Related papers: Delaunay-Rips filtration: a study and an algorithm
This paper presents a novel randomized algorithm for robust point cloud registration without correspondences. Most existing registration approaches require a set of putative correspondences obtained by extracting invariant descriptors.…
Deluge Networks (DelugeNets) are deep neural networks which efficiently facilitate massive cross-layer information inflows from preceding layers to succeeding layers. The connections between layers in DelugeNets are established through…
Single image deraining is important for many high-level computer vision tasks since the rain streaks can severely degrade the visibility of images, thereby affecting the recognition and analysis of the image. Recently, many CNN-based…
In contrast to the literature where local patterns in 3D point clouds are captured by customized convolutional operators, in this paper we study the problem of how to effectively and efficiently project such point clouds into a 2D image…
Unstructured neural network pruning algorithms have achieved impressive compression rates. However, the resulting - typically irregular - sparse matrices hamper efficient hardware implementations, leading to additional memory usage and…
We show that Delaunay triangulations and compressed quadtrees are equivalent structures. More precisely, we give two algorithms: the first computes a compressed quadtree for a planar point set, given the Delaunay triangulation; the second…
Deep convolutional neural networks (DCNNs) have shown remarkable performance in image classification tasks in recent years. Generally, deep neural network architectures are stacks consisting of a large number of convolutional layers, and…
We describe an efficient algorithm to compute a conformally equivalent metric for a discrete surface, possibly with boundary, exhibiting prescribed Gaussian curvature at all interior vertices and prescribed geodesic curvature along the…
To date, the histogram-based running median filter of Perreault and H\'ebert is considered the fastest for 8-bit images, being roughly O(1) in average case. We present here another approximately constant time algorithm which further…
A challenge in computational topology is to deal with large filtered geometric complexes built from point cloud data such as Vietoris-Rips filtrations. This has led to the development of schemes for parallel computation and compression…
High-dimensional data, characterized by many features, can be difficult to visualize effectively. Dimensionality reduction techniques, such as PCA, UMAP, and t-SNE, address this challenge by projecting the data into a lower-dimensional…
We describe a randomized algorithm that, given a set $P$ of points in the plane, computes the best location to insert a new point $p$, such that the Delaunay triangulation of $P\cup\{p\}$ has the largest possible minimum angle. The expected…
The growing size of point clouds enlarges consumptions of storage, transmission, and computation of 3D scenes. Raw data is redundant, noisy, and non-uniform. Therefore, simplifying point clouds for achieving compact, clean, and uniform…
Point cloud upsampling aims to generate dense point clouds from given sparse ones, which is a challenging task due to the irregular and unordered nature of point sets. To address this issue, we present a novel deep learning-based model,…
Intrinsic Delaunay triangulation (IDT) is a fundamental data structure in computational geometry and computer graphics. However, except for some theoretical results, such as existence and uniqueness, little progress has been made towards…
With the development of 3D sensing technologies, point clouds have attracted increasing attention in a variety of applications for 3D object representation, such as autonomous driving, 3D immersive tele-presence and heritage reconstruction.…
Super-Resolution convolutional neural networks have recently demonstrated high-quality restoration for single images. However, existing algorithms often require very deep architectures and long training times. Furthermore, current…
This paper presents a new O(nlog(n)) algorithm for computing the convex hull of a set of 3 dimensional points. The algorithm first sorts the point in (x,y,z) then incrementally adds sorted points to the convex hull using the constraint that…
A novel parallel simulation algorithm on the GPU, implemented in CUDA and C++, is presented for the simulation of Brownian particles that display excluded volume repulsion and interact with long and short range forces. When an explicit…
The computational cost of persistent homology is often dominated by the growth of the underlying simplicial filtrations. Many different filtrations exist, each with its own assumptions and trade-offs, but all face some form of this growth…