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What makes a video task uniquely suited for videos, beyond what can be understood from a single image? Building on recent progress in self-supervised image-language models, we revisit this question in the context of video and language…
This work proposes a novel method to generate realistic talking head videos using audio and visual streams. We animate a source image by transferring head motion from a driving video using a dense motion field generated using learnable…
Video-Action Models (VAMs) have emerged as a promising framework for embodied intelligence, learning implicit world dynamics from raw video streams to produce temporally consistent action predictions. Although such models demonstrate strong…
In this paper, we propose a novel text-based talking-head video generation framework that synthesizes high-fidelity facial expressions and head motions in accordance with contextual sentiments as well as speech rhythm and pauses. To be…
Video temporal grounding is an emerging topic aiming to identify specific clips within videos. In addition to pre-trained video models, contemporary methods utilize pre-trained vision-language models (VLM) to capture detailed…
Current talking face generation methods mainly focus on speech-lip synchronization. However, insufficient investigation on the facial talking style leads to a lifeless and monotonous avatar. Most previous works fail to imitate expressive…
We present a new architecture for human action forecasting from videos. A temporal recurrent encoder captures temporal information of input videos while a self-attention model is used to attend on relevant feature dimensions of the input…
Audio-driven talking-head generation has achieved remarkable progress with recent models such as AniTalker, FLOAT, and Sonic. Despite their success, most existing approaches rely on a single static reference image to condition the entire…
Face analysis has been studied from different angles to infer emotion, poses, shapes, and landmarks. Traditionally RGB cameras are used, yet for fine-grained tasks standard sensors might not be up to the task due to their latency, making it…
In this paper, we introduce a novel kinematics-rich vision-language-action (VLA) task, in which language commands densely encode diverse kinematic attributes (such as direction, trajectory, orientation, and relative displacement) from…
Text-conditioned human motion generation, which allows for user interaction through natural language, has become increasingly popular. Existing methods typically generate short, isolated motions based on a single input sentence. However,…
Emotionally talking head video generation aims to generate expressive portrait videos with accurate lip synchronization and emotional facial expressions. Current methods rely on simple emotional labels, leading to insufficient semantic…
We present TextAtari, a benchmark for evaluating language agents on very long-horizon decision-making tasks spanning up to 100,000 steps. By translating the visual state representations of classic Atari games into rich textual descriptions,…
We present a target-aware video diffusion model that generates videos from an input image, in which an actor interacts with a specified target while performing a desired action. The target is defined by a segmentation mask, and the action…
Generating talking avatar driven by audio remains a significant challenge. Existing methods typically require high computational costs and often lack sufficient facial detail and realism, making them unsuitable for applications that demand…
Existing action quality assessment (AQA) methods mainly learn deep representations at the video level for scoring diverse actions. Due to the lack of a fine-grained understanding of actions in videos, they harshly suffer from low…
Unsupervised domain adaptation (UDA) in videos is a challenging task that remains not well explored compared to image-based UDA techniques. Although vision transformers (ViT) achieve state-of-the-art performance in many computer vision…
Action recognition technology plays a vital role in enhancing security through surveillance systems, enabling better patient monitoring in healthcare, providing in-depth performance analysis in sports, and facilitating seamless human-AI…
While recent Vision-Language-Action (VLA) models have begun to incorporate audio, they typically treat sound as static pre-execution prompts or focus exclusively on human speech. This leaves a significant gap in real-time, sound-centric…
Speech-driven talking head generation is a critical yet challenging task with applications in augmented reality and virtual human modeling. While recent approaches using autoregressive and diffusion-based models have achieved notable…