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Related papers: Delaunay-Rips filtration: a study and an algorithm

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This paper presents a novel randomized algorithm for robust point cloud registration without correspondences. Most existing registration approaches require a set of putative correspondences obtained by extracting invariant descriptors.…

Computer Vision and Pattern Recognition · Computer Science 2019-04-16 Huu Le , Thanh-Toan Do , Tuan Hoang , Ngai-Man Cheung

Deluge Networks (DelugeNets) are deep neural networks which efficiently facilitate massive cross-layer information inflows from preceding layers to succeeding layers. The connections between layers in DelugeNets are established through…

Computer Vision and Pattern Recognition · Computer Science 2017-08-24 Jason Kuen , Xiangfei Kong , Gang Wang , Yap-Peng Tan

Single image deraining is important for many high-level computer vision tasks since the rain streaks can severely degrade the visibility of images, thereby affecting the recognition and analysis of the image. Recently, many CNN-based…

Computer Vision and Pattern Recognition · Computer Science 2021-08-23 Qiaosi Yi , Juncheng Li , Qinyan Dai , Faming Fang , Guixu Zhang , Tieyong Zeng

In contrast to the literature where local patterns in 3D point clouds are captured by customized convolutional operators, in this paper we study the problem of how to effectively and efficiently project such point clouds into a 2D image…

Computer Vision and Pattern Recognition · Computer Science 2020-10-09 Yecheng Lyu , Xinming Huang , Ziming Zhang

Unstructured neural network pruning algorithms have achieved impressive compression rates. However, the resulting - typically irregular - sparse matrices hamper efficient hardware implementations, leading to additional memory usage and…

We show that Delaunay triangulations and compressed quadtrees are equivalent structures. More precisely, we give two algorithms: the first computes a compressed quadtree for a planar point set, given the Delaunay triangulation; the second…

Computational Geometry · Computer Science 2012-08-27 Maarten Löffler , Wolfgang Mulzer

Deep convolutional neural networks (DCNNs) have shown remarkable performance in image classification tasks in recent years. Generally, deep neural network architectures are stacks consisting of a large number of convolutional layers, and…

Computer Vision and Pattern Recognition · Computer Science 2017-09-07 Dongyoon Han , Jiwhan Kim , Junmo Kim

We describe an efficient algorithm to compute a conformally equivalent metric for a discrete surface, possibly with boundary, exhibiting prescribed Gaussian curvature at all interior vertices and prescribed geodesic curvature along the…

Computational Geometry · Computer Science 2021-04-13 Marcel Campen , Ryan Capouellez , Hanxiao Shen , Leyi Zhu , Daniele Panozzo , Denis Zorin

To date, the histogram-based running median filter of Perreault and H\'ebert is considered the fastest for 8-bit images, being roughly O(1) in average case. We present here another approximately constant time algorithm which further…

Data Structures and Algorithms · Computer Science 2015-03-19 Alexander Alekseychuk

A challenge in computational topology is to deal with large filtered geometric complexes built from point cloud data such as Vietoris-Rips filtrations. This has led to the development of schemes for parallel computation and compression…

Algebraic Topology · Mathematics 2022-05-04 Bradley J. Nelson

High-dimensional data, characterized by many features, can be difficult to visualize effectively. Dimensionality reduction techniques, such as PCA, UMAP, and t-SNE, address this challenge by projecting the data into a lower-dimensional…

We describe a randomized algorithm that, given a set $P$ of points in the plane, computes the best location to insert a new point $p$, such that the Delaunay triangulation of $P\cup\{p\}$ has the largest possible minimum angle. The expected…

Computational Geometry · Computer Science 2014-01-07 Boris Aronov , Mark V. Yagnatinsky

The growing size of point clouds enlarges consumptions of storage, transmission, and computation of 3D scenes. Raw data is redundant, noisy, and non-uniform. Therefore, simplifying point clouds for achieving compact, clean, and uniform…

Computer Vision and Pattern Recognition · Computer Science 2022-03-18 Yuanqi Li , Jianwei Guo , Xinran Yang , Shun Liu , Jie Guo , Xiaopeng Zhang , Yanwen Guo

Point cloud upsampling aims to generate dense point clouds from given sparse ones, which is a challenging task due to the irregular and unordered nature of point sets. To address this issue, we present a novel deep learning-based model,…

Computer Vision and Pattern Recognition · Computer Science 2022-06-09 Aihua Mao , Zihui Du , Junhui Hou , Yaqi Duan , Yong-jin Liu , Ying He

Intrinsic Delaunay triangulation (IDT) is a fundamental data structure in computational geometry and computer graphics. However, except for some theoretical results, such as existence and uniqueness, little progress has been made towards…

Computational Geometry · Computer Science 2015-05-22 Yong-Jin Liu , Chun-Xu Xu , Dian Fan , Ying He

With the development of 3D sensing technologies, point clouds have attracted increasing attention in a variety of applications for 3D object representation, such as autonomous driving, 3D immersive tele-presence and heritage reconstruction.…

Computer Vision and Pattern Recognition · Computer Science 2019-01-01 Junkun Qi , Wei Hu , Zongming Guo

Super-Resolution convolutional neural networks have recently demonstrated high-quality restoration for single images. However, existing algorithms often require very deep architectures and long training times. Furthermore, current…

Image and Video Processing · Electrical Eng. & Systems 2019-07-02 Saeed Anwar , Nick Barnes

This paper presents a new O(nlog(n)) algorithm for computing the convex hull of a set of 3 dimensional points. The algorithm first sorts the point in (x,y,z) then incrementally adds sorted points to the convex hull using the constraint that…

Computational Geometry · Computer Science 2016-02-16 David Sinclair

A novel parallel simulation algorithm on the GPU, implemented in CUDA and C++, is presented for the simulation of Brownian particles that display excluded volume repulsion and interact with long and short range forces. When an explicit…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-07-04 Francisco Carter , Nancy Hitschfeld , Cristóbal Navarro , Rodrigo Soto

The computational cost of persistent homology is often dominated by the growth of the underlying simplicial filtrations. Many different filtrations exist, each with its own assumptions and trade-offs, but all face some form of this growth…

Algebraic Topology · Mathematics 2026-05-15 António Leitão
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