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Unlike quasi-static robotic manipulation tasks like pick-and-place, dynamic tasks such as non-prehensile manipulation pose greater challenges, especially for vision-based control. Successful control requires the extraction of features…
Diffusion models have achieved success in high-fidelity data synthesis, yet their capacity for more complex, structured reasoning like text following tasks remains constrained. While advances in language models have leveraged strategies…
In recent years, domains such as natural language processing and image recognition have popularized the paradigm of using large datasets to pretrain representations that can be effectively transferred to downstream tasks. In this work we…
Entity state tracking is a necessary component of world modeling that requires maintaining coherent representations of entities over time. Previous work has benchmarked entity tracking performance in purely text-based tasks. We introduce…
Despite the progress in text-to-image generation, semantic image editing remains a challenge. Inversion-based algorithms unavoidably introduce reconstruction errors, while instruction-based models mainly suffer from limited dataset quality…
We address the problem of generating long-horizon videos for robotic manipulation tasks. Text-to-video diffusion models have made significant progress in photorealism, language understanding, and motion generation but struggle with…
Human behaviors in real-world environments are inherently interactive, with an individual's motion shaped by surrounding agents and the scene. Such capabilities are essential for applications in virtual avatars, interactive animation, and…
Due to the limitations of the model structure and pre-training objectives, existing vision-and-language generation models cannot utilize pair-wise images and text through bi-directional generation. In this paper, we propose DU-VLG, a…
Machine learning models are often brittle on production data despite achieving high accuracy on benchmark datasets. Benchmark datasets have traditionally served dual purposes: first, benchmarks offer a standard on which machine learning…
For machine agents to successfully interact with humans in real-world settings, they will need to develop an understanding of human mental life. Intuitive psychology, the ability to reason about hidden mental variables that drive observable…
We introduce GeoBuildBench, a benchmark designed to evaluate whether large language models and multimodal agents can ground informal natural-language plane geometry problems into executable geometric constructions. Unlike existing geometry…
Text-guided human motion generation has drawn significant interest because of its impactful applications spanning animation and robotics. Recently, application of diffusion models for motion generation has enabled improvements in the…
A plausible scene evolution depends on the maneuver being considered, while a good maneuver depends on how the scene may evolve. Existing World Action Models (WAMs) largely miss this reciprocity, treating world prediction and action…
World Generation Models are emerging as a cornerstone of next-generation multimodal intelligence systems. Unlike traditional 2D visual generation, World Models aim to construct realistic, dynamic, and physically consistent 3D/4D worlds from…
Recent text-to-image models produce high-quality results but still struggle with precise visual control, balancing multimodal inputs, and requiring extensive training for complex multimodal image generation. To address these limitations, we…
Unified multimodal models aim to jointly enable visual understanding and generation, yet current benchmarks rarely examine their true integration. Existing evaluations either treat the two abilities in isolation or overlook tasks that…
While Instruction-based Image Editing (IIE) has achieved significant progress, existing benchmarks pursue task breadth via mixed evaluations. This paradigm obscures a critical failure mode crucial in professional applications: the…
World models aim to understand, remember, and predict dynamic visual environments, yet a unified benchmark for evaluating their fundamental abilities remains lacking. To address this gap, we introduce MIND, the first open-domain closed-loop…
Existing function-calling benchmarks focus on single-turn interactions. However, they overlook the complexity of real-world scenarios. To quantify how existing benchmarks address practical applications, we introduce DICE-SCORE, a metric…
We show that goal-directed action planning and generation in a teleological framework can be formulated using the free energy principle. The proposed model, which is built on a variational recurrent neural network model, is characterized by…