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Vehicle-to-everything (V2X) collaborative perception has emerged as a promising solution to address the limitations of single-vehicle perception systems. However, existing V2X datasets are limited in scope, diversity, and quality. To…

Scholars have increasingly investigated "crowdsourcing" as an alternative to expert-based judgment or purely data-driven approaches to predicting the future. Under certain conditions, scholars have found that crowdsourcing can outperform…

Physics and Society · Physics 2017-12-12 Daniel Martin Katz , Michael James Bommarito , Josh Blackman

Neuromorphic engineering has a data problem. Despite the meteoric rise in the number of neuromorphic datasets published over the past ten years, the conclusion of a significant portion of neuromorphic research papers still states that there…

Computer Vision and Pattern Recognition · Computer Science 2026-02-19 Gregory Cohen , Alexandre Marcireau

While AI presents significant potential for enhancing music mixing and mastering workflows, current research predominantly emphasizes end-to-end automation or generation, often overlooking the collaborative and instructional dimensions…

Sound · Computer Science 2025-07-10 Michael Clemens , Ana Marasović

We introduce a new high resolution, high frame rate stereo video dataset, which we call SPIN, for tracking and action recognition in the game of ping pong. The corpus consists of ping pong play with three main annotation streams that can be…

Computer Vision and Pattern Recognition · Computer Science 2019-12-16 Steven Schwarcz , Peng Xu , David D'Ambrosio , Juhana Kangaspunta , Anelia Angelova , Huong Phan , Navdeep Jaitly

Billions of live-streaming viewers share their opinions on scenes they are watching in real-time and interact with the event, commentators as well as other viewers via text comments. Thus, there is necessary to explore viewers' comments…

Multimedia · Computer Science 2023-01-18 Junjie H. Xu , Yu Nakano , Lingrong Kong , Kojiro Iizuka

Computer vision based object tracking has been used to annotate and augment sports video. For sports learning and training, video replay is often used in post-match review and training review for tactical analysis and movement analysis. For…

Computer Vision and Pattern Recognition · Computer Science 2019-07-31 Tzu-Han Hsu , Ching-Hsuan Chen , Nyan Ping Ju , Tsì-Uí İk , Wen-Chih Peng , Chih-Chuan Wang , Yu-Shuen Wang , Yuan-Hsiang Lin , Yu-Chee Tseng , Jiun-Long Huang , Yu-Tai Ching

The dynamic nature of esports makes the situation relatively complicated for average viewers. Esports broadcasting involves game expert casters, but the caster-dependent game commentary is not enough to fully understand the game situation.…

Computation and Language · Computer Science 2024-05-01 Zhihao Zhang , Feiqi Cao , Yingbin Mo , Yiran Zhang , Josiah Poon , Caren Han

Dataset distillation is attracting more attention in machine learning as training sets continue to grow and the cost of training state-of-the-art models becomes increasingly high. By synthesizing datasets with high information density,…

Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A…

Artificial Intelligence · Computer Science 2025-03-20 Jeppe Theiss Kristensen , Paolo Burelli

This paper has been withdrawn. With the advancement of statistical theory and computing power, data sets are providing a greater amount of insight into the problems of today. Statisticians have an ever increasing number of tools to attack…

Statistics Theory · Mathematics 2012-12-20 Derek S. Young

We propose a Bayesian nonparametric matrix clustering approach to analyze the latent heterogeneity structure in the shot selection data collected from professional basketball players in the National Basketball Association (NBA). The…

Methodology · Statistics 2020-10-19 Fan Yin , Guanyu Hu , Weining Shen

The MineRL BASALT competition has served to catalyze advances in learning from human feedback through four hard-to-specify tasks in Minecraft, such as create and photograph a waterfall. Given the completion of two years of BASALT…

Artificial Intelligence · Computer Science 2023-12-06 Stephanie Milani , Anssi Kanervisto , Karolis Ramanauskas , Sander Schulhoff , Brandon Houghton , Rohin Shah

Object counting is a foundational vision task with over a decade of dedicated research, yet state-of-the-art models still fail systematically in the mixed-object setting that dominates real-world applications such as industrial inspection…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Corentin Dumery , Niki Amini-Naieni , Shervin Naini , Pascal Fua

We introduce a novel method for collecting table tennis video data and perform stroke detection and classification. A diverse dataset containing video data of 11 basic strokes obtained from 14 professional table tennis players, summing up…

Computer Vision and Pattern Recognition · Computer Science 2021-06-02 Kaustubh Milind Kulkarni , Sucheth Shenoy

Climate models have been key for assessing the impact of climate change and simulating future climate scenarios. The machine learning (ML) community has taken an increased interest in supporting climate scientists' efforts on various tasks…

Balancing is, especially among players, a highly debated topic of video games. Whether a game is sufficiently balanced greatly influences its reception, player satisfaction, churn rates and success. Yet, conceptions about the definition of…

Human-Computer Interaction · Computer Science 2023-08-16 Johannes Pfau , Magy Seif El-Nasr

Existing research on news summarization primarily focuses on single-language single-document (SLSD), single-language multi-document (SLMD) or cross-language single-document (CLSD). However, in real-world scenarios, news about a…

Computation and Language · Computer Science 2024-10-15 Shengxiang Gao , Fang nan , Yongbing Zhang , Yuxin Huang , Kaiwen Tan , Zhengtao Yu

In this article, we present our findings from ten years of research on intelligent educational games. We discuss the architecture of our training environments for learning spelling and mathematics, and specifically focus on the…

Computers and Society · Computer Science 2018-06-11 Barbara Solenthaler , Severin Klingler , Tanja Käser , Markus Gross

As sports training becomes more data-driven, traditional dart coaching based mainly on experience and visual observation is increasingly inadequate for high-precision, goal-oriented movements. Although prior studies have highlighted the…

Machine Learning · Computer Science 2026-04-09 Zhantao Chen , Dongyi He , Jin Fang , Xi Chen , Yishuo Liu , Xiaozhen Zhong , Xuejun Hu