Related papers: HLS4PC: A Parametrizable Framework For Acceleratin…
We introduce PointGauss, a novel point cloud-guided framework for real-time multi-object segmentation in Gaussian Splatting representations. Unlike existing methods that suffer from prolonged initialization and limited multi-view…
Acquisition and processing of point clouds (PCs) is a crucial enabler for many emerging applications reliant on 3D spatial data, such as robot navigation, autonomous vehicles, and augmented reality. In most scenarios, PCs acquired by remote…
Accelerating Human Action Recognition (HAR) efficiently for real-time surveillance and robotic systems on edge chips remains a challenging research field, given its high computational and memory requirements. This paper proposed an…
Hardware-based acceleration is an extensive attempt to facilitate many computationally-intensive mathematics operations. This paper proposes an FPGA-based architecture to accelerate the convolution operation - a complex and expensive…
In this study, we propose a novel parallel processing method for point cloud ground segmentation, aimed at the technology evolution from mechanical to solid-state Lidar (SSL). We first benchmark point-based, grid-based, and range…
Extending 3D Gaussian Splatting (3DGS) to 4D physical simulation remains challenging. Based on the Material Point Method (MPM), existing methods either rely on manual parameter tuning or distill dynamics from video diffusion models,…
At the Large Hadron Collider, the vast amount of data from experiments demands not only sophisticated algorithms but also substantial computational power for efficient processing. This paper introduces hardware acceleration as an essential…
We present a new parallel algorithm for probabilistic graphical model optimization. The algorithm relies on data-parallel primitives (DPPs), which provide portable performance over hardware architecture. We evaluate results on CPUs and GPUs…
The growing size of point clouds enlarges consumptions of storage, transmission, and computation of 3D scenes. Raw data is redundant, noisy, and non-uniform. Therefore, simplifying point clouds for achieving compact, clean, and uniform…
FPGAs are increasingly utilized in data centers due to their capacity to exploit data parallelism in computationally intensive workloads. Furthermore, the processing of modern data center workloads requires moving vast amounts of data,…
AI acceleration has been dominated by GPUs, but the growing need for lower latency, energy efficiency, and fine-grained hardware control exposes the limits of fixed architectures. In this context, Field-Programmable Gate Arrays (FPGAs)…
We introduce a novel superpoint-based transformer architecture for efficient semantic segmentation of large-scale 3D scenes. Our method incorporates a fast algorithm to partition point clouds into a hierarchical superpoint structure, which…
The rapid growth of scientific data is surpassing advancements in computing, creating challenges in storage, transfer, and analysis, particularly at the exascale. While data reduction techniques such as lossless and lossy compression help…
Parallel computing is a standard approach to achieving high-performance computing (HPC). Three commonly used methods to implement parallel computing include: 1) applying multithreading technology on single-core or multi-core CPUs; 2)…
Applying pre-trained models to assist point cloud understanding has recently become a mainstream paradigm in 3D perception. However, existing application strategies are straightforward, utilizing only the final output of the pre-trained…
In recent years, point cloud upsampling has been widely applied in tasks such as 3D reconstruction and object recognition. This study proposed a novel framework, ReLPU, which enhances upsampling performance by explicitly learning from both…
Point clouds are a popular representation for 3D shapes. However, they encode a particular sampling without accounting for shape priors or non-local information. We advocate for the use of a hierarchical Gaussian mixture model (hGMM), which…
3D Gaussian splatting (3DGS) is a transformative technique with profound implications on novel view synthesis and real-time rendering. Given its importance, there have been many attempts to improve its performance. However, with the…
High-Level Synthesis (HLS) has transformed the development of complex Hardware IPs (HWIP) by offering abstraction and configurability through languages like SystemC/C++, particularly for Field Programmable Gate Array (FPGA) accelerators in…
This paper proposes a novel class of data-driven acceleration methods for steady-state flow field solvers. The core innovation lies in predicting and assigning the asymptotic limit value for each parameter during iterations based on its own…