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Event-driven scheduling policies are increasingly deployed in industrial environments, where decisions are made under asynchronous and partially observed system states. As a result, decision states are not temporally consistent, action…

Artificial Intelligence · Computer Science 2026-05-29 Jonathan Hoss , Noah Klarmann

Learning to perform activities through demonstration requires extracting meaningful information about the environment from observations. In this research, we investigate the challenge of planning high-level goal-oriented actions in a…

Machine Learning · Computer Science 2025-07-08 Jing Bi , Chenliang Xu

There has been significant recent interest in devising verification techniques for learning-enabled controllers (LECs) that manage safety-critical systems. Given the opacity and lack of interpretability of the neural policies that govern…

Systems and Control · Electrical Eng. & Systems 2022-10-12 Zikang Xiong , Suresh Jagannathan

Deep Reinforcement Learning is a promising tool for robotic control, yet practical application is often hindered by the difficulty of designing effective reward functions. Real-world tasks typically require optimizing multiple objectives…

Machine Learning · Computer Science 2026-03-06 Kilian Freitag , Knut Åkesson , Morteza Haghir Chehreghani

Purpose: The objective of this investigation is to provide a comprehensive analysis of state-of-the-art methods for video-based assessment of surgical skill in the operating room. Methods: Using a data set of 99 videos of capsulorhexis, a…

Computer Vision and Pattern Recognition · Computer Science 2022-05-16 Sanchit Hira , Digvijay Singh , Tae Soo Kim , Shobhit Gupta , Gregory Hager , Shameema Sikder , S. Swaroop Vedula

We propose a novel system for active semi-supervised feature-based action recognition. Given time sequences of features tracked during movements our system clusters the sequences into actions. Our system is based on encoder-decoder…

Computer Vision and Pattern Recognition · Computer Science 2020-06-15 Jingyuan Li , Eli Shlizerman

Reinforcement learning has proven its power on various occasions. However, its performance is not always guaranteed when system dynamics change. Instead, it largely relies on users' empirical experience. For reinforcement learning…

Machine Learning · Computer Science 2026-05-05 Jingyi Liu , Jian Guo , Eberhard Gill

Movement is how people interact with and affect their environment. For realistic character animation, it is necessary to synthesize such interactions between virtual characters and their surroundings. Despite recent progress in character…

Graphics · Computer Science 2023-02-03 Mohamed Hassan , Yunrong Guo , Tingwu Wang , Michael Black , Sanja Fidler , Xue Bin Peng

In recent years, significant progress has been made in the field of robotic reinforcement learning (RL), enabling methods that handle complex image observations, train in the real world, and incorporate auxiliary data, such as…

Purpose: This paper focuses on an automated analysis of surgical motion profiles for objective skill assessment and task recognition in robot-assisted surgery. Existing techniques heavily rely on conventional statistic measures or shallow…

Computer Vision and Pattern Recognition · Computer Science 2019-01-09 Ziheng Wang , Ann Majewicz Fey

In reinforcement learning with image-based inputs, it is crucial to establish a robust and generalizable state representation. Recent advancements in metric learning, such as deep bisimulation metric approaches, have shown promising results…

Machine Learning · Computer Science 2024-11-12 Jianda Chen , Wen Zheng Terence Ng , Zichen Chen , Sinno Jialin Pan , Tianwei Zhang

One of the main goals of reinforcement learning (RL) is to provide a~way for physical machines to learn optimal behavior instead of being programmed. However, effective control of the machines usually requires fine time discretization. The…

Machine Learning · Computer Science 2022-07-12 Jakub Łyskawa , Paweł Wawrzyński

Spatiotemporal video grounding aims to localize target entities in videos based on textual queries. While existing research has made significant progress in exocentric videos, the egocentric setting remains relatively underexplored, despite…

Computer Vision and Pattern Recognition · Computer Science 2025-12-10 Shuo Liang , Yiwu Zhong , Zi-Yuan Hu , Yeyao Tao , Liwei Wang

Deep video recognition is more computationally expensive than image recognition, especially on large-scale datasets like Kinetics [1]. Therefore, training scalability is essential to handle a large amount of videos. In this paper, we study…

Computer Vision and Pattern Recognition · Computer Science 2019-12-10 Ji Lin , Chuang Gan , Song Han

Pre-training and transfer learning are an important building block of current computer vision systems. While pre-training is usually performed on large real-world image datasets, in this paper we ask whether this is truly necessary. To this…

Computer Vision and Pattern Recognition · Computer Science 2024-08-06 Ryo Nakamura , Ryu Tadokoro , Ryosuke Yamada , Yuki M. Asano , Iro Laina , Christian Rupprecht , Nakamasa Inoue , Rio Yokota , Hirokatsu Kataoka

Robust robotic task execution hinges on the reliable detection of execution failures in order to trigger safe operation modes, recovery strategies, or task replanning. However, many failure detection methods struggle to provide meaningful…

Robotics · Computer Science 2025-09-24 Santosh Thoduka , Sebastian Houben , Juergen Gall , Paul G. Plöger

In this paper, we explore the potential of visual in-context learning to enable a single model to handle multiple tasks and adapt to new tasks during test time without re-training. Unlike previous approaches, our focus is on training…

Computer Vision and Pattern Recognition · Computer Science 2025-07-03 Simon Reiß , Zdravko Marinov , Alexander Jaus , Constantin Seibold , M. Saquib Sarfraz , Erik Rodner , Rainer Stiefelhagen

Text-based role-playing models can imitate character styles, yet they often fail to reflect a scene's atmosphere and evolving tension, both essential for immersive applications such as Virtual Reality (VR) games and interactive narratives.…

Artificial Intelligence · Computer Science 2026-05-07 Miao Wang , Yuling Shi , Yijiang Li , Yeheng Chen , Xiaodong Gu , Bin Li , Bo Gao , Yaduan Ruan

Reinforcement Learning with Verifiable Rewards ( RLVR ) has emerged as a transformative paradigm for enhancing the reasoning capabilities of Large Language Models ( LLMs), yet its potential in 3D scene understanding remains under-explored.…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Xiongkun Linghu , Jiangyong Huang , Baoxiong Jia , Siyuan Huang

Video games have served as useful benchmarks for the decision-making community, but going beyond Atari games towards modern games has been prohibitively expensive for the vast majority of the research community. Prior work in modern video…