Related papers: A Study of Solving Life-and-Death Problems in Go U…
With the recent advances in solving large, zero-sum extensive form games, there is a growing interest in the inverse problem of inferring underlying game parameters given only access to agent actions. Although a recent work provides a…
We present Godot Reinforcement Learning (RL) Agents, an open-source interface for developing environments and agents in the Godot Game Engine. The Godot RL Agents interface allows the design, creation and learning of agent behaviors in…
Retrieval Augmented Generation (RAG) is a framework for incorporating external knowledge, usually in the form of a set of documents retrieved from a collection, as a part of a prompt to a large language model (LLM) to potentially improve…
RLCard is an open-source toolkit for reinforcement learning research in card games. It supports various card environments with easy-to-use interfaces, including Blackjack, Leduc Hold'em, Texas Hold'em, UNO, Dou Dizhu and Mahjong. The goal…
Large Language Models (LLMs) have shown strong promise as rerankers, especially in ``listwise'' settings where an LLM is prompted to rerank several search results at once. However, this ``cascading'' retrieve-and-rerank approach is limited…
Despite the remarkable capabilities of Large Vision Language Models (LVLMs), they still lack detailed knowledge about specific entities. Retrieval-augmented Generation (RAG) is a widely adopted solution that enhances LVLMs by providing…
Large Language Models (LLMs) have shown versatility in various Natural Language Processing (NLP) tasks, including their potential as effective question-answering systems. However, to provide precise and relevant information in response to…
GoTools is a program which solves life & death problems in the game of Go. This paper describes experiments using a Genetic Algorithm to optimize heuristic weights used by GoTools' tree-search. The complete set of heuristic weights is…
Ever since its first release in 2009, the Go programming language (Golang) has been well received by software communities. A major reason for its success is the powerful support of library-based development, where a Golang project can be…
Recommender systems have been widely applied in different real-life scenarios to help us find useful information. In particular, Reinforcement Learning (RL) based recommender systems have become an emerging research topic in recent years,…
Deep reinforcement learning has shown promise in discrete domains requiring complex reasoning, including games such as Chess, Go, and Hanabi. However, this type of reasoning is less often observed in long-horizon, continuous domains with…
Mechanistic interpretation has greatly contributed to a more detailed understanding of generative language models, enabling significant progress in identifying structures that implement key behaviors through interactions between internal…
Reinforcement learning methods have recently been very successful at performing complex sequential tasks like playing Atari games, Go and Poker. These algorithms have outperformed humans in several tasks by learning from scratch, using only…
Deep reinforcement learning has made significant progress in games with imperfect information, but its performance in the card game Doudizhu (Chinese Poker/Fight the Landlord) remains unsatisfactory. Doudizhu is different from conventional…
While holding great promise for improving and facilitating healthcare, large language models (LLMs) struggle to produce up-to-date responses on evolving topics due to outdated knowledge or hallucination. Retrieval-augmented generation (RAG)…
The reranker and generator are two critical components in the Retrieval-Augmented Generation (i.e., RAG) pipeline, responsible for ranking relevant documents and generating responses. However, due to differences in pre-training data and…
This paper concerns a deep learning approach to relevance ranking in information retrieval (IR). Existing deep IR models such as DSSM and CDSSM directly apply neural networks to generate ranking scores, without explicit understandings of…
Reasoning is a fundamental capability of large language models (LLMs), enabling them to comprehend, analyze, and solve complex problems. In this paper, we introduce TextGames, an innovative benchmark specifically crafted to assess LLMs…
Reinforcement learning has exceeded human-level performance in game playing AI with deep learning methods according to the experiments from DeepMind on Go and Atari games. Deep learning solves high dimension input problems which stop the…
Creating robots that can perform general-purpose service tasks in a human-populated environment has been a longstanding grand challenge for AI and Robotics research. One particularly valuable skill that is relevant to a wide variety of…