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Related papers: MatLat: Material Latent Space for PBR Texture Gene…

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Recent works on text-to-3d generation show that using only 2D diffusion supervision for 3D generation tends to produce results with inconsistent appearances (e.g., faces on the back view) and inaccurate shapes (e.g., animals with extra…

Computer Vision and Pattern Recognition · Computer Science 2024-03-15 Cheng Chen , Xiaofeng Yang , Fan Yang , Chengzeng Feng , Zhoujie Fu , Chuan-Sheng Foo , Guosheng Lin , Fayao Liu

We focus on explicitly learning disentangled representation for natural image generation, where the underlying spatial structure and the rendering on the structure can be independently controlled respectively, yet using no tuple…

Machine Learning · Computer Science 2019-10-01 Guang-Yuan Hao , Hong-Xing Yu , Wei-Shi Zheng

The tremendous progress in neural image generation, coupled with the emergence of seemingly omnipotent vision-language models has finally enabled text-based interfaces for creating and editing images. Handling generic images requires a…

Computer Vision and Pattern Recognition · Computer Science 2023-07-27 Omri Avrahami , Ohad Fried , Dani Lischinski

We present RELATE, a model that learns to generate physically plausible scenes and videos of multiple interacting objects. Similar to other generative approaches, RELATE is trained end-to-end on raw, unlabeled data. RELATE combines an…

Computer Vision and Pattern Recognition · Computer Science 2020-11-10 Sebastien Ehrhardt , Oliver Groth , Aron Monszpart , Martin Engelcke , Ingmar Posner , Niloy Mitra , Andrea Vedaldi

Current methods for 3D generation still fall short in physically based rendering (PBR) texturing, primarily due to limited data and challenges in modeling multi-channel materials. In this work, we propose MuMA, a method for 3D PBR texturing…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Lingting Zhu , Jingrui Ye , Runze Zhang , Zeyu Hu , Yingda Yin , Lanjiong Li , Jinnan Chen , Shengju Qian , Xin Wang , Qingmin Liao , Lequan Yu

In this paper, we advocate the adoption of metric preservation as a powerful prior for learning latent representations of deformable 3D shapes. Key to our construction is the introduction of a geometric distortion criterion, defined…

Machine Learning · Computer Science 2020-12-14 Luca Cosmo , Antonio Norelli , Oshri Halimi , Ron Kimmel , Emanuele Rodolà

Realistic indoor or outdoor image synthesis is a core challenge in computer vision and graphics. The learning-based approach is easy to use but lacks physical consistency, while traditional Physically Based Rendering (PBR) offers high…

Graphics · Computer Science 2025-04-25 Yu Guo , Zhiqiang Lao , Xiyun Song , Yubin Zhou , Zongfang Lin , Heather Yu

Recent advances in 3D generation have transitioned from multi-view 2D rendering approaches to 3D-native latent diffusion frameworks that exploit geometric priors in ground truth data. Despite progress, three key limitations persist: (1)…

Computer Vision and Pattern Recognition · Computer Science 2025-10-31 Shaocong Dong , Lihe Ding , Xiao Chen , Yaokun Li , Yuxin Wang , Yucheng Wang , Qi Wang , Jaehyeok Kim , Chenjian Gao , Zhanpeng Huang , Zibin Wang , Tianfan Xue , Dan Xu

Despite significant progress in text-to-image generation, aligning outputs with complex prompts remains challenging, particularly for fine-grained semantics and spatial relations. This difficulty stems from the feed-forward nature of…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Yinyi Luo , Hrishikesh Gokhale , Marios Savvides , Jindong Wang , Shengfeng He

Most real-world image editing tasks require multiple sequential edits to achieve desired results. Current editing approaches, primarily designed for single-object modifications, struggle with sequential editing: especially with maintaining…

Computer Vision and Pattern Recognition · Computer Science 2025-05-05 Daneul Kim , Jaeah Lee , Jaesik Park

We show that pre-trained Generative Adversarial Networks (GANs) such as StyleGAN and BigGAN can be used as a latent bank to improve the performance of image super-resolution. While most existing perceptual-oriented approaches attempt to…

Computer Vision and Pattern Recognition · Computer Science 2022-08-01 Kelvin C. K. Chan , Xiangyu Xu , Xintao Wang , Jinwei Gu , Chen Change Loy

We present a novel texture synthesis framework, enabling the generation of infinite, high-quality 3D textures given a 2D exemplar image. Inspired by recent advances in natural texture synthesis, we train deep neural models to generate…

Computer Vision and Pattern Recognition · Computer Science 2020-07-01 Tiziano Portenier , Siavash Bigdeli , Orcun Goksel

Diffusion models demonstrate remarkable capabilities in capturing complex data distributions and have achieved compelling results in many generative tasks. While they have recently been extended to dense prediction tasks such as depth…

Computer Vision and Pattern Recognition · Computer Science 2025-12-16 Haorui Ji , Taojun Lin , Hongdong Li

Latent Diffusion Models (LDMs) rely heavily on the compressed latent space provided by Variational Autoencoders (VAEs) for high-quality image generation. Recent studies have attempted to obtain generation-friendly VAEs by directly adopting…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 John Page , Xuesong Niu , Kai Wu , Kun Gai

While physically-based rendering (PBR) simulates light transport that guarantees physical realism, achieving true photorealistic rendering (PRR) demands prohibitive time and labor, and still struggles to capture the intractable richness of…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Jiayuan Lu , Rengan Xie , Xuancheng Jin , Zhizhen Wu , Qi Ye , Tian Xie , Hujun Bao , Rui Wang. Yuchi Huo

There is growing interest in integrating high-fidelity visual synthesis capabilities into large language models (LLMs) without compromising their strong reasoning capabilities. Existing methods that directly train LLMs or bridge LLMs and…

Computer Vision and Pattern Recognition · Computer Science 2025-08-11 Han Lin , Jaemin Cho , Amir Zadeh , Chuan Li , Mohit Bansal

High-quality 3D texture generation remains a fundamental challenge due to the view-inconsistency inherent in current mainstream multi-view diffusion pipelines. Existing representations either rely on UV maps, which suffer from distortion…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Ziteng Lu , Yushuang Wu , Chongjie Ye , Yuda Qiu , Jing Shao , Xiaoyang Guo , Jiaqing Zhou , Tianlei Hu , Kun Zhou , Xiaoguang Han

Numerous methods have been proposed for probabilistic generative modelling of 3D objects. However, none of these is able to produce textured objects, which renders them of limited use for practical tasks. In this work, we present the first…

Computer Vision and Pattern Recognition · Computer Science 2020-04-10 Paul Henderson , Vagia Tsiminaki , Christoph H. Lampert

Generative Adversarial Networks (GAN) is currently widely used as an unsupervised image generation method. Current state-of-the-art GANs can generate photorealistic images with high resolution. However, a large amount of data is required,…

Computer Vision and Pattern Recognition · Computer Science 2022-11-16 Pengwei Wang

We present a cascaded diffusion model based on a part-level implicit 3D representation. Our model achieves state-of-the-art generation quality and also enables part-level shape editing and manipulation without any additional training in…

Computer Vision and Pattern Recognition · Computer Science 2024-03-21 Juil Koo , Seungwoo Yoo , Minh Hieu Nguyen , Minhyuk Sung