Related papers: BLINDSPOT: Enabling Bystander-Controlled Privacy S…
In this paper, automated user verification techniques for smartphones are investigated. A unique non-commercial dataset, the University of Maryland Active Authentication Dataset 02 (UMDAA-02) for multi-modal user authentication research is…
The rapid advancement of technology has resulted in advanced camera capabilities coming to smaller form factors with improved energy efficiency. These improvements have led to more efficient and capable cameras on mobile devices like mobile…
To help the blind people walk to the destination efficiently and safely in indoor environment, a novel wearable navigation device is presented in this paper. The locating, way-finding, route following and obstacle avoiding modules are the…
With the increased popularity of smartphones, various security threats and privacy leakages targeting them are discovered and investigated. In this work, we present \ourprotocoltight, a framework to authenticate users silently and…
The increasing use of the Internet of Things raises security concerns. To address this, device fingerprinting is often employed to authenticate devices, detect adversaries, and identify eavesdroppers in an environment. This requires the…
Improper sitting posture during prolonged computer use has become a significant public health concern. Traditional posture monitoring solutions face substantial barriers, including privacy concerns with camera-based systems and user…
With the widespread adoption of smartphones, ensuring pedestrian safety on roads has become a critical concern due to smartphone distraction. This paper proposes a novel and real-time assistance system called UWB-assisted Safe Walk (UASW)…
In this paper, we introduce HEADS-UP, the first egocentric dataset collected from head-mounted cameras, designed specifically for trajectory prediction in blind assistance systems. With the growing population of blind and visually impaired…
Virtual Reality (VR) is an exciting new consumer technology which offers an immersive audio-visual experience to users through which they can navigate and interact with a digitally represented 3D space (i.e., a virtual world) using a…
Nowadays, mobile smart devices are widely used in daily life. It is increasingly important to prevent malicious users from accessing private data, thus a secure and convenient authentication method is urgently needed. Compared with common…
We propose a novel hands-free control framework for the Boston Dynamics Spot robot using the Microsoft HoloLens 2 mixed-reality headset. Enabling accessible robot control is critical for allowing individuals with physical disabilities to…
Smartphones are now frequently used by end-users as the portals to cloud-based services, and smartphones are easily stolen or co-opted by an attacker. Beyond the initial log-in mechanism, it is highly desirable to re-authenticate end-users…
Secure communication is essential in covert and safety-critical settings where verbal interactions may expose user intent or operational context. Wearable gesture-based communication enables low-effort, nonverbal interaction, but existing…
Eyewear devices, such as augmented reality displays, increasingly integrate eye tracking but the first-person camera required to map a user's gaze to the visual scene can pose a significant threat to user and bystander privacy. We present…
User-controllable privacy is important in modern sensing systems, as privacy preferences can vary significantly from person to person and may evolve over time. This is especially relevant in devices equipped with Inertial Measurement Unit…
Smartphone use has grown rapidly, but the ways it shapes concurrent face-to-face interaction remains scarcely studied. In our research we have formulated two new concepts to depict this: 1) Sticky media device illustrates situations in…
Walking while using a smartphone is becoming a major pedestrian safety concern as people may unknowingly bump into various obstacles that could lead to severe injuries. In this paper, we propose ObstacleWatch, an acoustic-based obstacle…
With increasing attention paid to blimp research, I hope to build an indoor blimp to interact with humans. To begin with, I propose developing a visual localization system to enable blimps to localize themselves in an indoor environment…
We consider the problem of client-server localization, where edge device users communicate visual data with the service provider for locating oneself against a pre-built 3D map. This localization paradigm is a crucial component for…
The rapid development of Internet of Things (IoT) technologies has not only enabled new applications, but also presented new challenges for reliable communication with limited resources. In this work, we define a novel problem that can…