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Event cameras and RGB cameras exhibit complementary characteristics in imaging: the former possesses high dynamic range (HDR) and high temporal resolution, while the latter provides rich texture and color information. This makes the…
Estimating 3D human poses from 2D images remains challenging due to occlusions and projective ambiguity. Multi-view learning-based approaches mitigate these issues but often fail to generalize to real-world scenarios, as large-scale…
We describe Human Mesh Recovery (HMR), an end-to-end framework for reconstructing a full 3D mesh of a human body from a single RGB image. In contrast to most current methods that compute 2D or 3D joint locations, we produce a richer and…
Human pose estimation has given rise to a broad spectrum of novel and compelling applications, including action recognition, sports analysis, as well as surveillance. However, accurate video pose estimation remains an open challenge. One…
In this paper, we define and study a new Cloth2Body problem which has a goal of generating 3D human body meshes from a 2D clothing image. Unlike the existing human mesh recovery problem, Cloth2Body needs to address new and emerging…
Reconstructing surfaces from normals is a key component of photometric stereo. This work introduces an adaptive surface triangulation in the image domain and afterwards performs the normal integration on a triangle mesh. Our key insight is…
Whole-body pose and shape estimation aims to jointly predict different behaviors (e.g., pose, hand gesture, facial expression) of the entire human body from a monocular image. Existing methods often exhibit degraded performance under the…
We present an approach for 3D global human mesh recovery from monocular videos recorded with dynamic cameras. Our approach is robust to severe and long-term occlusions and tracks human bodies even when they go outside the camera's field of…
Estimating human pose and shape from monocular images is a long-standing problem in computer vision. Since the release of statistical body models, 3D human mesh recovery has been drawing broader attention. With the same goal of obtaining…
3D human pose estimation captures the human joint points in three-dimensional space while keeping the depth information and physical structure. That is essential for applications that require precise pose information, such as human-computer…
This paper presents a simple yet powerful method for 3D human mesh reconstruction from a single RGB image. Most recently, the non-local interactions of the whole mesh vertices have been effectively estimated in the transformer while the…
Capturing a 3D human body is one of the important tasks in computer vision with a wide range of applications such as virtual reality and sports analysis. However, conventional frame cameras are limited by their temporal resolution and…
Image editing and compositing have become ubiquitous in entertainment, from digital art to AR and VR experiences. To produce beautiful composites, the camera needs to be geometrically calibrated, which can be tedious and requires a physical…
Registering human meshes to 3D point clouds is essential for applications such as augmented reality and human-robot interaction but often yields imprecise results due to noise and background clutter in real-world data. We introduce a hybrid…
Existing 3D human pose estimation algorithms trained on distortion-free datasets suffer performance drop when applied to new scenarios with a specific camera distortion. In this paper, we propose a simple yet effective model for 3D human…
3D hand-mesh reconstruction from RGB images facilitates many applications, including augmented reality (AR). However, this requires not only real-time speed and accurate hand pose and shape but also plausible mesh-image alignment. While…
Dynamic multi-person mesh recovery has broad applications in sports broadcasting, virtual reality, and video games. However, current multi-view frameworks rely on a time-consuming camera calibration procedure. In this work, we focus on…
Conventional approaches to human mesh recovery predominantly employ a region-based strategy. This involves initially cropping out a human-centered region as a preprocessing step, with subsequent modeling focused on this zoomed-in image.…
Human motion capture either requires multi-camera systems or is unreliable when using single-view input due to depth ambiguities. Meanwhile, mirrors are readily available in urban environments and form an affordable alternative by recording…
Videos from edited media like movies are a useful, yet under-explored source of information. The rich variety of appearance and interactions between humans depicted over a large temporal context in these films could be a valuable source of…