Related papers: Implementing Transport Coding in OMNeT++ for Messa…
This work presents the design and implementation of a real-time network coding system integrated into the IP layer of a 5G testbed, offering an alternative to conventional retransmission-based reliability mechanisms such as ARQ and HARQ.…
This paper investigates the performance of streaming codes in low-latency applications over a multi-link three-node relayed network. The source wishes to transmit a sequence of messages to the destination through a relay. Each message must…
The OMNeT++ simulator is well-suited for the simulation of randomized user behavior in communication networks. However, there are scenarios, where such a random model is unsuited to evaluate a communication system, and this paper attempts…
Consider a radio access network wherein a base-station is required to deliver a set of order-constrained messages to a set of users over independent erasure channels. This paper studies the delivery time reduction problem using instantly…
This work investigates the probability that the delay and the peak-age of information exceed a desired threshold in a point-to-point communication system with short information packets. The packets are generated according to a stationary…
We consider transport layer approaches for achieving high rate, low delay communication over edge paths where the bottleneck is an 802.11ac WLAN. We first show that by regulating send rate so as to maintain a target aggregation level it is…
We consider the delay of network coding compared to routing with retransmissions in packet erasure networks with probabilistic erasures. We investigate the sub-linear term in the block delay required for unicasting $n$ packets and show that…
Network coding permits to deploy distributed packet delivery algorithms that locally adapt to the network availability in media streaming applications. However, it may also increase delay and computational complexity if it is not…
Exact queueing analysis of erasure networks with network coding in a finite buffer regime is an extremely hard problem due to the large number of states in the network. In such networks, packets are lost due to either link erasures or due…
In "On Coding for Reliable Communication over Packet Networks" (Lun, Medard, and Effros, Proc. 42nd Annu. Allerton Conf. Communication, Control, and Computing, 2004), a capacity-achieving coding scheme for unicast or multicast over lossy…
This paper is motivated by the problem of error control in network coding when errors are introduced in a random fashion (rather than chosen by an adversary). An additive-multiplicative matrix channel is considered as a model for random…
Modern applications are highly sensitive to communication delays and throughput. This paper surveys major attempts on reducing latency and increasing the throughput. These methods are surveyed on different networks and surroundings such as…
Packet replication and elimination functions are used by time-sensitive networks (as in the context of IEEE TSN and IETF DetNet) to increase the reliability of the network. Packets are replicated onto redundant paths by a replication…
The Transport Control Protocol has long been the primary transport protocol for applications requiring performance and reliability over the Internet. Unfortunately, due its retransmission mechanism, TCP incurs high packet delivery delays…
In this work, we introduce a novel neural operator, the Solute Transport Operator Network (STONet), to efficiently model contaminant transport in micro-cracked porous media. STONet's model architecture is specifically designed for this…
The existence of considerable amount of redundancy in the Internet traffic at the packet level has stimulated the deployment of packet-level redundancy elimination techniques within the network by enabling network nodes to memorize data…
We provide an analytical study of the impact of packet skipping and opportunistic network coding on the timely communication of messages through a single network element. In a first step, we consider a single-server queueing system with…
In recent years, network coding has become one of the most interesting fields and has attracted considerable attention from both industry and academia. The idea of network coding is based on the concept of allowing intermediate nodes to…
Applications such as virtual reality and online gaming require low delays for acceptable user experience. A key task for over-the-top (OTT) service providers who provide these applications is sending traffic through the networks to minimize…
Learning, prediction, and compression are intimately connected: a model that accurately predicts the next symbol in a sequence can be coupled with a source coder to compress that sequence near its information-theoretic limit. When tokenized…