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One of the reasons why stochastic dynamic games with an underlying dynamic system are challenging is since strategic players have access to enormous amount of information which leads to the use of extremely complex strategies at…

Computer Science and Game Theory · Computer Science 2024-07-18 Dengwang Tang , Vijay Subramanian , Demosthenis Teneketzis

Training classifiers is difficult with severe class imbalance, but many rare events are the culmination of a sequence with much more common intermediate outcomes. For example, in online marketing a user first sees an ad, then may click on…

Methodology · Statistics 2023-05-31 Gregory Faletto , Jacob Bien

Hierarchical simple games - both disjunctive and conjunctive - are natural generalizations of simple majority games. They take their origin in the theory of secret sharing. Another important generalization of simple majority games with…

Combinatorics · Mathematics 2012-05-11 Ali Hameed , Arkadii Slinko

The secretary problem is one of the fundamental problems in online decision making; a tight competitive ratio for this problem of $1/\mathrm{e} \approx 0.368$ has been known since the 1960s. Much more recently, the study of algorithms with…

Data Structures and Algorithms · Computer Science 2024-10-01 Alexander Braun , Sherry Sarkar

An increasing number of domains are providing us with detailed trace data on human decisions in settings where we can evaluate the quality of these decisions via an algorithm. Motivated by this development, an emerging line of work has…

Artificial Intelligence · Computer Science 2016-06-17 Ashton Anderson , Jon Kleinberg , Sendhil Mullainathan

The pose graph is a core component of Structure-from-Motion (SfM), where images act as nodes and edges encode relative poses. Since geometric verification is expensive, SfM pipelines restrict the pose graph to a sparse set of candidate…

Computer Vision and Pattern Recognition · Computer Science 2026-02-26 Tong Wei , Giorgos Tolias , Jiri Matas , Daniel Barath

We consider zero-sum stochastic games with perfect information and finitely many states and actions. The payoff is computed by a function which associates to each infinite sequence of states and actions a real number. We prove that if the…

Computer Science and Game Theory · Computer Science 2022-03-29 Hugo Gimbert , Edon Kelmendi

Prediction is a well-studied machine learning task, and prediction algorithms are core ingredients in online products and services. Despite their centrality in the competition between online companies who offer prediction-based products,…

Computer Science and Game Theory · Computer Science 2019-05-09 Omer Ben-Porat , Moshe Tennenholtz

Modern machine learning forces practitioners to choose between powerful but expensive deep networks and fast but limited classical algorithms. Here we introduce Soft Learning, a framework that maintains a library of heterogeneous…

Machine Learning · Computer Science 2026-05-20 Mohammed Aledhari , Ali Aledhari , Fatimah Aledhari , Mohamed Rahouti

Eliciting preferences from human judgements is inherently imprecise, yet most decision analysis methods force a single priority vector from pairwise comparisons, discarding the information embedded in inconsistencies. We instead leverage…

General Economics · Economics 2026-02-27 Salvatore Greco , Sajid Siraj , Michele Lundy

In inference problems involving a multi-dimensional parameter $\theta$, it is often natural to consider decision rules that have a risk which is invariant under some group $G$ of permutations of $\theta$. We show that this implies that the…

Methodology · Statistics 2014-07-01 Erik van Zwet

The concept of an evolutionarily stable strategy (ESS), introduced by Smith and Price, is a refinement of Nash equilibrium in 2-player symmetric games in order to explain counter-intuitive natural phenomena, whose existence is not…

Computational Complexity · Computer Science 2017-01-30 Themistoklis Melissourgos , Paul Spirakis

In high stakes environments, agents relying purely on imitation learning or reinforcement learning often struggle to avoid safety-critical errors during exploration. Existing reinforcement learning approaches for environments such as chess…

Machine Learning · Computer Science 2026-03-10 Prajit T Rajendran , Fabio Arnez , Huascar Espinoza , Agnes Delaborde , Chokri Mraidha

We give an estimate of the number of geometrically distinct open tours $\G$ for a knight on a chessboard. We use a randomization of Warnsdorff rule to implement importance sampling in a backtracking scheme, correcting the observed bias of…

Probability · Mathematics 2007-05-23 Héctor Cancela , Ernesto Mordecki

When learning in strategic environments, a key question is whether agents can overcome uncertainty about their preferences to achieve outcomes they could have achieved absent any uncertainty. Can they do this solely through interactions…

Computer Science and Game Theory · Computer Science 2024-11-21 Nivasini Ananthakrishnan , Nika Haghtalab , Chara Podimata , Kunhe Yang

Modern chess engines achieve superhuman performance through deep tree search and regressive evaluation, while human players rely on intuition to select candidate moves followed by a shallow search to validate them. To model this…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Andrew Hamara , Greg Hamerly , Pablo Rivas , Andrew C. Freeman

"The chance to win given a certain move" is an easily obtainable quantity from data and often quoted in gaming statistics. It is also the fundamental quantity that reinforcement learning AI bases on. Unfortunately, this conditional…

Physics and Society · Physics 2018-03-16 I-Sheng Yang

Estimating the cardinality (number of distinct elements) of a large multiset is a classic problem in streaming and sketching. In this paper we study the intrinsic tradeoff between the space complexity of the sketch and its estimation error.…

Data Structures and Algorithms · Computer Science 2026-02-17 Seth Pettie , Dingyu Wang

Betweenness centrality ranks the importance of nodes by their participation in all shortest paths of the network. Therefore computing exact betweenness values is impractical in large networks. For static networks, approximation based on…

Social and Information Networks · Computer Science 2014-09-23 Elisabetta Bergamini , Henning Meyerhenke , Christian L. Staudt

Chess engines passed human strength years ago, but they still don't play like humans. A grandmaster under clock pressure blunders in ways a club player on a hot streak never would. Conventional engines capture none of this. This paper…

Artificial Intelligence · Computer Science 2026-03-06 Diego Armando Resendez Prado