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Reward function, as an incentive representation that recognizes humans' agency and rationalizes humans' actions, is particularly appealing for modeling human behavior in human-robot interaction. Inverse Reinforcement Learning is an…
We consider the design of fast and reliable neural network (NN)-based approximations of traditional stabilizing controllers for linear systems with polytopic uncertainty, including control laws with variable structure and those based on a…
The equivalence between von Neumann's Minimax Theorem for zero-sum games and the LP Duality Theorem connects cornerstone problems of the two fields of game theory and optimization, respectively, and has been the subject of intense scrutiny…
Game-theoretic inverse learning is the problem of inferring a player's objectives from their actions. We formulate an inverse learning problem in a Stackelberg game between a leader and a follower, where each player's action is the…
In the first part of this dissertation research, we develop a modular framework that can serve as a recipe for constructing and analyzing iterative algorithms for convex optimization. Specifically, our work casts optimization as iteratively…
Residual deep neural networks (ResNets) are mathematically described as interacting particle systems. In the case of infinitely many layers the ResNet leads to a system of coupled system of ordinary differential equations known as neural…
The literature on Inverse Reinforcement Learning (IRL) typically assumes that humans take actions in order to minimize the expected value of a cost function, i.e., that humans are risk neutral. Yet, in practice, humans are often far from…
We propose and analyze a new family of algorithms for training neural networks with ReLU activations. Our algorithms are based on the technique of alternating minimization: estimating the activation patterns of each ReLU for all given…
The implicit bias induced by the training of neural networks has become a topic of rigorous study. In the limit of gradient flow and gradient descent with appropriate step size, it has been shown that when one trains a deep linear network…
Inverse reinforcement learning (IRL) is the problem of finding a reward function that generates a given optimal policy for a given Markov Decision Process. This paper looks at an algorithmic-independent geometric analysis of the IRL problem…
Inverse Game Theory (IGT) methods based on the entropy-regularized Quantal Response Equilibrium (QRE) offer a tractable approach for competitive settings, but critically assume the agents' rationality parameter (temperature $\tau$) is known…
Recent times have witnessed sharp improvements in reinforcement learning tasks using deep reinforcement learning techniques like Deep Q Networks, Policy Gradients, Actor Critic methods which are based on deep learning based models and…
We study the reachability problem for systems implemented as feed-forward neural networks whose activation function is implemented via ReLU functions. We draw a correspondence between establishing whether some arbitrary output can ever be…
This work suggests using sampling theory to analyze the function space represented by neural networks. First, it shows, under the assumption of a finite input domain, which is the common case in training neural networks, that the function…
We propose ReDense as a simple and low complexity way to improve the performance of trained neural networks. We use a combination of random weights and rectified linear unit (ReLU) activation function to add a ReLU dense (ReDense) layer to…
In this paper we investigate formal verification of extracted rules for Neural Networks under a complexity theoretic point of view. A rule is a global property or a pattern concerning a large portion of the input space of a network. These…
Classical neural network approximation results take the form: for every function $f$ and every error tolerance $\epsilon > 0$, one constructs a neural network whose architecture and weights depend on $\epsilon$. This paper introduces a…
A ReLU neural network leads to a finite polyhedral decomposition of input space and a corresponding finite dual graph. We show that while this dual graph is a coarse quantization of input space, it is sufficiently robust that it can be…
This paper studies the problem of range analysis for feedforward neural networks, which is a basic primitive for applications such as robustness of neural networks, compliance to specifications and reachability analysis of neural-network…
We introduce the notion of linearly representable games. Broadly speaking, these are TU games that can be described by as many parameters as the number of players, like weighted voting games, airport games, or bankruptcy games. We show that…