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Recent text-driven motion generation methods span both discrete token-based approaches and continuous-latent formulations. MotionGPT3 exemplifies the latter paradigm, combining a learned continuous motion latent space with a diffusion-based…

Computer Vision and Pattern Recognition · Computer Science 2026-04-23 Jaymin Ban , JiHong Jeon , SangYeop Jeong

Advanced analytics have transformed how sports teams operate, particularly in episodic sports like baseball. Their impact on continuous invasion sports, such as soccer and ice hockey, has been limited due to increased game complexity and…

Artificial Intelligence · Computer Science 2025-03-26 David Radke , Kyle Tilbury

We present a framework that gives a deep insight into the link between physical and technical-tactical aspects of soccer and it allows associating physical performance with value generation thanks to a top-down approach. First, we estimate…

Machine Learning · Statistics 2022-04-06 Sergio Llana , Borja Burriel , Pau Madrero , Javier Fernández

This paper employs a Skellam process to represent real-time betting odds for English Premier League (EPL) soccer games. Given a matrix of market odds on all possible score outcomes, we estimate the expected scoring rates for each team. The…

Applications · Statistics 2017-04-03 Guanhao Feng , Nicholas G. Polson , Jianeng Xu

Analysis of invasive sports such as soccer is challenging because the game situation changes continuously in time and space, and multiple agents individually recognize the game situation and make decisions. Previous studies using deep…

Artificial Intelligence · Computer Science 2023-12-04 Hiroshi Nakahara , Kazushi Tsutsui , Kazuya Takeda , Keisuke Fujii

Huge amounts of money are invested every year by football clubs on transfers. For both growth and survival, it is crucial for recruiting departments to make smart choices when targeting players. Therefore, it is very important to identify…

Motion Transfer is a technique that synthesizes videos by transferring motion dynamics from a driving video to a source image. In this work we propose a deep learning-based framework to enable real-time video motion transfer which is…

Computer Vision and Pattern Recognition · Computer Science 2025-12-12 Tasmiah Haque , Md. Asif Bin Syed , Byungheon Jeong , Xue Bai , Sumit Mohan , Somdyuti Paul , Imtiaz Ahmed , Srinjoy Das

Mobility trajectories are essential for understanding urban dynamics and enhancing urban planning, yet access to such data is frequently hindered by privacy concerns. This research introduces a transformative framework for generating…

The advantages of event-sensing over conventional sensors (e.g., higher dynamic range, lower time latency, and lower power consumption) have spurred research into machine learning for event data. Unsurprisingly, deep learning has emerged as…

Machine Learning · Computer Science 2021-06-11 Fuqiang Gu , Weicong Sng , Xuke Hu , Fangwen Yu

Future trajectories of neighboring traffic agents have a significant influence on the path planning and decision-making of autonomous vehicles. While trajectory forecasting is a well-studied field, research mainly focuses on snapshot-based…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Alexander Prutsch , David Schinagl , Horst Possegger

This paper introduces an approach to predicting the next event in a soccer match, a challenge bearing remarkable similarities to the problem faced by Large Language Models (LLMs). Unlike other methods that severely limit event dynamics in…

Machine Learning · Computer Science 2024-04-29 Tiago Mendes-Neves , Luís Meireles , João Mendes-Moreira

This paper introduces SoccerDiffusion, a transformer-based diffusion model designed to learn end-to-end control policies for humanoid robot soccer directly from real-world gameplay recordings. Using data collected from RoboCup competitions,…

Robotics · Computer Science 2025-07-04 Florian Vahl , Jörn Griepenburg , Jan Gutsche , Jasper Güldenstein , Jianwei Zhang

The aim of this study was to improve previous zonal approaches to expected possession value (EPV) models in low data availability sports by introducing a Bayesian Mixture Model approach to an EPV model in rugby league. 99,966 observations…

Applications · Statistics 2022-12-22 Thomas Sawczuk , Anna Palczewska , Ben Jones , Jan Palczewski

This paper introduces the "GPT-in-the-loop" approach, a novel method combining the advanced reasoning capabilities of Large Language Models (LLMs) like Generative Pre-trained Transformers (GPT) with multiagent (MAS) systems. Venturing…

Multiagent Systems · Computer Science 2023-08-22 Nathalia Nascimento , Paulo Alencar , Donald Cowan

In-play football forecasting models have struggled to match the accuracy of betting exchange prices, which aggregate information from many market participants. We close this gap by combining two extensions to a Weibull accelerated failure…

Applications · Statistics 2026-05-18 Lawrence Clegg , Zixing Song , John Cartlidge

Data analysis has become a necessity in the modern era of cricket. Everything from effective team management to match win predictions use some form of analytics. Meaningful data representations are necessary for efficient analysis of data.…

Machine Learning · Computer Science 2021-08-17 Souridas Alaka , Rishikesh Sreekumar , Hrithwik Shalu

We present a transformer decoder based sports simulation engine, SportsNGEN, trained on sports player and ball tracking sequences, that is capable of generating sustained gameplay and accurately mimicking the decision making of real…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Lachlan Thorpe , Lewis Bawden , Karanjot Vendal , John Bronskill , Richard E. Turner

We consider the task of determining the number of chances a soccer team creates, along with the composite nature of each chance-the players involved and the locations on the pitch of the assist and the chance. We propose an interpretable…

Applications · Statistics 2018-02-26 Gavin A. Whitaker , Ricardo Silva , Daniel Edwards

With the development of measurement technology, data on the movements of actual games in various sports can be obtained and used for planning and evaluating the tactics and strategy. Defense in team sports is generally difficult to be…

Artificial Intelligence · Computer Science 2022-05-10 Kosuke Toda , Masakiyo Teranishi , Keisuke Kushiro , Keisuke Fujii

We introduce a new class of context dependent, incomplete information games to serve as structured prediction models for settings with significant strategic interactions. Our games map the input context to outcomes by first condensing the…

Machine Learning · Computer Science 2019-05-30 Vikas K. Garg , Tommi Jaakkola