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Augmented reality display performance depends strongly on features of the human visual system. This is especially true for retinal scan glasses, which use laser beam scanning and transparent holographic optical combiners. Human-centered…
Super-resolution results are usually measured by full-reference image quality metrics or human rating scores. However, these evaluation methods are general image quality measurement, and do not account for the nature of the super-resolution…
Image editing and compositing have become ubiquitous in entertainment, from digital art to AR and VR experiences. To produce beautiful composites, the camera needs to be geometrically calibrated, which can be tedious and requires a physical…
Accurate 3D imaging is essential for machines to map and interact with the physical world. While numerous 3D imaging technologies exist, each addressing niche applications with varying degrees of success, none have achieved the breadth of…
Nearly all 3D displays need calibration for correct rendering. More often than not, the optical elements in a 3D display are misaligned from the designed parameter setting. As a result, 3D magic does not perform well as intended. The…
Saliency modulation has significant potential for various applications. In our pursuit of implementing saliency modulation for optical see-through near-eye displays, we decided to introduce a blur effect to reduce the sharpness of specific…
Human pose estimation, particularly in athletes, can help improve their performance. However, this estimation is difficult using existing methods, such as human annotation, if the subjects wear loose-fitting clothes such as ski/snowboard…
Tactile displays that lend tangible form to digital content could transform computing interactions. However, achieving the resolution, speed, and dynamic range needed for perceptual fidelity remains challenging. We present a tactile display…
Measuring the similarity of images is a fundamental problem to computer vision for which no universal solution exists. While simple metrics such as the pixel-wise L2-norm have been shown to have significant flaws, they remain popular. One…
Despite recent advances in image enhancement, it remains difficult for existing approaches to adaptively improve the brightness and contrast for both low-light and normal-light images. To solve this problem, we propose a novel 2D histogram…
The estimation of depth in two-dimensional images has long been a challenging and extensively studied subject in computer vision. Recently, significant progress has been made with the emergence of Deep Learning-based approaches, which have…
Calibrating displays is a basic and regular task that content creators must perform to maintain optimal visual experience, yet it remains a troublesome issue. Measuring display characteristics from different viewpoints often requires…
Due to the nature of enhancement--the absence of paired ground-truth information, high-level vision tasks have been recently employed to evaluate the performance of low-light image enhancement. A widely-used manner is to see how accurately…
A recently proposed model observer mimics the foveated nature of the human visual system by processing the entire image with varying spatial detail, executing eye movements and scrolling through slices. The model can predict how human…
Estimation of the human pose from a monocular camera has been an emerging research topic in the computer vision community with many applications. Recently, benefited from the deep learning technologies, a significant amount of research…
As large engineering efforts go towards improving the resolution of mobile, AR and VR displays, it is important to know the maximum resolution at which further improvements bring no noticeable benefit. This limit is often referred to as the…
Achromatic, mean-modulated flicker (wherein luminance increments and decrements of equal magnitude are applied, over time, to a test field) is commonly used in both clinical assessment of vision and experimental studies of visual systems.…
Most current single image camera calibration methods rely on specific image features or user input, and cannot be applied to natural images captured in uncontrolled settings. We propose directly inferring camera calibration parameters from…
Many tasks in computer vision are often calibrated and evaluated relative to human perception. In this paper, we propose to directly approximate the perceptual function performed by human observers completing a visual detection task.…
Extended reality technology has become a useful tool in many applications, but still suffers from visual deviations that can hamper the utility of the technology. This paper discusses the types of persisting visual deviations experienced…