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Image-goal navigation enables a robot to reach the location where a target image was captured, using visual cues for guidance. However, current methods either rely heavily on data and computationally expensive learning-based approaches or…

Robotics · Computer Science 2024-09-17 Wugang Meng , Tianfu Wu , Huan Yin , Fumin Zhang

In this paper, we introduce a 3D Gaussian Splatting (3DGS)-based pipeline for stereo dataset generation, offering an efficient alternative to Neural Radiance Fields (NeRF)-based methods. To obtain useful geometry estimates, we explore…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Filip Slezak , Magnus K. Gjerde , Joakim B. Haurum , Ivan Nikolov , Morten S. Laursen , Thomas B. Moeslund

For tasks such as urban digital twins, VR/AR/game scene design, or creating synthetic films, the traditional industrial approach often involves manually modeling scenes and using various rendering engines to complete the rendering process.…

Computer Vision and Pattern Recognition · Computer Science 2025-06-04 Chen Sang , Yeqiang Qian , Jiale Zhang , Chunxiang Wang , Ming Yang

Reconstructing dynamic 3D scenes from 2D images and generating diverse views over time is challenging due to scene complexity and temporal dynamics. Despite advancements in neural implicit models, limitations persist: (i) Inadequate Scene…

Computer Vision and Pattern Recognition · Computer Science 2024-02-23 Zeyu Yang , Hongye Yang , Zijie Pan , Li Zhang

3D Gaussian Splatting (3DGS) has emerged as a powerful technique for real-time, high-resolution novel view synthesis. By representing scenes as a mixture of Gaussian primitives, 3DGS leverages GPU rasterization pipelines for efficient…

Computer Vision and Pattern Recognition · Computer Science 2025-05-12 Peihao Wang , Yuehao Wang , Dilin Wang , Sreyas Mohan , Zhiwen Fan , Lemeng Wu , Ruisi Cai , Yu-Ying Yeh , Zhangyang Wang , Qiang Liu , Rakesh Ranjan

The performance of supervised deep learning algorithms depends significantly on the scale, quality and diversity of the data used for their training. Collecting and manually annotating large amount of data can be both time-consuming and…

Computer Vision and Pattern Recognition · Computer Science 2021-07-02 C. Symeonidis , P. Nousi , P. Tosidis , K. Tsampazis , N. Passalis , A. Tefas , N. Nikolaidis

Surgical simulation is essential for medical training, enabling practitioners to develop crucial skills in a risk-free environment while improving patient safety and surgical outcomes. However, conventional methods for building simulation…

Computer Vision and Pattern Recognition · Computer Science 2025-09-23 Zhenya Yang

3D Gaussian Splatting SLAM has emerged as a widely used technique for high-fidelity mapping in spatial intelligence. However, existing methods often rely on a single representation scheme, which limits their performance in large-scale…

Computer Vision and Pattern Recognition · Computer Science 2025-10-28 Wenkai Zhu , Xu Li , Qimin Xu , Benwu Wang , Kun Wei , Yiming Peng , Zihang Wang

The emergence of 3D Gaussian Splatting (3DGS) has greatly accelerated the rendering speed of novel view synthesis. Unlike neural implicit representations like Neural Radiance Fields (NeRF) that represent a 3D scene with position and…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Tong Wu , Yu-Jie Yuan , Ling-Xiao Zhang , Jie Yang , Yan-Pei Cao , Ling-Qi Yan , Lin Gao

This paper presents Planar Gaussian Splatting (PGS), a novel neural rendering approach to learn the 3D geometry and parse the 3D planes of a scene, directly from multiple RGB images. The PGS leverages Gaussian primitives to model the scene…

Computer Vision and Pattern Recognition · Computer Science 2024-12-04 Farhad G. Zanjani , Hong Cai , Hanno Ackermann , Leila Mirvakhabova , Fatih Porikli

We present a real-time tracking SLAM system that unifies efficient camera tracking with photorealistic feature-enriched mapping using 3D Gaussian Splatting (3DGS). Our main contribution is integrating dense feature rasterization into the…

Computer Vision and Pattern Recognition · Computer Science 2026-03-23 Christopher Thirgood , Oscar Mendez , Erin Ling , Jon Storey , Simon Hadfield

Generating high-quality novel view renderings of 3D Gaussian Splatting (3DGS) in scenes featuring transient objects is challenging. We propose a novel hybrid representation, termed as HybridGS, using 2D Gaussians for transient objects per…

Computer Vision and Pattern Recognition · Computer Science 2025-03-03 Jingyu Lin , Jiaqi Gu , Lubin Fan , Bojian Wu , Yujing Lou , Renjie Chen , Ligang Liu , Jieping Ye

Scene reconstruction and novel-view synthesis for large, complex, multi-story, indoor scenes is a challenging and time-consuming task. Prior methods have utilized drones for data capture and radiance fields for scene reconstruction, both of…

Computer Vision and Pattern Recognition · Computer Science 2024-10-16 Yuanbo Chen , Chengyu Zhang , Jason Wang , Xuefan Gao , Avideh Zakhor

We propose a framework for active mapping and exploration that leverages Gaussian splatting for constructing dense maps. Further, we develop a GPU-accelerated motion planning algorithm that can exploit the Gaussian map for real-time…

Robotics · Computer Science 2025-10-07 Yuezhan Tao , Dexter Ong , Varun Murali , Igor Spasojevic , Pratik Chaudhari , Vijay Kumar

Recent advances in 3D content creation mostly leverage optimization-based 3D generation via score distillation sampling (SDS). Though promising results have been exhibited, these methods often suffer from slow per-sample optimization,…

Computer Vision and Pattern Recognition · Computer Science 2024-04-01 Jiaxiang Tang , Jiawei Ren , Hang Zhou , Ziwei Liu , Gang Zeng

Recent advances in 3D reconstruction and neural rendering,particularly 3D Gaussian Splatting, make it feasible and simple to edit 3D scenes and re-render them as highly realistic images. Therefore, security concerns arise regarding the…

Computer Vision and Pattern Recognition · Computer Science 2026-05-01 Davide Di Nucci , Riccardo Catalini , Guido Borghi , Roberto Vezzani

The scalability of embodied intelligence is fundamentally constrained by the scarcity of real-world interaction data. While simulation platforms provide a promising alternative, existing approaches often suffer from a substantial visual and…

Computer Vision and Pattern Recognition · Computer Science 2026-02-03 Zhengqing Gao , Ziwen Li , Xin Wang , Jiaxin Huang , Zhenyang Ren , Mingkai Shao , Hanlue Zhang , Tianyu Huang , Yongkang Cheng , Yandong Guo , Runqi Lin , Yuanyuan Wang , Tongliang Liu , Kun Zhang , Mingming Gong

We present UAVTwin, a method for creating digital twins from real-world environments and facilitating data augmentation for training downstream models embedded in unmanned aerial vehicles (UAVs). Specifically, our approach focuses on…

Computer Vision and Pattern Recognition · Computer Science 2025-04-04 Jaehoon Choi , Dongki Jung , Yonghan Lee , Sungmin Eum , Dinesh Manocha , Heesung Kwon

Creating 3D content from single-view images is a challenging problem that has attracted considerable attention in recent years. Current approaches typically utilize score distillation sampling (SDS) from pre-trained 2D diffusion models to…

Computer Vision and Pattern Recognition · Computer Science 2025-04-14 Junbang Liu , Enpei Huang , Dongxing Mao , Hui Zhang , Xinyuan Song , Yongxin Ni

Simultaneously localizing camera poses and constructing Gaussian radiance fields in dynamic scenes establish a crucial bridge between 2D images and the 4D real world. Instead of removing dynamic objects as distractors and reconstructing…

Computer Vision and Pattern Recognition · Computer Science 2025-03-24 Yanyan Li , Youxu Fang , Zunjie Zhu , Kunyi Li , Yong Ding , Federico Tombari