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Related papers: WorldPlay: Towards Long-Term Geometric Consistency…

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In this paper, we explore the overlooked challenge of stability and temporal consistency in interactive video generation, which synthesizes dynamic and controllable video worlds through interactive behaviors such as camera movements and…

Computer Vision and Pattern Recognition · Computer Science 2026-01-22 Ying Yang , Zhengyao Lv , Tianlin Pan , Haofan Wang , Binxin Yang , Hubery Yin , Chen Li , Ziwei Liu , Chenyang Si

The ability to simulate the effects of future actions on the world is a crucial ability of intelligent embodied agents, enabling agents to anticipate the effects of their actions and make plans accordingly. While a large body of existing…

Computer Vision and Pattern Recognition · Computer Science 2025-05-12 Siyuan Zhou , Yilun Du , Yuncong Yang , Lei Han , Peihao Chen , Dit-Yan Yeung , Chuang Gan

World models aim to understand, remember, and predict dynamic visual environments, yet a unified benchmark for evaluating their fundamental abilities remains lacking. To address this gap, we introduce MIND, the first open-domain closed-loop…

Computer Vision and Pattern Recognition · Computer Science 2026-02-12 Yixuan Ye , Xuanyu Lu , Yuxin Jiang , Yuchao Gu , Rui Zhao , Qiwei Liang , Jiachun Pan , Fengda Zhang , Weijia Wu , Alex Jinpeng Wang

Autoregressive video diffusion models have proved effective for world modeling and interactive scene generation, with Minecraft gameplay as a representative application. To faithfully simulate play, a model must generate natural content…

Computer Vision and Pattern Recognition · Computer Science 2025-10-06 Junchao Huang , Xinting Hu , Boyao Han , Shaoshuai Shi , Zhuotao Tian , Tianyu He , Li Jiang

Current motion-conditioned video generation methods suffer from prohibitive latency (minutes per video) and non-causal processing that prevents real-time interaction. We present MotionStream, enabling sub-second latency with up to 29 FPS…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Joonghyuk Shin , Zhengqi Li , Richard Zhang , Jun-Yan Zhu , Jaesik Park , Eli Shechtman , Xun Huang

Long-form video generation presents a dual challenge: models must capture long-range dependencies while preventing the error accumulation inherent in autoregressive decoding. To address these challenges, we make two contributions. First,…

Computer Vision and Pattern Recognition · Computer Science 2025-10-06 Xiaofei Wu , Guozhen Zhang , Zhiyong Xu , Yuan Zhou , Qinglin Lu , Xuming He

This paper presents ShareVerse, a video generation framework enabling multi-agent shared world modeling, addressing the gap in existing works that lack support for unified shared world construction with multi-agent interaction. ShareVerse…

Computer Vision and Pattern Recognition · Computer Science 2026-03-04 Jiayi Zhu , Jianing Zhang , Yiying Yang , Wei Cheng , Xiaoyun Yuan

We propose Infinite-World, a robust interactive world model capable of maintaining coherent visual memory over 1000+ frames in complex real-world environments. While existing world models can be efficiently optimized on synthetic data with…

Computer Vision and Pattern Recognition · Computer Science 2026-02-04 Ruiqi Wu , Xuanhua He , Meng Cheng , Tianyu Yang , Yong Zhang , Zhuoliang Kang , Xunliang Cai , Xiaoming Wei , Chunle Guo , Chongyi Li , Ming-Ming Cheng

Recent advances in foundational Video Diffusion Models (VDMs) have yielded significant progress. Yet, despite the remarkable visual quality of generated videos, reconstructing consistent 3D scenes from these outputs remains challenging, due…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Yisu Zhang , Chenjie Cao , Tengfei Wang , Xuhui Zuo , Junta Wu , Jianke Zhu , Chunchao Guo

We present LingBot-World, an open-sourced world simulator stemming from video generation. Positioned as a top-tier world model, LingBot-World offers the following features. (1) It maintains high fidelity and robust dynamics in a broad…

Online 3D reconstruction requires estimating camera pose and scene geometry under strict causal and bounded-memory constraints. Existing methods often suffer from drift, jitter, or collapse on long sequences. We trace these failures to a…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Chong Cheng , Peilin Tao , Nanjie Yao , Guanzhi Ding , Xianda Chen , Yuansen Du , Xiaoyang Guo , Wei Yin , Weiqiang Ren , Qian Zhang , Zhengqing Chen , Hao Wang

Recent advances in interactive video generations have demonstrated diffusion model's potential as world models by capturing complex physical dynamics and interactive behaviors. However, existing interactive world models depend on…

Recent approaches to real-time long video generation typically employ streaming tuning strategies, attempting to train a long-context student using a short-context (memoryless) teacher. In these frameworks, the student performs long…

Computer Vision and Pattern Recognition · Computer Science 2026-02-06 Shuo Chen , Cong Wei , Sun Sun , Ping Nie , Kai Zhou , Ge Zhang , Ming-Hsuan Yang , Wenhu Chen

World models, which predict future transitions from past observation and action sequences, have shown great promise for improving data efficiency in sequential decision-making. However, existing world models often require extensive…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Siqiao Huang , Jialong Wu , Qixing Zhou , Shangchen Miao , Mingsheng Long

Videos inherently represent 2D projections of a dynamic 3D world. However, our analysis suggests that video diffusion models trained solely on raw video data often fail to capture meaningful geometric-aware structure in their learned…

Computer Vision and Pattern Recognition · Computer Science 2026-05-06 Haoyu Wu , Diankun Wu , Tianyu He , Junliang Guo , Yang Ye , Yueqi Duan , Jiang Bian

Recent advances in video large language models have demonstrated strong capabilities in understanding short clips. However, scaling them to hours- or days-long videos remains highly challenging due to limited context capacity and the loss…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Woongyeong Yeo , Kangsan Kim , Jaehong Yoon , Sung Ju Hwang

World models based on video generation demonstrate remarkable potential for simulating interactive environments but face persistent difficulties in two key areas: maintaining long-term content consistency when scenes are revisited and…

Computer Vision and Pattern Recognition · Computer Science 2026-02-27 Tianxing Xu , Zixuan Wang , Guangyuan Wang , Li Hu , Zhongyi Zhang , Peng Zhang , Bang Zhang , Song-Hai Zhang

Recent advancements in multi-view scene reconstruction have been significant, yet existing methods face limitations when processing streams of input images. These methods either rely on time-consuming offline optimization or are restricted…

Computer Vision and Pattern Recognition · Computer Science 2025-07-25 Zhuoguang Chen , Minghui Qin , Tianyuan Yuan , Zhe Liu , Hang Zhao

Autonomous driving systems struggle with complex scenarios due to limited access to diverse, extensive, and out-of-distribution driving data which are critical for safe navigation. World models offer a promising solution to this challenge;…

Computer Vision and Pattern Recognition · Computer Science 2024-12-05 Xi Guo , Chenjing Ding , Haoxuan Dou , Xin Zhang , Weixuan Tang , Wei Wu

Autoregressive video world models predict future visual observations conditioned on actions. While effective over short horizons, these models often struggle with long-horizon generation, as small prediction errors accumulate over time.…

Computer Vision and Pattern Recognition · Computer Science 2026-02-04 Junchao Huang , Ziyang Ye , Xinting Hu , Tianyu He , Guiyu Zhang , Shaoshuai Shi , Jiang Bian , Li Jiang