Related papers: EchoMotion: Unified Human Video and Motion Generat…
Learning directly from human demonstration videos is a key milestone toward scalable and generalizable robot learning. Yet existing methods rely on intermediate representations such as keypoints or trajectories, introducing information loss…
Several video-based 3D pose and shape estimation algorithms have been proposed to resolve the temporal inconsistency of single-image-based methods. However it still remains challenging to have stable and accurate reconstruction. In this…
Human pose, action, and motion generation are critical for applications in digital humans, character animation, and humanoid robotics. However, many existing methods struggle to produce physically plausible movements that are consistent…
The field has made significant progress in synthesizing realistic human motion driven by various modalities. Yet, the need for different methods to animate various body parts according to different control signals limits the scalability of…
Generative modeling of human motion has broad applications in computer animation, virtual reality, and robotics. Conventional approaches develop separate models for different motion synthesis tasks, and typically use a model of a small size…
We present a unified perspective on tackling various human-centric video tasks by learning human motion representations from large-scale and heterogeneous data resources. Specifically, we propose a pretraining stage in which a motion…
Achieving both behavioral similarity and appropriateness in human-like motion generation for humanoid robot remains an open challenge, further compounded by the lack of cross-embodiment adaptability. To address this problem, we propose…
Video Frame Interpolation (VFI) aims to synthesize intermediate frames between existing frames to enhance visual smoothness and quality. Beyond the conventional methods based on the reconstruction loss, recent works have employed generative…
The visual world offers a critical axis for advancing foundation models beyond language. Despite growing interest in this direction, the design space for native multimodal models remains opaque. We provide empirical clarity through…
Text-driven human motion generation is an emerging task in animation and humanoid robot design. Existing algorithms directly generate the full sequence which is computationally expensive and prone to errors as it does not pay special…
Autoregressive large language models (LLMs) have unified a vast range of language tasks, inspiring preliminary efforts in autoregressive (AR) video generation. Existing AR video generators either diverge from standard LLM architectures,…
We present Mamoda2.5, a unified AR-Diffusion framework that seamlessly integrates multimodal understanding and generation within a single architecture. To efficiently enhance the model's generation capability, we equip the Diffusion…
Human-human motion generation is essential for understanding humans as social beings. Current methods fall into two main categories: single-person-based methods and separate modeling-based methods. To delve into this field, we abstract the…
Video-based world models hold significant potential for generating high-quality embodied manipulation data. However, current video generation methods struggle to achieve stable long-horizon generation: classical diffusion-based approaches…
In this work, we build a simple but strong baseline for sounding video generation. Given base diffusion models for audio and video, we integrate them with additional modules into a single model and train it to make the model jointly…
Generating realistic human motion is a central yet unsolved challenge in video generation. While reinforcement learning (RL)-based post-training has driven recent gains in general video quality, extending it to human motion remains…
Recent advances in unified multimodal models indicate a clear trend towards comprehensive content generation. However, the auditory domain remains a significant challenge, with music and speech often developed in isolation, hindering…
Human Video Motion Transfer (HVMT) aims to, given an image of a source person, generate his/her video that imitates the motion of the driving person. Existing methods for HVMT mainly exploit Generative Adversarial Networks (GANs) to perform…
Text-to-video diffusion models have enabled high-quality video synthesis, yet often fail to generate temporally coherent and physically plausible motion. A key reason is the models' insufficient understanding of complex motions that natural…
Most existing multimodality methods use separate backbones for autoregression-based discrete text generation and diffusion-based continuous visual generation, or the same backbone by discretizing the visual data to use autoregression for…