Related papers: Beyond Motion Pattern: An Empirical Study of Physi…
Analyzing sports performance or preventing injuries requires capturing ground reaction forces (GRFs) exerted by the human body during certain movements. Standard practice uses physical markers paired with force plates in a controlled…
While current methods have shown promising progress on estimating 3D human motion from monocular videos, their motion estimates are often physically unrealistic because they mainly consider kinematics. In this paper, we introduce…
With the growing interest in motion imitation learning (IL) for human biomechanics and wearable robotics, this study investigates how additional foot-ground interaction measures, used as reward terms, affect human gait kinematics and…
When we humans look at a video of human-object interaction, we can not only infer what is happening but we can even extract actionable information and imitate those interactions. On the other hand, current recognition or geometric…
For embodied agents to effectively understand and interact within the world around them, they require a nuanced comprehension of human actions grounded in physical space. Current action recognition models, often relying on RGB video, learn…
Video Captioning is considered to be one of the most challenging problems in the field of computer vision. Video Captioning involves the combination of different deep learning models to perform object detection, action detection, and…
Although synthetic training data has been shown to be beneficial for tasks such as human pose estimation, its use for RGB human action recognition is relatively unexplored. Our goal in this work is to answer the question whether synthetic…
Gait analysis from videos obtained from a smartphone would open up many clinical opportunities for detecting and quantifying gait impairments. However, existing approaches for estimating gait parameters from videos can produce physically…
Videos are more informative than images because they capture the dynamics of the scene. By representing motion in videos, we can capture dynamic activities. In this work, we introduce GPT-4 generated motion descriptions that capture…
In dynamic environments, learned controllers are supposed to take motion into account when selecting the action to be taken. However, in existing reinforcement learning works motion is rarely treated explicitly; it is rather assumed that…
Various research studies indicate that action recognition performance highly depends on the types of motions being extracted and how accurate the human actions are represented. In this paper, we investigate different optical flow, and…
Advances in wearable robotics challenge the traditional definition of human motor systems, as wearable robots redefine body structure, movement capability, and perception of their own bodies. We measured gait performance and perceived body…
People identification in video based on the way they walk (i.e. gait) is a relevant task in computer vision using a non-invasive approach. Standard and current approaches typically derive gait signatures from sequences of binary energy maps…
Action recognition in still images has seen major improvement in recent years due to advances in human pose estimation, object recognition and stronger feature representations. However, there are still many cases in which performance…
Emotion recognition is relevant for human behaviour understanding, where facial expression and speech recognition have been widely explored by the computer vision community. Literature in the field of behavioural psychology indicates that…
Deep learning models have achieved state-of-the- art performance in recognizing human activities, but often rely on utilizing background cues present in typical computer vision datasets that predominantly have a stationary camera. If these…
Most locomotion methods for humanoid robots focus on leg-based gaits, yet natural bipeds frequently rely on hands, knees, and elbows to establish additional contacts for stability and support in complex environments. This paper introduces…
Human actions are comprised of a sequence of poses. This makes videos of humans a rich and dense source of human poses. We propose an unsupervised method to learn pose features from videos that exploits a signal which is complementary to…
Robust visual tracking is a challenging computer vision problem, with many real-world applications. Most existing approaches employ hand-crafted appearance features, such as HOG or Color Names. Recently, deep RGB features extracted from…
Understanding human perceptions of robot performance is crucial for designing socially intelligent robots that can adapt to human expectations. Current approaches often rely on surveys, which can disrupt ongoing human-robot interactions. As…