Related papers: Make-It-Poseable: Feed-forward Latent Posing Model…
Person image synthesis, e.g., pose transfer, is a challenging problem due to large variation and occlusion. Existing methods have difficulties predicting reasonable invisible regions and fail to decouple the shape and style of clothing,…
Creating realistic and simulation-ready 3D assets is crucial for autonomous driving research and virtual environment construction. However, existing 3D vehicle generation methods are often trained on synthetic data with significant domain…
We propose an image-to-image translation framework for facial attribute editing with disentangled interpretable latent directions. Facial attribute editing task faces the challenges of targeted attribute editing with controllable strength…
Most real-world image editing tasks require multiple sequential edits to achieve desired results. Current editing approaches, primarily designed for single-object modifications, struggle with sequential editing: especially with maintaining…
We present an invert-and-edit framework to automatically transform facial weight of an input face image to look thinner or heavier by leveraging semantic facial attributes encoded in the latent space of Generative Adversarial Networks…
This paper proposes a new generative adversarial network for pose transfer, i.e., transferring the pose of a given person to a target pose. We design a progressive generator which comprises a sequence of transfer blocks. Each block performs…
We introduce Fat Pad cages for posing facial meshes. It combines cage representation and facial anatomical elements, and enables users with no artistic skill to quickly sketch realistic facial expressions. The model relies on one or several…
To advance real-world fashion image editing, we analyze existing two-stage pipelines(mask generation followed by diffusion-based editing)which overly prioritize generator optimization while neglecting mask controllability. This results in…
Human pose transfer, as a misaligned image generation task, is very challenging. Existing methods cannot effectively utilize the input information, which often fail to preserve the style and shape of hair and clothes. In this paper, we…
In this paper, we propose the first sketching system for interactively personalized and photorealistic face caricaturing. Input an image of a human face, the users can create caricature photos by manipulating its facial feature curves. Our…
We introduce Particulate, a feed-forward model that, given a 3D mesh of an object, infers its articulations, including its 3D parts, their kinematic structure, and the motion constraints. The model is based on a transformer network, the…
Recent advancements in diffusion models have significantly improved the realism and generalizability of character-driven animation, enabling the synthesis of high-quality motion from just a single RGB image and a set of driving poses.…
With the growth in capabilities of generative models, there has been growing interest in using photo-realistic renders of common 3D food items to improve downstream tasks such as food printing, nutrition prediction, or management of food…
Image editing has been a long-standing challenge in the research community with its far-reaching impact on numerous applications. Recently, text-driven methods started to deliver promising results in domains like human faces, but their…
While recent feed-forward 3D reconstruction models provide a strong geometric foundation for scene understanding, extending them to 3D instance segmentation typically relies on a disjointed "lift-and-cluster" paradigm. Grouping dense…
Existing 3D surface representation approaches are unable to accurately classify pixels and their orientation lying on the boundary of an object. Thus resulting in coarse representations which usually require post-processing steps to extract…
Unsupervised generation of clothed virtual humans with various appearance and animatable poses is important for creating 3D human avatars and other AR/VR applications. Existing methods are either limited to rigid object modeling, or not…
We present 3DHumanGAN, a 3D-aware generative adversarial network that synthesizes photorealistic images of full-body humans with consistent appearances under different view-angles and body-poses. To tackle the representational and…
In recent years, the role of image generative models in facial reenactment has been steadily increasing. Such models are usually subject-agnostic and trained on domain-wide datasets. The appearance of the reenacted individual is learned…
Monocular 3D human pose estimation remains a challenging and ill-posed problem, particularly in real-time settings and unconstrained environments. While direct imageto-3D approaches require large annotated datasets and heavy models,…