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With the recent progress in sports analytics, deep learning approaches have demonstrated the effectiveness of mining insights into players' tactics for improving performance quality and fan engagement. This is attributed to the availability…

Machine Learning · Computer Science 2023-06-09 Wei-Yao Wang , Yung-Chang Huang , Tsi-Ui Ik , Wen-Chih Peng

Badminton is known as one of the fastest racket sports in the world. Despite doubles matches being more prevalent in international tournaments than singles, previous research has mainly focused on singles due to the challenges in data…

Computer Vision and Pattern Recognition · Computer Science 2025-08-20 Seungheon Baek , Jinhyuk Yun

Automatically detecting and classifying strokes in table tennis video can streamline training workflows, enrich broadcast overlays, and enable fine-grained performance analytics. For this to be possible, annotated video data of table tennis…

Computer Vision and Pattern Recognition · Computer Science 2026-01-09 Moamal Fadhil Abdul-Mahdi , Jonas Bruun Hubrechts , Thomas Martini Jørgensen , Emil Hovad

As a relatively new form of sport, esports offers unparalleled data availability. Despite the vast amounts of data that are generated by game engines, it can be challenging to extract them and verify their integrity for the purposes of…

We present BASKET, a large-scale basketball video dataset for fine-grained skill estimation. BASKET contains 4,477 hours of video capturing 32,232 basketball players from all over the world. Compared to prior skill estimation datasets, our…

Computer Vision and Pattern Recognition · Computer Science 2025-03-27 Yulu Pan , Ce Zhang , Gedas Bertasius

Esports has emerged as a popular genre for players as well as spectators, supporting a global entertainment industry. Esports analytics has evolved to address the requirement for data-driven feedback, and is focused on cyber-athlete…

Artificial Intelligence · Computer Science 2017-11-20 Victoria Hodge , Sam Devlin , Nick Sephton , Florian Block , Anders Drachen , Peter Cowling

In recent years, badminton analytics has drawn attention due to the advancement of artificial intelligence and the efficiency of data collection. While there is a line of effective applications to improve and investigate player performance,…

Artificial Intelligence · Computer Science 2024-04-23 Wei-Yao Wang , Wei-Wei Du , Wen-Chih Peng , Tsi-Ui Ik

Nowadays, it becomes a common practice to capture some data of sports games with devices such as GPS sensors and cameras and then use the data to perform various analyses on sports games, including tactics discovery, similar game retrieval,…

Computational Engineering, Finance, and Science · Computer Science 2024-07-30 Qianru Zhang , Zheng Wang , Cheng Long , Siu-Ming Yiu

From sports to science, the recent availability of large-scale data has allowed to gain insights on the drivers of human innovation and success in a variety of domains. Here we quantify human performance in the popular game of chess by…

Physics and Society · Physics 2022-07-19 Sandeep Chowdhary , Iacopo Iacopini , Federico Battiston

The application of visual tracking to the performance analysis of sports players in dynamic competitions is vital for effective coaching. In doubles matches, coordinated positioning is crucial for maintaining control of the court and…

Computer Vision and Pattern Recognition · Computer Science 2023-10-27 Ning Ding , Kazuya Takeda , Wenhui Jin , Yingjiu Bei , Keisuke Fujii

Open datasets play a crucial role in three research domains that intersect data science and education: learning analytics, educational data mining, and artificial intelligence in education. Researchers in these domains apply computational…

Computers and Society · Computer Science 2026-04-14 Valdemar Švábenský , Brendan Flanagan , Erwin Daniel López Zapata , Atsushi Shimada

The increasing use of artificial intelligence (AI) technology in turn-based sports, such as badminton, has sparked significant interest in evaluating strategies through the analysis of match video data. Predicting future shots based on past…

Artificial Intelligence · Computer Science 2024-04-09 Minwoo Seong , Jeongseok Oh , SeungJun Kim

Proper training and analytics in eSports require accurately collected and annotated data. Most eSports research focuses exclusively on in-game data analysis, and there is a lack of prior work involving eSports athletes' psychophysiological…

Human-Computer Interaction · Computer Science 2021-08-24 Anton Smerdov , Bo Zhou , Paul Lukowicz , Andrey Somov

Sports analytics -- broadly defined as the pursuit of improvement in athletic performance through the analysis of data -- has expanded its footprint both in the professional sports industry and in academia over the past 30 years. In this…

Applications · Statistics 2023-01-11 Benjamin S. Baumer , Gregory J. Matthews , Quang Nguyen

During the 2017 NBA playoffs, Celtics coach Brad Stevens was faced with a difficult decision when defending against the Cavaliers: "Do you double and risk giving up easy shots, or stay at home and do the best you can?" It's a tough call,…

Machine Learning · Computer Science 2018-03-09 Jiaxuan Wang , Ian Fox , Jonathan Skaza , Nick Linck , Satinder Singh , Jenna Wiens

This paper presents a structured and comprehensive dataset corresponding to the 2025 Asia Cup T20 cricket tournament, designed to facilitate data-driven research in sports analytics. The dataset comprises records from all 19 matches of the…

Machine Learning · Computer Science 2025-12-24 Kousar Raza , Faizan Ali

Recent advances in deep learning have led to more studies to enhance golfers' shot precision. However, these existing studies have not quantitatively established the relationship between swing posture and ball trajectory, limiting their…

Computer Vision and Pattern Recognition · Computer Science 2025-08-29 Seunghyeon Jung , Seoyoung Hong , Jiwoo Jeong , Seungwon Jeong , Jaerim Choi , Hoki Kim , Woojin Lee

The strength of chess engines together with the availability of numerous chess games have attracted the attention of chess players, data scientists, and researchers during the last decades. State-of-the-art engines now provide an…

Artificial Intelligence · Computer Science 2016-07-15 Mathieu Acher , François Esnault

We introduce a compact probabilistic model for two-player and two-team (four-player) squash matches, along with a practical skill-comparison rule derived from point-scoring probabilities. Using recorded shot types and court locations, we…

Applications · Statistics 2025-12-03 Prathamesh Anwekar , Kaushal Kirpekar , Mahesh B , Sainath Bitragunta

The Quick, Draw! Dataset is a Google dataset with a collection of 50 million drawings, divided in 345 categories, collected from the users of the game Quick, Draw!. In contrast with most of the existing image datasets, in the Quick, Draw!…

Computer Vision and Pattern Recognition · Computer Science 2019-10-24 Raul Fernandez-Fernandez , Juan G. Victores , David Estevez , Carlos Balaguer
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