Related papers: A dispersion-driven 3D color near-eye meta-display
Multi-view image diffusion models have significantly advanced open-domain 3D object generation. However, most existing models rely on 2D network architectures that lack inherent 3D biases, resulting in compromised geometric consistency. To…
Meta-optics has achieved major breakthroughs in the past decade; however, conventional forward design faces challenges as functionality complexity and device size scale up. Inverse design aims at optimizing meta-optics design but has been…
The wavelength dependent refraction of light in the atmosphere causes the chromatic dispersion of a target on the focal plane of an instrument. This is known as atmospheric dispersion, with one of the consequences being wavelength dependent…
Structural colors generated due to light scattering from static all-dielectric metasurfaces have successfully enabled high-resolution, high-saturation and wide-gamut color printing applications. Despite recent advances, most demonstrations…
Despite the existence of numerous colorization methods, several limitations still exist, such as lack of user interaction, inflexibility in local colorization, unnatural color rendering, insufficient color variation, and color overflow. To…
Optical metasurfaces have been heralded as the platform to integrate multiple functionalities in a compact form-factor, potentially replacing bulky components. A central stepping stone towards realizing this promise is the demonstration of…
Emerging holographic display technology offers unique capabilities for next-generation virtual reality systems. Current holographic near-eye displays, however, only support a small \'etendue, which results in a direct tradeoff between…
Leveraging multi-view diffusion models as priors for 3D optimization have alleviated the problem of 3D consistency, e.g., the Janus face problem or the content drift problem, in zero-shot text-to-3D models. However, the 3D geometric…
We show that, a metasurface composed of subwavelength metallic slit array embedded in an asymmetric environment can exhibit either extraordinary optical transmission (EOT) or extraordinary optical diffraction (EOD). By employing an…
Integrated optics has brought unprecedented levels of stability and performance to quantum photonic circuits. However, integrated devices are not merely micron-scale equivalents of their bulk-optics counterparts. By exploiting the…
The introduction of 3D Gaussian Splatting (3DGS) has advanced novel view synthesis by utilizing Gaussians to represent scenes. Encoding Gaussian point features with anchor embeddings has significantly enhanced the performance of newer 3DGS…
Optical multiplexing is a key technique that enhances the capacity of optical systems by independently modulating various optical parameters to carry distinct information. Among these parameters, wavelength, polarization, and angle are the…
Metasurfaces have revolutionized compact wavefront control using planar, subwavelength structures. However, conventional meta-optical devices predominantly operate within a far-field paradigm, assuming electromagnetic decoupling between the…
Optical metasurfaces have catalyzed transformative advances across imaging, optoelectronics, quantum information processing, sensing, energy conversion, and optical computing. Yet, despite this rapid progress, most research remains focused…
Positron Emission Tomography (PET) is an important clinical imaging tool but inevitably introduces radiation hazards to patients and healthcare providers. Reducing the tracer injection dose and eliminating the CT acquisition for attenuation…
Extremely anisotropic metal-dielectric multilayer metamaterials are designed to have the effective permittivity tensor of a transverse component (parallel to the interfaces of the multilayer) with zero real part and a longitudinal component…
We present a combined experimental and theoretical study of nonlinear light-matter interactions in a three-dimensional gold-polymer hybrid metasurface. In contrast to conventional two-dimensional designs, which by symmetry may support…
Moving around in a 3D world, requires the visual system of a living individual to rely on three channels of image recognition, which is done through three types of retinal cones. Newton, Grasmann, Helmholz and Schr$\ddot{o}$dinger laid down…
Recent diffusion-based Single-image 3D portrait generation methods typically employ 2D diffusion models to provide multi-view knowledge, which is then distilled into 3D representations. However, these methods usually struggle to produce…
The recent success of 3D Gaussian Splatting (3DGS) has reshaped novel view synthesis by enabling fast optimization and real-time rendering of high-quality radiance fields. However, it relies on simplified, order-dependent alpha blending and…