to design the…
We propose a general purpose active learning algorithm for structured prediction, gathering labeled data for training a model that outputs a set of related labels for an image or video. Active learning starts with a limited initial training…
In reinforcement learning (RL), agents often operate in partially observed and uncertain environments. Model-based RL suggests that this is best achieved by learning and exploiting a probabilistic model of the world. 'Active inference' is…
Imperfections in data annotation, known as label noise, are detrimental to the training of machine learning models and have an often-overlooked confounding effect on the assessment of model performance. Nevertheless, employing experts to…
While training models and labeling data are resource-intensive, a wealth of pre-trained models and unlabeled data exists. To effectively utilize these resources, we present an approach to actively select pre-trained models while minimizing…
Humans can learn from very few samples, demonstrating an outstanding generalization ability that learning algorithms are still far from reaching. Currently, the most successful models demand enormous amounts of well-labeled data, which are…
Future deep learning models will be distinguished by systems that perpetually learn through interaction, imagination, and cooperation, blurring the line between training and inference. This makes continual learning a critical challenge, as…
Active learning can improve the efficiency of training prediction models by identifying the most informative new labels to acquire. However, non-response to label requests can impact active learning's effectiveness in real-world contexts.…
Deep research agents powered by Large Language Models (LLMs) can perform multi-step reasoning, web exploration, and long-form report generation. However, most existing systems operate in an autonomous manner, assuming fully specified user…
Active learning (AL) combines data labeling and model training to minimize the labeling cost by prioritizing the selection of high value data that can best improve model performance. In pool-based active learning, accessible unlabeled data…
Active learning aims to develop label-efficient algorithms by querying the most representative samples to be labeled by a human annotator. Current active learning techniques either rely on model uncertainty to select the most uncertain…
We study active feature selection, a novel feature selection setting in which unlabeled data is available, but the budget for labels is limited, and the examples to label can be actively selected by the algorithm. We focus on feature…
Learning from noisy labels (LNL) is a challenge that arises in many real-world scenarios where collected training data can contain incorrect or corrupted labels. Most existing solutions identify noisy labels and adopt active learning to…
Imaging in clinical routine is subject to changing scanner protocols, hardware, or policies in a typically heterogeneous set of acquisition hardware. Accuracy and reliability of deep learning models suffer from those changes as data and…
Sketch recognition allows natural and efficient interaction in pen-based interfaces. A key obstacle to building accurate sketch recognizers has been the difficulty of creating large amounts of annotated training data. Several authors have…
We consider online learning problems under a partial observability model capturing situations where the information conveyed to the learner is between full information and bandit feedback. In the simplest variant, we assume that in addition…
We consider the problem of Imitation Learning (IL) by actively querying noisy expert for feedback. While imitation learning has been empirically successful, much of prior work assumes access to noiseless expert feedback which is not…