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We study the problem of mechanism design for allocating a set of indivisible items among agents with private preferences on items. We are interested in such a mechanism that is strategyproof (where agents' best strategy is to report their…

Computer Science and Game Theory · Computer Science 2024-08-05 Ankang Sun , Bo Chen

Currently the Dempster-Shafer based algorithm and Uniform Random Probability based algorithm are the preferred method of resolving security games, in which defenders are able to identify attackers and only strategy remained ambiguous.…

Artificial Intelligence · Computer Science 2015-08-11 Hossein Khani , Mohsen Afsharchi

The achievement of common goals through voluntary efforts of members of a group can be challenged by the high temptation of individual defection. Here, two-person one-goal assurance games are generalized to N-person, M-goal achievement…

Computer Science and Game Theory · Computer Science 2015-03-20 Eckart Bindewald

Understanding the evolution of human social systems requires flexible formalisms for the emergence of institutions. Although game theory is normally used to model interactions individually, larger spaces of games can be helpful for modeling…

Physics and Society · Physics 2021-08-12 Seth Frey , Curtis Atkisson

We consider concurrent games played on graphs. At every round of a game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…

Computer Science and Game Theory · Computer Science 2012-07-03 Krishnendu Chatterjee , Luca de Alfaro , Thomas A. Henzinger

Recommendation systems are extremely popular tools for matching users and contents. However, when content providers are strategic, the basic principle of matching users to the closest content, where both users and contents are modeled as…

Computer Science and Game Theory · Computer Science 2018-09-11 Omer Ben-Porat , Gregory Goren , Itay Rosenberg , Moshe Tennenholtz

Diffusion mechanism design, which investigate how to incentivise agents to invite as many colleagues to a multi-agent decision making as possible, is a new research paradigm at the intersection between microeconomics and computer science.…

Computer Science and Game Theory · Computer Science 2024-11-13 Ryoto Ando , Kei Kimura , Taiki Todo , Makoto Yokoo

This paper considers games where the utilities for agents are the sum of a term proportional to a social utility, and another term that is an individual cost or reward. The agents are assumed to be irrational in their perception of the…

Computer Science and Game Theory · Computer Science 2026-05-21 Ashok Krishnan K. S. , Helene Le Cadre , Ana Busic

In this paper we present results and analyses of a class of games in which heterogeneous agents are rewarded for being in a minority group. Each agent possesses a number of fixed strategies each of which are predictors of the next minority…

adap-org · Physics 2007-05-23 Radu Manuca , Yi Li , Rick Riolo , Robert Savit

We focus on a simple, one-dimensional collective decision problem (often referred to as the facility location problem) and explore issues of strategyproofness and proportionality-based fairness. We introduce and analyze a hierarchy of…

Computer Science and Game Theory · Computer Science 2023-11-29 Haris Aziz , Alexander Lam , Barton E. Lee , Toby Walsh

Mechanism design has found considerable application to the construction of agent-interaction protocols. In the standard setting, the type (e.g., utility function) of an agent is not known by other agents, nor is it known by the mechanism…

Computer Science and Game Theory · Computer Science 2012-07-19 Nathanael Hyafil , Craig Boutilier

We study two-player reachability games on finite graphs. At each state the interaction between the players is concurrent and there is a stochastic Nature. Players also play stochastically. The literature tells us that 1) Player B, who wants…

Computer Science and Game Theory · Computer Science 2021-10-29 Benjamin Bordais , Patricia Bouyer , Stéphane Le Roux

Corrigibility of autonomous agents is an under explored part of system design, with previous work focusing on single agent systems. It has been suggested that uncertainty over the human preferences acts to keep the agents corrigible, even…

Computer Science and Game Theory · Computer Science 2025-01-10 Edmund Dable-Heath , Boyko Vodenicharski , James Bishop

In the recently introduced topological distance games, strategic agents need to be assigned to a subset of vertices of a topology. In the assignment, the utility of an agent depends on both the agent's inherent utilities for other agents…

Computer Science and Game Theory · Computer Science 2024-04-23 Argyrios Deligkas , Eduard Eiben , Dušan Knop , Šimon Schierreich

When creating policies, plans, or designs for people, it is challenging for designers to foresee all of the ways in which people may reason and behave. Recently, Large Language Models (LLMs) have been shown to be able to simulate human…

Human-Computer Interaction · Computer Science 2024-07-03 Karthik Sreedhar , Lydia Chilton

Recently, strategic games inspired by Schelling's influential model of residential segregation have been studied in the TCS and AI literature. In these games, agents of k different types occupy the nodes of a network topology aiming to…

Computer Science and Game Theory · Computer Science 2024-03-15 Lata Narayanan , Yasaman Sabbagh , Alexandros A. Voudouris

Facility location is a prominent optimization problem that has inspired a large quantity of both theoretical and practical studies in combinatorial optimization. Although the problem has been investigated under various settings reflecting…

Data Structures and Algorithms · Computer Science 2019-07-09 Kangsan Kim , Yongho Shin , Hyung-Chan An

Many allocation problems in multiagent systems rely on agents specifying cardinal preferences. However, allocation mechanisms can be sensitive to small perturbations in cardinal preferences, thus causing agents who make ``small" or…

Computer Science and Game Theory · Computer Science 2021-07-13 Vijay Menon , Kate Larson

The strategic selection of resources by selfish agents has long been a key area of research, with Resource Selection Games and Congestion Games serving as prominent examples. In these traditional frameworks, agents choose from a set of…

Computer Science and Game Theory · Computer Science 2025-05-13 Henri Zeiler

We consider zero-sum stochastic games with perfect information and finitely many states and actions. The payoff is computed by a function which associates to each infinite sequence of states and actions a real number. We prove that if the…

Computer Science and Game Theory · Computer Science 2022-03-29 Hugo Gimbert , Edon Kelmendi
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